Remove defunct code.
This removes code that relied on the defunct class ttexture. Since it will not be reintroduced it is instead removed completely.
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3 changed files with 0 additions and 84 deletions
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@ -99,29 +99,6 @@ void twindow::set_icon(const surface& icon)
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SDL_SetWindowIcon(window_, icon);
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}
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#if TTEXTURE
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ttexture twindow::create_texture(const int access, const int w, const int h)
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{
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return ttexture(*SDL_GetRenderer(window_), pixel_format_, access, w, h);
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}
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ttexture twindow::create_texture(const int access,
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SDL_Surface* source_surface__)
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{
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return ttexture(*SDL_GetRenderer(window_), access, source_surface__);
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}
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ttexture twindow::create_texture(const int access, const surface& surface)
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{
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return ttexture(*SDL_GetRenderer(window_), access, surface);
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}
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void twindow::draw(ttexture& texture, const int x, const int y)
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{
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texture.draw(*SDL_GetRenderer(window_), x, y);
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}
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#endif
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twindow::operator SDL_Window*()
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{
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return window_;
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@ -133,57 +133,6 @@ public:
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*/
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void set_icon(const surface& icon);
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#if TTEXTURE
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/**
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* Creates a texture for the renderer of this object.
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*
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* @param access Used as access for @ref SDL_CreateTexture.
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* @param w Used as w for @ref SDL_CreateTexture.
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* @param h Used as x for @ref SDL_CreateTexture.
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*/
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ttexture create_texture(const int access, const int w, const int h);
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/**
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* Creates a texture for the renderer.
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*
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* This is a helper function forwarded to the constructor of the
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* @ref ttexture class.
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*
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* See @ref texture::ttexture.
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*
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* @param access Forwarded to @ref texture::ttexture.
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* @param source_surface__ Forwarded to @ref texture::ttexture.
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*/
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ttexture create_texture(const int access, SDL_Surface* source_surface__);
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/**
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* Creates a texture for the renderer.
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*
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* This is a helper function forwarded to the constructor of the
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* @ref ttexture class.
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*
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* See @ref texture::ttexture.
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*
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* @param access Forwarded to @ref texture::ttexture.
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* @param surface Forwarded to @ref texture::ttexture.
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*/
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ttexture create_texture(const int access, const surface& surface);
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/***** ***** ***** Draw function overloads. ***** ***** *****/
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/**
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* Draw a texture on the window's renderer.
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*
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* The function is forwareded to @ref ttexture::draw.
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*
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* @param texture The texture whose draw function to call.
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* @param x Forwarded to @ref ttexture::draw.
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* @param y Forwarded to @ref ttexture::draw.
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*/
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void draw(ttexture& texture, const int x, const int y);
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#endif
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/***** ***** ***** Conversion operators. ***** ***** *****/
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/**
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@ -320,16 +320,6 @@ void part_ui::render_background()
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video_.getSurface()
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);
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sdl_blit(background_, NULL, video_.getSurface(), NULL);
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#if 0
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sdl::twindow *wnd = CVideo::get_window();
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wnd->fill(0, 0, 0);
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for (size_t i = 0; i<background_images_.size(); i++) {
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const int x = background_positions_[i].first;
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const int y = background_positions_[i].second;
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wnd->draw(background_images_[i], x, y);
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}
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#endif
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#else
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#ifdef SDL_GPU
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GPU_Target *target = get_render_target();
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