UtBS #3 balancing:

Recall Dust Devil at scenario start

Force more varied and not combat correct ai recruit to cut number of
ghosts flying around

Downgrade AI urgency towards capturing villages
This commit is contained in:
Piotr Cychowski 2008-01-15 10:48:48 +00:00
parent 7d99cbe6aa
commit f0f67a8da0
2 changed files with 15 additions and 28 deletions

View file

@ -38,7 +38,9 @@
[recall]
description=Garak
[/recall]
[recall]
description=Dust Devil
[/recall]
[item]
x=14
y=10

View file

@ -29,7 +29,6 @@
recruit=Skeleton,Skeleton Archer,Skeleton Rider
[ai]
recruitment_pattern=scout,fighter,archer
aggression=0.9
caution=0.0
# tell the scouts to target villages
@ -44,17 +43,10 @@
#!-- Needed to force AI to recruit non flying units
recruitment_ignore_bad_movement=yes
vilage_value=0
#ifdef EASY
scout_village_targeting=0
#endif
#ifdef MEDIUM
#endif
#ifdef HARD
scout_village_targeting=10
#endif
recruitment_ignore_bad_combat=yes
village_value=0.0
scout_village_targeting=0
villages_per_scout=0
#!-- Do not target sides 1 and 4, thay are an annoyance not an enemy
#!-- Unless on Hard of course, death to the living
[target]
@ -76,6 +68,7 @@
value=5
[/target]
#endif
enemy=3
[/ai]
[/side]
@ -93,30 +86,20 @@
recruit=Ghost,Walking Corpse,Ghoul
[ai]
recruitment_pattern=scout,fighter,scout
recruitment_pattern=scout,fighter,fighter,fighter
aggression=0.9
caution=0.0
passive_leader=yes
village_value=0
#ifdef EASY
scout_village_targeting=0
#endif
#ifdef MEDIUM
#endif
#ifdef HARD
scout_village_targeting=10
#endif
village_value=0.0
scout_village_targeting=0
villages_per_scout=0
{ATTACK_DEPTH 3 4 5}
recruitment_ignore_bad_movement=yes
recruitment_ignore_bad_combat=yes
[target]
side=2
value=10
[/target]
[target]
description=Zur
value=20
@ -131,6 +114,7 @@
value=5
[/target]
#endif
enemy=2
[/ai]
[/side]
@ -155,5 +139,6 @@
{ATTACK_DEPTH 3 4 5}
[/ai]
enemy=1
[/side]
#enddef