Lua API: Add village_support field to wesnoth.sides table elements
The [store_side] implementation in Lua actually already assumed that this field was implemented.
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2 changed files with 5 additions and 2 deletions
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@ -25,7 +25,8 @@ Version 1.11.7+dev:
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* Language and i18n:
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* Updated translations: Chinese (Traditional), Dutch, Galician, Japanese
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* Lua API:
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* Added flag and flag_icon fields to wesnoth.sides table elements.
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* Added flag, flag_icon, and village_support fields to wesnoth.sides table
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elements.
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* Multiplayer:
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* Unit names and genders are synced in MP games.
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* Replays:
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@ -51,7 +52,8 @@ Version 1.11.7+dev:
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* [modify_side] can now change a side's flags and status bar icon using the
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"flag" and "flag_icon" attributes also accepted in [side] definitions
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(bug #18454).
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* [store_side] now stores the "flag" and "flag_icon" attributes from sides.
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* [store_side] now stores the "flag", "flag_icon", and "village_support"
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attributes from sides.
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* Miscellaneous and bug fixes:
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* Pango markup is applied correctly and consistently in button tooltips.
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@ -1160,6 +1160,7 @@ static int impl_side_get(lua_State *L)
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return_int_attrib("gold", t.gold());
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return_tstring_attrib("objectives", t.objectives());
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return_int_attrib("village_gold", t.village_gold());
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return_int_attrib("village_support", t.village_support());
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return_int_attrib("recall_cost", t.recall_cost());
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return_int_attrib("base_income", t.base_income());
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return_int_attrib("total_income", t.total_income());
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