made units disappear properly when they die

This commit is contained in:
Dave White 2004-08-30 02:03:07 +00:00
parent 404c93ad6f
commit f173278be0

View file

@ -225,6 +225,9 @@ void unit_die(display& disp, const gamemap::location& loc, const unit& u)
disp.update_display();
}
disp.draw_tile(loc.x,loc.y,NULL,0.0);
disp.update_display();
}
namespace {