Spelling corrections

recieve -> receive
intepolate -> interpolate
This commit is contained in:
Wedge009 2015-08-26 17:30:44 +10:00
parent f8dc5d027c
commit f05557a7d9
3 changed files with 7 additions and 7 deletions

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@ -398,7 +398,7 @@ Most units have two traits. However, goblins have only one trait, undead units a
The traits that are available to most nonundead units are <ref>dst='traits_intelligent' text='intelligent'</ref>, <ref>dst='traits_quick' text='quick'</ref>, <ref>dst='traits_resilient' text='resilient'</ref>, and <ref>dst='traits_strong' text='strong'</ref>." + _ "
Elves may also receive <ref>dst='traits_dextrous' text='dextrous'</ref>, and dwarves may recieve <ref>dst='traits_healthy' text='healthy'</ref>. Trolls and certain humans may recieve <ref>dst='traits_fearless' text='fearless'</ref>. Other traits which may be assigned include <ref>dst='traits_loyal' text='loyal'</ref>, <ref>dst='traits_feral' text='feral'</ref> and <ref>dst='traits_undead' text='undead'</ref>.
Elves may also receive <ref>dst='traits_dextrous' text='dextrous'</ref>, and dwarves may receive <ref>dst='traits_healthy' text='healthy'</ref>. Trolls and certain humans may receive <ref>dst='traits_fearless' text='fearless'</ref>. Other traits which may be assigned include <ref>dst='traits_loyal' text='loyal'</ref>, <ref>dst='traits_feral' text='feral'</ref> and <ref>dst='traits_undead' text='undead'</ref>.
"
[/topic]

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@ -39,11 +39,11 @@
#define _GUI_SCALE_ALGO_OPTIONS CASE
{_GUI_SCALE_OPTION ({CASE}+"_legacy_lin") _"Linear (legacy)" _"Bilinear intepolation scaling (legacy wesnoth option)"}
{_GUI_SCALE_OPTION ({CASE}+"_legacy_lin") _"Linear (legacy)" _"Bilinear interpolation scaling (legacy wesnoth option)"}
{_GUI_SCALE_OPTION ({CASE}+"_nn") _"Nearest Neighbor" _"Nearest Neighbor scaling (fastest)"}
{_GUI_SCALE_OPTION ({CASE}+"_xbrzlin") _"xBRZ + linear" _"xBRZ followed by Bilinear interpolation"}
{_GUI_SCALE_OPTION ({CASE}+"_xbrznn") _"xBRZ + NN" _"xBRZ followed by Nearest Neighbor (recommended)"}
{_GUI_SCALE_OPTION ({CASE}+"_linear") _"Linear" _"Bilinear intepolation scaling (new implementation)"}
{_GUI_SCALE_OPTION ({CASE}+"_linear") _"Linear" _"Bilinear interpolation scaling (new implementation)"}
#enddef
#define _GUI_SCALE_CHOICE CASE LABEL TOOLTIP

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@ -176,10 +176,10 @@
{__GUI_LOBBY_SOUNDS_ENTRY "player_joins" _"Player joins:" _"When a player joins the lobby or game"}
{__GUI_LOBBY_SOUNDS_ENTRY "player_leaves" _"Player leaves:" _"When a player leaves the lobby or game"}
{__GUI_LOBBY_SOUNDS_ENTRY "private_message" _"Private message:" _"When a private message is recieved"}
{__GUI_LOBBY_SOUNDS_ENTRY "friend_message" _"Friend message:" _"When a message from a friend is recieved"}
{__GUI_LOBBY_SOUNDS_ENTRY "public_message" _"Public message:" _"When a public message is recieved"}
{__GUI_LOBBY_SOUNDS_ENTRY "server_message" _"Server message:" _"When a server message is recieved"}
{__GUI_LOBBY_SOUNDS_ENTRY "private_message" _"Private message:" _"When a private message is received"}
{__GUI_LOBBY_SOUNDS_ENTRY "friend_message" _"Friend message:" _"When a message from a friend is received"}
{__GUI_LOBBY_SOUNDS_ENTRY "public_message" _"Public message:" _"When a public message is received"}
{__GUI_LOBBY_SOUNDS_ENTRY "server_message" _"Server message:" _"When a server message is received"}
{__GUI_LOBBY_SOUNDS_ENTRY "ready_for_start" _"Ready to start game:" _"When the game you are hosting is ready to start"}
{__GUI_LOBBY_SOUNDS_ENTRY "game_has_begun" _"Game has begun:" _"When the host (not you) has started the game"}
{__GUI_LOBBY_SOUNDS_ENTRY "turn_changed" _"Turn changed:" _"When a new turn has begun"}