use an already existing string for the ghost kick confirmation dialog

This commit is contained in:
Gunter Labes 2009-02-11 18:59:21 +00:00
parent fa2c51a79a
commit f14954ab5b

View file

@ -215,7 +215,7 @@ static server_type open_connection(game_display& disp, const std::string& origin
std::string password = preferences::password();
bool fall_through = (*error)["force_confirmation"] == "yes" ?
gui::dialog(disp,_("Please confirm you want to continue"),(*error)["message"],gui::OK_CANCEL).show() :
gui::dialog(disp,_("Confirm"),(*error)["message"],gui::OK_CANCEL).show() :
false;
const bool is_pw_request = !((*error)["password_request"].empty()) && !(password.empty());