LoW: Difficult levels coding part3.
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6 changed files with 23 additions and 30 deletions
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@ -4,17 +4,20 @@
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#ifdef EASY
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name= _ "2p MC — LoW, Easy Mode, Chapter one"
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description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter one\n Easy difficulty"
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id=01_The_Uprooting_easy
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id=01_The_Uprooting_EASY
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next_scenario=02_Hostile_mountains_EASY
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#endif
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#ifdef NORMAL
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name= _ "2p MC — LoW, Normal Mode, Chapter one"
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description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter one\n Normal difficulty"
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id=01_The_Uprooting_normal
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id=01_The_Uprooting_NORMAL
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next_scenario=02_Hostile_mountains_NORMAL
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#endif
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#ifdef HARD
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name= _ "2p MC — LoW, Hard Mode, Chapter one"
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description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter one\n Hard difficulty"
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id=01_The_Uprooting_hard
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id=01_The_Uprooting_HARD
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next_scenario=02_Hostile_mountains_HARD
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#endif
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random_start_time=no
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allow_new_game=yes
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@ -22,6 +25,7 @@
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[scenario]
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name= _ "The Uprooting"
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id=01_The_Uprooting
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next_scenario=02_Hostile_mountains
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#endif
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{LOW_MAP Lintanir.map}
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@ -41,20 +45,6 @@
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# {LOW_PRESTART}
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#ifndef MULTIPLAYER
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next_scenario=02_Hostile_mountains
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#else
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#ifdef EASY
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next_scenario=02_Hostile_mountains_easy
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#endif
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#ifdef NORMAL
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next_scenario=02_Hostile_mountains_normal
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#endif
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#ifdef HARD
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next_scenario=02_Hostile_mountains_hard
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#endif
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#endif
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victory_when_enemies_defeated=no
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[story]
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@ -7,20 +7,14 @@
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#endif
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#ifdef HARD
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#name= _ "3p MC — LoW, Hard Mode, Chapter two"
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#description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter two\n Hard difficulty"
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id=05_Saurian_Treasury_HARD
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next_scenario=06_Acquaintance_in_Need_HARD
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#endif
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#ifdef EASY
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#name= _ "3p MC — LoW, Easy Mode, Chapter two"
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#description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter two\n Easy difficulty"
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id=05_Saurian_Treasury_EASY
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next_scenario=06_Acquaintance_in_Need_EASY
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#endif
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#ifdef NORMAL
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#name= _ "3p MC — LoW, Normal Mode, Chapter two"
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#description= _ "<i>The Legend of Wesmere</i>\nMultiplayer Campaign\nChapter two\n Normal difficulty"
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id=05_Saurian_Treasury_NORMAL
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next_scenario=06_Acquaintance_in_Need_NORMAL
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#endif
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@ -8,23 +8,26 @@
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#ifdef HARD
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id=06_Acquaintance_in_Need_HARD
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next_scenario=07_Elves_last_stand_HARD
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#endif
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#ifdef EASY
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id=06_Acquaintance_in_Need_EASY
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next_scenario=07_Elves_last_stand_EASY
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#endif
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#ifdef NORMAL
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id=06_Acquaintance_in_Need_NORMAL
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next_scenario=07_Elves_last_stand_NORMAL
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#endif
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#else
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[scenario]
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id=06_Acquaintance_in_Need
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next_scenario=07_Elves_last_stand
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#endif
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name= _ "Acquaintance in Need"
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{LOW_MAP 06_Acquaintance_in_Need.map}
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{TURNS 35 30 25}
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next_scenario=07_Elves_last_stand
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{DEFAULT_SCHEDULE}
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@ -16,23 +16,24 @@
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#ifdef HARD
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id=07_Elves_last_stand_HARD
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next_scenario=08_Council_of_hard_choices_HARD
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# next_scenario=08_Council_of_hard_choices_HARD
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#endif
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#ifdef EASY
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id=07_Elves_last_stand_EASY
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next_scenario=08_Council_of_hard_choices_EASY
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# next_scenario=08_Council_of_hard_choices_EASY
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#endif
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#ifdef NORMAL
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id=07_Elves_last_stand_NORMAL
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next_scenario=08_Council_of_hard_choices_NORMAL
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# next_scenario=08_Council_of_hard_choices_NORMAL
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#endif
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#else
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[scenario]
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id=07_Elves_last_stand
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next_scenario=08_Council_of_hard_choices
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#endif
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next_scenario=08_Council_of_hard_choices
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name= _ "Elves’ Last Stand"
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### Story ###
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@ -16,12 +16,11 @@
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id=11_Battle_of_the_book_NORMAL
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#endif
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#else
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[scenario]
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id=11_Battle_of_the_book
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#endif
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next_scenario=12_Revelations
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#endif
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name= _ "Battle of the Book"
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{LOW_MAP 11_Battle_of_the_book.map}
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@ -134,6 +134,7 @@
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[side]
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side=2
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controller=ai
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allow_player=no
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type=Saurian Flanker
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id=Spahr
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name=_ "Spahr"
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[side]
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side=3
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controller=ai
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allow_player=no
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type=Saurian Flanker
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id=Hgyr
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name= _ "Hgyr"
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persistent=yes
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save_id=Landar
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no_leader=yes
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#ifndef MULTIPLAYER
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hidden=yes
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#else
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{PLAYABLE}
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#endif
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[/side]
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[event]
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