Delete copy and move constructors instead of inheriting from boost::noncopyable
This commit is contained in:
parent
ab66dcd06d
commit
f11fa0652a
28 changed files with 263 additions and 217 deletions
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@ -188,10 +188,13 @@ bool get_village(const map_location& loc, int side, bool *action_timebonus, bool
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namespace { // Private helpers for move_unit()
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/// Helper class for move_unit().
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class unit_mover : public boost::noncopyable {
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class unit_mover {
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typedef std::vector<map_location>::const_iterator route_iterator;
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public:
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unit_mover(const unit_mover&) = delete;
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unit_mover& operator=(const unit_mover&) = delete;
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unit_mover(const std::vector<map_location> & route,
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move_unit_spectator *move_spectator,
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bool skip_sightings, bool skip_ally_sightings);
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@ -25,7 +25,6 @@
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#include "units/ptr.hpp"
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#include "undo_action.hpp"
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#include <boost/noncopyable.hpp>
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#include <boost/ptr_container/ptr_vector.hpp>
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#include <vector>
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@ -34,14 +33,18 @@ namespace actions {
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/// Class to store the actions that a player can undo and redo.
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class undo_list : boost::noncopyable {
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class undo_list {
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typedef boost::ptr_vector<undo_action_base> action_list;
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typedef boost::ptr_vector<undo_action> redos_list;
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public:
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undo_list(const undo_list&) = delete;
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undo_list& operator=(const undo_list&) = delete;
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explicit undo_list(const config & cfg);
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~undo_list();
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/// Creates an undo_action based on a config.
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/// Throws bad_lexical_cast or config::error if it cannot parse the config properly.
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static undo_action_base * create_action(const config & cfg);
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@ -7,8 +7,6 @@
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#include "game_events/pump.hpp" // for queued_event
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#include "config.hpp"
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#include <boost/noncopyable.hpp>
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namespace actions {
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class undo_list;
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@ -24,8 +22,11 @@ namespace actions {
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/// Records information to be able to undo an action.
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/// Each type of action gets its own derived type.
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/// Base class for all entries in the undo stack, also contains non undoable actions like update_shroud or auto_shroud.
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struct undo_action_base : boost::noncopyable
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struct undo_action_base
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{
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undo_action_base(const undo_action_base&) = delete;
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undo_action_base& operator=(const undo_action_base&) = delete;
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/// Default constructor.
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/// This is the only way to get nullptr view_info.
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undo_action_base()
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@ -1,158 +1,159 @@
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/*
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Copyright (C) 2003 - 2016 by David White <dave@whitevine.net>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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/**
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* @file
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* Various functions implementing vision (through fog of war and shroud).
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*/
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#ifndef ACTIONS_VISION_H_INCLUDED
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#define ACTIONS_VISION_H_INCLUDED
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#include "movetype.hpp"
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struct map_location;
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class team;
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class unit;
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#include <boost/noncopyable.hpp>
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#include <cstring>
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#include <map>
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#include <set>
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#include <vector>
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namespace actions {
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class move_unit_spectator;
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/// Class that stores the part of a unit's data that is needed for fog clearing.
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/// (Used by the undo stack as that cannot rely on a unit sticking around, and
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/// we do not really need to copy the entire unit.)
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struct clearer_info {
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size_t underlying_id;
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int sight_range;
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bool slowed;
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movetype::terrain_costs costs;
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clearer_info(const unit & viewer);
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clearer_info(const config & cfg);
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void write(config & cfg) const;
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};
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/// Class to encapsulate fog/shroud clearing and the resultant sighted events.
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/// Note: This class uses teams as parameters (instead of sides) since a
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/// function using this should first check to see if fog/shroud is in use (to
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/// save processing when it is not), which implies the team is readily available.
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class shroud_clearer : public boost::noncopyable {
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public:
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shroud_clearer();
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~shroud_clearer();
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/// Function to be called if units have moved or otherwise changed.
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/// It can also be called if it is desirable to calculate the cache
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/// in advance of fog clearing.
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/// @param[in] new_team The team whose vision will be used. If left as
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/// nullptr, the cache will be just be cleared (to be
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/// recalculated later as needed).
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void cache_units(const team * new_team=nullptr) { calculate_jamming(new_team); }
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// cache_units() is currently a near-synonym for calculate_jamming(). The
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// reason for the two names is so the private function says what it does,
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// while the public one says why it might be invoked.
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/// Clears shroud (and fog) around the provided location for @a view_team
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/// based on @a sight_range, @a costs, and @a slowed.
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bool clear_unit(const map_location &view_loc, team &view_team,
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size_t viewer_id, int sight_range, bool slowed,
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const movetype::terrain_costs & costs,
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const map_location & real_loc,
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const std::set<map_location>* known_units = nullptr,
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size_t * enemy_count = nullptr, size_t * friend_count = nullptr,
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move_unit_spectator * spectator = nullptr, bool instant = true);
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/// Clears shroud (and fog) around the provided location for @a view_team
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/// as if @a viewer was standing there.
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bool clear_unit(const map_location &view_loc,
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const unit &viewer, team &view_team,
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const std::set<map_location>* known_units = nullptr,
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size_t * enemy_count = nullptr, size_t * friend_count = nullptr,
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move_unit_spectator * spectator = nullptr, bool instant = true);
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/// Clears shroud (and fog) around the provided location for @a view_team
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/// as if @a viewer was standing there. Setting @a instant to false
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/// allows some drawing delays that are used to make movement look better.
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bool clear_unit(const map_location &view_loc, const unit &viewer,
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team &view_team, bool instant)
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{ return clear_unit(view_loc, viewer, view_team, nullptr, nullptr, nullptr, nullptr, instant); }
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/// Clears shroud (and fog) around the provided location for @a view_team
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/// as if @a viewer was standing there.
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bool clear_unit(const map_location &view_loc, team &view_team,
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const clearer_info &viewer, bool instant);
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/// Clears shroud (and fog) around the provided location as if @a viewer
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/// was standing there.
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bool clear_unit(const map_location &view_loc, const unit &viewer,
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bool can_delay = false, bool invalidate = true,
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bool instant = true);
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/// Clears shroud (and fog) at the provided location and its immediate neighbors.
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bool clear_dest(const map_location &dest, const unit &viewer);
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/// Erases the record of sighted events from earlier fog/shroud clearing.
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void drop_events();
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/// Fires the sighted events that were earlier recorded by fog/shroud clearing.
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bool fire_events();
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/// The invalidations that should occur after invoking clear_unit().
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void invalidate_after_clear();
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private:
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/// A record of a sighting event.
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struct sight_data;
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/// Causes this object's "jamming" map to be recalculated.
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void calculate_jamming(const team * new_team);
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/// Clears shroud from a single location.
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bool clear_loc(team &tm, const map_location &loc, const map_location &view_loc,
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const map_location &event_non_loc, size_t viewer_id,
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bool check_units, size_t &enemy_count, size_t &friend_count,
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move_unit_spectator * spectator = nullptr);
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/// Convenience wrapper for adding sighting data to the sightings_ vector.
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inline void record_sighting(const unit & seen, const map_location & seen_loc,
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size_t sighter_id, const map_location & sighter_loc);
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private: // data
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std::map<map_location, int> jamming_;
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std::vector<sight_data> sightings_;
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/// Keeps track of the team associated with jamming_.
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const team * view_team_;
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};
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/// Returns the sides that cannot currently see @a target.
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std::vector<int> get_sides_not_seeing(const unit & target);
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/// Fires sighted events for the sides that can see @a target.
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bool actor_sighted(const unit & target, const std::vector<int> * cache = nullptr);
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/// Function that recalculates the fog of war.
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void recalculate_fog(int side);
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/// Function that will clear shroud (and fog) based on current unit positions.
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bool clear_shroud(int side, bool reset_fog = false, bool fire_events = true);
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}//namespace actions
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#endif
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/*
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Copyright (C) 2003 - 2016 by David White <dave@whitevine.net>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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/**
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* @file
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* Various functions implementing vision (through fog of war and shroud).
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*/
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#ifndef ACTIONS_VISION_H_INCLUDED
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#define ACTIONS_VISION_H_INCLUDED
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#include "movetype.hpp"
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struct map_location;
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class team;
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class unit;
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#include <cstring>
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#include <map>
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#include <set>
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#include <vector>
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namespace actions {
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class move_unit_spectator;
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/// Class that stores the part of a unit's data that is needed for fog clearing.
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/// (Used by the undo stack as that cannot rely on a unit sticking around, and
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/// we do not really need to copy the entire unit.)
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struct clearer_info {
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size_t underlying_id;
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int sight_range;
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bool slowed;
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movetype::terrain_costs costs;
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clearer_info(const unit & viewer);
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clearer_info(const config & cfg);
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void write(config & cfg) const;
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};
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/// Class to encapsulate fog/shroud clearing and the resultant sighted events.
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/// Note: This class uses teams as parameters (instead of sides) since a
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/// function using this should first check to see if fog/shroud is in use (to
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/// save processing when it is not), which implies the team is readily available.
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class shroud_clearer {
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public:
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shroud_clearer(const shroud_clearer&) = delete;
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shroud_clearer& operator=(const shroud_clearer&) = delete;
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shroud_clearer();
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~shroud_clearer();
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/// Function to be called if units have moved or otherwise changed.
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/// It can also be called if it is desirable to calculate the cache
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/// in advance of fog clearing.
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/// @param[in] new_team The team whose vision will be used. If left as
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/// nullptr, the cache will be just be cleared (to be
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/// recalculated later as needed).
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void cache_units(const team * new_team=nullptr) { calculate_jamming(new_team); }
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// cache_units() is currently a near-synonym for calculate_jamming(). The
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// reason for the two names is so the private function says what it does,
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// while the public one says why it might be invoked.
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/// Clears shroud (and fog) around the provided location for @a view_team
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/// based on @a sight_range, @a costs, and @a slowed.
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bool clear_unit(const map_location &view_loc, team &view_team,
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size_t viewer_id, int sight_range, bool slowed,
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const movetype::terrain_costs & costs,
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const map_location & real_loc,
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const std::set<map_location>* known_units = nullptr,
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size_t * enemy_count = nullptr, size_t * friend_count = nullptr,
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move_unit_spectator * spectator = nullptr, bool instant = true);
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/// Clears shroud (and fog) around the provided location for @a view_team
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/// as if @a viewer was standing there.
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bool clear_unit(const map_location &view_loc,
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const unit &viewer, team &view_team,
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const std::set<map_location>* known_units = nullptr,
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size_t * enemy_count = nullptr, size_t * friend_count = nullptr,
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move_unit_spectator * spectator = nullptr, bool instant = true);
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/// Clears shroud (and fog) around the provided location for @a view_team
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/// as if @a viewer was standing there. Setting @a instant to false
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/// allows some drawing delays that are used to make movement look better.
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bool clear_unit(const map_location &view_loc, const unit &viewer,
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team &view_team, bool instant)
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{ return clear_unit(view_loc, viewer, view_team, nullptr, nullptr, nullptr, nullptr, instant); }
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/// Clears shroud (and fog) around the provided location for @a view_team
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/// as if @a viewer was standing there.
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bool clear_unit(const map_location &view_loc, team &view_team,
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const clearer_info &viewer, bool instant);
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/// Clears shroud (and fog) around the provided location as if @a viewer
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/// was standing there.
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bool clear_unit(const map_location &view_loc, const unit &viewer,
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bool can_delay = false, bool invalidate = true,
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bool instant = true);
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/// Clears shroud (and fog) at the provided location and its immediate neighbors.
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bool clear_dest(const map_location &dest, const unit &viewer);
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/// Erases the record of sighted events from earlier fog/shroud clearing.
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void drop_events();
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/// Fires the sighted events that were earlier recorded by fog/shroud clearing.
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bool fire_events();
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/// The invalidations that should occur after invoking clear_unit().
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void invalidate_after_clear();
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private:
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/// A record of a sighting event.
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struct sight_data;
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/// Causes this object's "jamming" map to be recalculated.
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void calculate_jamming(const team * new_team);
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/// Clears shroud from a single location.
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bool clear_loc(team &tm, const map_location &loc, const map_location &view_loc,
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const map_location &event_non_loc, size_t viewer_id,
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bool check_units, size_t &enemy_count, size_t &friend_count,
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move_unit_spectator * spectator = nullptr);
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/// Convenience wrapper for adding sighting data to the sightings_ vector.
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inline void record_sighting(const unit & seen, const map_location & seen_loc,
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size_t sighter_id, const map_location & sighter_loc);
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private: // data
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std::map<map_location, int> jamming_;
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std::vector<sight_data> sightings_;
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/// Keeps track of the team associated with jamming_.
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const team * view_team_;
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};
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/// Returns the sides that cannot currently see @a target.
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std::vector<int> get_sides_not_seeing(const unit & target);
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/// Fires sighted events for the sides that can see @a target.
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bool actor_sighted(const unit & target, const std::vector<int> * cache = nullptr);
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/// Function that recalculates the fog of war.
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void recalculate_fog(int side);
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/// Function that will clear shroud (and fog) based on current unit positions.
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bool clear_shroud(int side, bool reset_fog = false, bool fire_events = true);
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}//namespace actions
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#endif
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@ -17,7 +17,6 @@
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#define ADDON_CLIENT_HPP_INCLUDED
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#include "gui/dialogs/network_transmission.hpp"
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#include <boost/noncopyable.hpp>
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#include "network_asio.hpp"
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struct addon_info;
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@ -29,13 +28,16 @@ struct addon_info;
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* add-ons server interaction for the client-side. Most networking
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* operations with it are implemented here.
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*/
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class addons_client : private boost::noncopyable
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class addons_client
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{
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public:
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struct invalid_server_address {};
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struct not_connected_to_server {};
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struct user_exit {};
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addons_client(const addons_client&) = delete;
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addons_client& operator=(const addons_client&) = delete;
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/**
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* Constructor.
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*
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@ -31,7 +31,6 @@
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#include "generic_event.hpp" // for observer
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#include "pathfind/teleport.hpp" // for teleport_map
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#include "units/map.hpp"
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#include <boost/noncopyable.hpp> // for noncopyable
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#include <set> // for multiset
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#include <string> // for string
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#include <utility> // for pair
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@ -74,10 +73,14 @@ struct plain_route;
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namespace ai {
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class formula_ai : public readonly_context_proxy, public game_logic::formula_callable, public boost::noncopyable {
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class formula_ai : public readonly_context_proxy, public game_logic::formula_callable {
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public:
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formula_ai(const formula_ai&) = delete;
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formula_ai& operator=(const formula_ai&) = delete;
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explicit formula_ai(readonly_context &context, const config &cfg);
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virtual ~formula_ai() {}
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virtual config to_config() const;
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std::string evaluate(const std::string& formula_str);
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@ -27,10 +27,13 @@ typedef std::vector<map_location> arrow_path_t;
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/**
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* Arrows destined to be drawn on the map. Created for the whiteboard system.
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*/
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class arrow : private boost::noncopyable {
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class arrow {
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public:
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arrow(const arrow&) = delete;
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arrow& operator=(const arrow&) = delete;
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arrow(bool hidden = false);
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virtual ~arrow();
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@ -17,8 +17,6 @@
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|
||||
#include "config.hpp"
|
||||
|
||||
#include <boost/noncopyable.hpp>
|
||||
|
||||
namespace campaignd
|
||||
{
|
||||
|
||||
|
@ -41,11 +39,14 @@ namespace campaignd
|
|||
* author = (add-on author patterns)
|
||||
* description = (add-on description patterns)
|
||||
*/
|
||||
class blacklist : private boost::noncopyable
|
||||
class blacklist
|
||||
{
|
||||
public:
|
||||
typedef std::vector<std::string> globlist;
|
||||
|
||||
blacklist(const blacklist&) = delete;
|
||||
blacklist& operator=(const blacklist&) = delete;
|
||||
|
||||
blacklist();
|
||||
explicit blacklist(const config& cfg);
|
||||
|
||||
|
|
|
@ -38,9 +38,12 @@ namespace game_config
|
|||
* This is preferred form to set defines that aren't global
|
||||
**/
|
||||
template<typename T>
|
||||
class scoped_preproc_define_internal : private boost::noncopyable
|
||||
class scoped_preproc_define_internal
|
||||
{
|
||||
public:
|
||||
scoped_preproc_define_internal(const scoped_preproc_define_internal&) = delete;
|
||||
scoped_preproc_define_internal& operator=(const scoped_preproc_define_internal&) = delete;
|
||||
|
||||
/**
|
||||
* Adds normal preproc define.
|
||||
*
|
||||
|
@ -87,7 +90,7 @@ typedef scoped_preproc_define_internal<config_cache> scoped_preproc_define;
|
|||
* @todo Make cache system easily allow validation of in memory cache objects
|
||||
* using hash checksum of preproc_map.
|
||||
**/
|
||||
class config_cache : private boost::noncopyable
|
||||
class config_cache
|
||||
{
|
||||
public:
|
||||
/**
|
||||
|
@ -95,6 +98,9 @@ public:
|
|||
*/
|
||||
static config_cache& instance();
|
||||
|
||||
config_cache(const config_cache&) = delete;
|
||||
config_cache& operator=(const config_cache&) = delete;
|
||||
|
||||
const preproc_map& get_preproc_map() const;
|
||||
|
||||
/**
|
||||
|
|
|
@ -68,10 +68,12 @@ enum menu_type {
|
|||
class editor_controller : public controller_base,
|
||||
public hotkey::command_executor_default,
|
||||
public events::mouse_handler_base,
|
||||
private boost::noncopyable,
|
||||
quit_confirmation
|
||||
{
|
||||
public:
|
||||
editor_controller(const editor_controller&) = delete;
|
||||
editor_controller& operator=(const editor_controller&) = delete;
|
||||
|
||||
/**
|
||||
* The constructor. A initial map context can be specified here, the controller
|
||||
* will assume ownership and delete the pointer during destruction, but changes
|
||||
|
|
|
@ -26,8 +26,6 @@
|
|||
#include "overlay.hpp"
|
||||
#include "display_context.hpp"
|
||||
|
||||
#include <boost/noncopyable.hpp>
|
||||
|
||||
namespace editor {
|
||||
|
||||
struct editor_team_info {
|
||||
|
@ -55,9 +53,12 @@ struct editor_team_info {
|
|||
* as e.g. the undo stack is part of the map, not the editor as a whole. This might allow many
|
||||
* maps to be open at the same time.
|
||||
*/
|
||||
class map_context : public display_context, private boost::noncopyable
|
||||
class map_context : public display_context
|
||||
{
|
||||
public:
|
||||
map_context(const map_context&) = delete;
|
||||
map_context& operator=(const map_context&) = delete;
|
||||
|
||||
/**
|
||||
* Create a map context from an existing map. The filename is set to be
|
||||
* empty, indicating a new map.
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include "game_events/handlers.hpp"
|
||||
#include "game_events/wmi_container.hpp"
|
||||
|
||||
#include <boost/noncopyable.hpp>
|
||||
#include <set>
|
||||
#include <string>
|
||||
|
||||
|
@ -42,7 +41,7 @@ namespace game_events {
|
|||
/// and destroyed at the end of the scenario.
|
||||
/// If a second manager object is created before destroying the previous
|
||||
/// one, the game will crash with an assertion failure.
|
||||
class manager : boost::noncopyable {
|
||||
class manager {
|
||||
public:
|
||||
/// This class is similar to an input iterator through event handlers,
|
||||
/// except each instance knows its own end (determined when constructed).
|
||||
|
@ -101,6 +100,9 @@ namespace game_events {
|
|||
game_events::wmi_container wml_menu_items_;
|
||||
|
||||
public:
|
||||
manager(const manager&) = delete;
|
||||
manager& operator=(const manager&) = delete;
|
||||
|
||||
explicit manager();
|
||||
void read_scenario(const config& scenario_cfg);
|
||||
~manager();
|
||||
|
|
|
@ -36,9 +36,12 @@ namespace iteration
|
|||
* See @ref gui2_iterator_iterator for more information.
|
||||
*/
|
||||
template <class order>
|
||||
class iterator : private order, private boost::noncopyable
|
||||
class iterator : private order
|
||||
{
|
||||
public:
|
||||
iterator(const iterator&) = delete;
|
||||
iterator& operator=(const iterator&) = delete;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
|
|
|
@ -20,8 +20,6 @@
|
|||
#include "gui/widgets/event_executor.hpp"
|
||||
#include "sdl/color.hpp"
|
||||
|
||||
#include <boost/noncopyable.hpp>
|
||||
|
||||
#include <string>
|
||||
|
||||
class surface;
|
||||
|
@ -47,9 +45,7 @@ class walker_base;
|
|||
* info needed for a real widget and some pure abstract functions which need to
|
||||
* be implemented by classes deriving from this class.
|
||||
*/
|
||||
class widget : private boost::noncopyable,
|
||||
public event_executor,
|
||||
public event::dispatcher
|
||||
class widget : public event_executor, public event::dispatcher
|
||||
{
|
||||
friend class debug_layout_graph;
|
||||
friend class window; // needed for modifying the layout_size.
|
||||
|
@ -134,6 +130,9 @@ public:
|
|||
/***** ***** ***** Constructor and destructor. ***** ***** *****/
|
||||
|
||||
public:
|
||||
widget(const widget&) = delete;
|
||||
widget& operator=(const widget&) = delete;
|
||||
|
||||
/** @deprecated use the second overload. */
|
||||
widget();
|
||||
|
||||
|
|
|
@ -22,7 +22,6 @@ class display;
|
|||
#include "map/location.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <boost/noncopyable.hpp>
|
||||
|
||||
namespace halo
|
||||
{
|
||||
|
@ -77,9 +76,12 @@ private:
|
|||
/**
|
||||
* RAII object which manages a halo. When it goes out of scope it removes the corresponding halo entry.
|
||||
*/
|
||||
class halo_record : public boost::noncopyable
|
||||
class halo_record
|
||||
{
|
||||
public:
|
||||
halo_record(const halo_record&) = delete;
|
||||
halo_record& operator=(const halo_record&) = delete;
|
||||
|
||||
halo_record();
|
||||
halo_record(int id, const std::shared_ptr<halo_impl> & my_manager);
|
||||
~halo_record();
|
||||
|
|
|
@ -26,7 +26,6 @@
|
|||
#include <ctime>
|
||||
|
||||
#include <boost/algorithm/string/predicate.hpp>
|
||||
#include <boost/noncopyable.hpp>
|
||||
|
||||
#ifndef UNICODE
|
||||
#define UNICODE
|
||||
|
@ -191,9 +190,12 @@ void log_init_panic(const libc_error& e,
|
|||
/**
|
||||
* Singleton class that deals with the intricacies of log file redirection.
|
||||
*/
|
||||
class log_file_manager : private boost::noncopyable
|
||||
class log_file_manager
|
||||
{
|
||||
public:
|
||||
log_file_manager(const log_file_manager&) = delete;
|
||||
log_file_manager& operator=(const log_file_manager&) = delete;
|
||||
|
||||
log_file_manager(bool native_console = false);
|
||||
~log_file_manager();
|
||||
|
||||
|
|
|
@ -20,7 +20,6 @@
|
|||
#include "scripting/plugins/context.hpp"
|
||||
#include "scripting/plugins/manager.hpp"
|
||||
|
||||
#include <boost/noncopyable.hpp>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
|
@ -35,10 +34,13 @@ public:
|
|||
|
||||
typedef std::vector<std::function<bool(void)> > request_list;
|
||||
|
||||
class thread : private boost::noncopyable {
|
||||
class thread {
|
||||
lua_State * T_;
|
||||
bool started_;
|
||||
|
||||
thread(const thread&) = delete;
|
||||
thread& operator=(const thread&) = delete;
|
||||
|
||||
thread(lua_State *);
|
||||
public :
|
||||
bool is_running();
|
||||
|
|
|
@ -20,8 +20,6 @@
|
|||
* Contains a wrapper class for the @ref SDL_Window class.
|
||||
*/
|
||||
|
||||
#include <boost/noncopyable.hpp>
|
||||
|
||||
#include <SDL_video.h>
|
||||
|
||||
#include <string>
|
||||
|
@ -44,9 +42,12 @@ namespace sdl
|
|||
* For functions not wrapped the class offers an implicit conversion operator
|
||||
* to a pointer to the @ref SDL_Window object it owns.
|
||||
*/
|
||||
class window : private boost::noncopyable
|
||||
class window
|
||||
{
|
||||
public:
|
||||
window(const window&) = delete;
|
||||
window& operator=(const window&) = delete;
|
||||
|
||||
/***** ***** ***** Constructor and destructor. ***** ***** *****/
|
||||
|
||||
/**
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
#ifndef TESTS_UTILS_FAKE_EVENT_SOURCE_HPP_INCLUDED
|
||||
#define TESTS_UTILS_FAKE_EVENT_SOURCE_HPP_INCLUDED
|
||||
|
||||
#include <boost/noncopyable.hpp>
|
||||
#include <queue>
|
||||
#include <SDL.h>
|
||||
|
||||
|
|
|
@ -20,14 +20,11 @@
|
|||
#ifndef TRACER_HPP_INCLUDED
|
||||
#define TRACER_HPP_INCLUDED
|
||||
|
||||
#include <boost/noncopyable.hpp>
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
/** Helper structure for gathering the tracing statistics. */
|
||||
struct tracer
|
||||
: private boost::noncopyable
|
||||
{
|
||||
/**
|
||||
* Helper structure to print the tracing statistics.
|
||||
|
@ -38,8 +35,10 @@ struct tracer
|
|||
* the scope is left. (This makes it easier to write the tracing macros.)
|
||||
*/
|
||||
struct printer
|
||||
: private boost::noncopyable
|
||||
{
|
||||
printer(const printer&) = delete;
|
||||
printer& operator=(const printer&) = delete;
|
||||
|
||||
explicit printer(const tracer* const tracer__);
|
||||
|
||||
~printer();
|
||||
|
@ -48,6 +47,9 @@ struct tracer
|
|||
const tracer* const tracer_;
|
||||
};
|
||||
|
||||
tracer(const tracer&) = delete;
|
||||
tracer& operator=(const tracer&) = delete;
|
||||
|
||||
explicit tracer(const char* const function__);
|
||||
|
||||
/** The total number of runs. */
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
|
||||
#include <ctime>
|
||||
|
||||
//#include <boost/noncopyable.hpp>
|
||||
|
||||
namespace n_unit {
|
||||
|
||||
struct unit_id
|
||||
|
@ -42,7 +40,7 @@ namespace n_unit {
|
|||
friend bool operator >(unit_id a, unit_id b) { return a.value > b.value; }
|
||||
};
|
||||
|
||||
class id_manager //: private boost::noncopyable
|
||||
class id_manager
|
||||
{
|
||||
private:
|
||||
size_t next_id_;
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
#include "util.hpp"
|
||||
#include "game_errors.hpp"
|
||||
|
||||
#include <boost/noncopyable.hpp>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
|
@ -311,9 +310,11 @@ private:
|
|||
};
|
||||
|
||||
class unit_type_data
|
||||
: private boost::noncopyable
|
||||
{
|
||||
public:
|
||||
unit_type_data(const unit_type_data&) = delete;
|
||||
unit_type_data& operator=(const unit_type_data&) = delete;
|
||||
|
||||
unit_type_data();
|
||||
|
||||
typedef std::map<std::string,unit_type> unit_type_map;
|
||||
|
|
|
@ -44,8 +44,11 @@ namespace unit_display
|
|||
* If control over how far the unit moves is not needed, move_unit() may
|
||||
* be a more convenient interface.
|
||||
*/
|
||||
class unit_mover : public boost::noncopyable {
|
||||
class unit_mover {
|
||||
public:
|
||||
unit_mover(const unit_mover&) = delete;
|
||||
unit_mover& operator=(const unit_mover&) = delete;
|
||||
|
||||
explicit unit_mover(const std::vector<map_location>& path, bool animate=true, bool force_scroll=false);
|
||||
~unit_mover();
|
||||
|
||||
|
|
|
@ -554,8 +554,10 @@ private:
|
|||
* scope.
|
||||
*/
|
||||
struct unit_movement_resetter
|
||||
: private boost::noncopyable
|
||||
{
|
||||
unit_movement_resetter(const unit_movement_resetter&) = delete;
|
||||
unit_movement_resetter& operator=(const unit_movement_resetter&) = delete;
|
||||
|
||||
unit_movement_resetter(const unit& u, bool operate=true);
|
||||
~unit_movement_resetter();
|
||||
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
#include "lua_jailbreak_exception.hpp"
|
||||
|
||||
#include <memory>
|
||||
#include <boost/noncopyable.hpp>
|
||||
|
||||
#include "sdl/window.hpp"
|
||||
|
||||
|
@ -42,8 +41,11 @@ SDL_Rect screen_area();
|
|||
void update_rect(size_t x, size_t y, size_t w, size_t h);
|
||||
void update_rect(const SDL_Rect& rect);
|
||||
|
||||
class CVideo : private boost::noncopyable {
|
||||
class CVideo {
|
||||
public:
|
||||
CVideo(const CVideo&) = delete;
|
||||
CVideo& operator=(const CVideo&) = delete;
|
||||
|
||||
enum FAKE_TYPES {
|
||||
NO_FAKE
|
||||
, FAKE
|
||||
|
@ -59,13 +61,13 @@ public:
|
|||
|
||||
CVideo(FAKE_TYPES type = NO_FAKE);
|
||||
~CVideo();
|
||||
|
||||
static CVideo& get_singleton() { return *singleton_; }
|
||||
|
||||
bool non_interactive();
|
||||
|
||||
const static int DefaultBpp = 32;
|
||||
|
||||
|
||||
/**
|
||||
* Initializes a new window, taking into account any preiously saved states.
|
||||
*/
|
||||
|
@ -73,7 +75,6 @@ public:
|
|||
|
||||
void setMode( int x, int y, const MODE_EVENT mode );
|
||||
|
||||
|
||||
void set_fullscreen(bool ison);
|
||||
|
||||
/**
|
||||
|
|
|
@ -20,16 +20,15 @@
|
|||
#ifndef WESMAGE_OPTIONS_HPP_INCLUDED
|
||||
#define WESMAGE_OPTIONS_HPP_INCLUDED
|
||||
|
||||
#include <boost/noncopyable.hpp>
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
/** A singleton class containing the parsed command line parameters. */
|
||||
struct cmdline_options
|
||||
: private boost::noncopyable
|
||||
{
|
||||
private:
|
||||
cmdline_options(const cmdline_options&) = delete;
|
||||
cmdline_options& operator=(const cmdline_options&) = delete;
|
||||
|
||||
cmdline_options();
|
||||
|
||||
|
|
|
@ -37,11 +37,14 @@
|
|||
class config;
|
||||
|
||||
/** A class that represents a TCP/IP connection to the wesnothd server. */
|
||||
class wesnothd_connection : boost::noncopyable
|
||||
class wesnothd_connection
|
||||
{
|
||||
public:
|
||||
using error = wesnothd_connection_error;
|
||||
|
||||
wesnothd_connection(const wesnothd_connection&) = delete;
|
||||
wesnothd_connection& operator=(const wesnothd_connection&) = delete;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
|
||||
#include "units/map.hpp"
|
||||
|
||||
#include <boost/noncopyable.hpp>
|
||||
#include <boost/dynamic_bitset.hpp>
|
||||
|
||||
class CKey;
|
||||
|
@ -41,13 +40,15 @@ class highlighter;
|
|||
/**
|
||||
* This class is the frontend of the whiteboard framework for the rest of the Wesnoth code.
|
||||
*/
|
||||
class manager : private boost::noncopyable
|
||||
class manager
|
||||
{
|
||||
friend struct future_map;
|
||||
friend struct future_map_if_active;
|
||||
friend struct real_map;
|
||||
|
||||
public:
|
||||
manager(const manager&) = delete;
|
||||
manager& operator=(const manager&) = delete;
|
||||
|
||||
manager();
|
||||
~manager();
|
||||
|
|
Loading…
Add table
Reference in a new issue