Silence a few wmlscope warnings
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2 changed files with 6 additions and 0 deletions
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@ -370,6 +370,7 @@ There is a filter function to show only a subset of the available items — this
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# wmllint: markcheck off
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# wmllint: unbalanced-on
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# wmlindent: start ignoring
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# wmlscope: start ignoring
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# This section uses << >> quotes so that curly brackets can be used without being interpreted by the preprocessor
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# Note: If you change the following description string or this comment line, run wmllint on this file afterwards and make sure wmllint doesn't "improve" the map_data={...} lines.
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[topic]
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@ -408,6 +409,7 @@ Files created by the scenario editor have the contents of a WML scenario element
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The opposite applies when a scenario is part of a campaign or other add-on. Typically each scenario has its own .cfg file, however this is unnecessary - all of the WML in an add-on will be combined by the preprocessor, it doesn’t matter whether the add-on is written as separate files or not. The engine needs the [scenario]...[/scenario] (or [multiplayer]...[/multiplayer]) tags to know which WML is part of each scenario.>>
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[/topic]
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# wmlscope: stop ignoring
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# wmlindent: stop ignoring
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# wmllint: unbalanced-off
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# wmllint: markcheck on
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@ -8,6 +8,7 @@
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profile="portraits/monsters/scorpion-rock.png~RIGHT()"
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# not done yet
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#ifdef __UNUSED__
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# wmlscope: start ignoring
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[standing_anim]
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start_time=0
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direction=s,sw,se
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@ -22,6 +23,7 @@
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image="units/monsters/scorpion/rock-scorpion-ne.png:150"
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[/frame]
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[/standing_anim]
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# wmlscope: stop ignoring
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#endif
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hitpoints=35
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movement_type=scuttlefoot
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@ -84,6 +86,7 @@
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[/attack_anim]
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# not done yet
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#ifdef __UNUSED__
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# wmlscope: start ignoring
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[attack_anim]
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[filter_attack]
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name=pincers
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@ -99,6 +102,7 @@
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[/frame]
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{SOUND:HIT_AND_MISS pincers.ogg {SOUND_LIST:MISS} -150}
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[/attack_anim]
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# wmlscope: stop ignoring
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#endif
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[attack_anim]
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[filter_attack]
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