A Smattering of Updates

This commit is contained in:
James Spencer 2005-01-18 11:03:18 +00:00
parent f8a04c90ff
commit f0481e3d41

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@ -1,7 +1,9 @@
CVS HEAD:
* theme syntax improvements:
* added support for specifying a reference rectangle when using relative-positionning syntax
* added support for theme inheritance, to avoid duplicating mostly-unchanged code
* added support for specifying a reference rectangle when using
relative-positionning syntax
* added support for theme inheritance, to avoid duplicating mostly-unchanged
code
* new translations:
* bulgarian
* latin
@ -36,7 +38,7 @@ CVS HEAD:
* Elvish Lord
* Elvish High Lord
* take advantage of libzipios++ if available, to read cfg files, maps,
images, sound effects, and fonts from zip files
images, sound effects, and fonts from zip files
* fixed missing Deathblade in multiplayer
* downloaded campaigns no longer require a restart to be able to play them
* multiplayer game settings (map name, gold per village, ...) are saved now
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* Halberdier: increase resistance to pierce, increase blade damage, decrease
pierce damage
* Saurian Tribalist, Saurian Icecaster, Saurian Soothsayer: remove 'skirmish'
* Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%, increase HP by 10%
* Saurian Skirmisher: Increase cost to 14 gold
* Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%,
increase HP by 10%
* Tentacle of the Deep: Change movement type to 'float'
* Scenario revisions in Heir to the Throne:
* Blackwater Port- Make the port look like more of a port, other minor changes
that mute each other out
* The Isle of Anduin- Extend shallow water around the Isle, remove the Saurians in favour of Goblins
* Blackwater Port- Make the port look like more of a port, other minor
changes that mute each other out
* The Isle of Anduin- Extend shallow water around the Isle, remove the
Saurians in favour of Goblins
* The Bay of Pearls- Flip the map so the Ocean is on the West side
* Muff Malal's Peninsula- Make it a penisula, give Konrad the option of fighting
(bonus) or fleeing
* Isle of the Damned- Touch up the map so it is clear that the island are islands, move the temples
* Muff Malal's Peninsula- Make it a penisula, give Konrad the option of
fighting (bonus) or fleeing
* Isle of the Damned- Touch up the map so it is clear that the island are
islands, move the temples
* The Siege of Elensefar- New map, and other changes
* The Crossroads- New map, weaker more diffuse ambushes, and less gold for the Orcs
* The Crossroads- New map, weaker more diffuse ambushes, and less gold for
the Orcs
* Scenario revisions in The Rise of Wesnoth:
* Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
difficulty silghtly on 'Easy' & 'Normal'
* A New Land - Sync with the map from Bay of Pearls
* Cursed Isle- Sync with the map from Isle of the Damned, make the temples match locations
* Cursed Isle- Sync with the map from Isle of the Damned, make the temples
match locations
* flying creatures can now cross canyons
* updated unix manpages
* "," is no longer the column separator, it does not have to be escaped
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* fix missing diagonal projectiles on many units
* fix sign glitch in The Rise of Wesnoth
* fix typo in HttT's Mountian Pass
* fix {CROSS} in 'Temple of the Deep'
* Set passive_leader=yes in 'The Princess of Wesnoth'
* Set result=continue in 'Plunging into the Darkness'
* remove obsolete tools: make_translation merge_translations