A Smattering of Updates
This commit is contained in:
parent
f8a04c90ff
commit
f0481e3d41
1 changed files with 24 additions and 12 deletions
36
changelog
36
changelog
|
@ -1,7 +1,9 @@
|
|||
CVS HEAD:
|
||||
* theme syntax improvements:
|
||||
* added support for specifying a reference rectangle when using relative-positionning syntax
|
||||
* added support for theme inheritance, to avoid duplicating mostly-unchanged code
|
||||
* added support for specifying a reference rectangle when using
|
||||
relative-positionning syntax
|
||||
* added support for theme inheritance, to avoid duplicating mostly-unchanged
|
||||
code
|
||||
* new translations:
|
||||
* bulgarian
|
||||
* latin
|
||||
|
@ -36,7 +38,7 @@ CVS HEAD:
|
|||
* Elvish Lord
|
||||
* Elvish High Lord
|
||||
* take advantage of libzipios++ if available, to read cfg files, maps,
|
||||
images, sound effects, and fonts from zip files
|
||||
images, sound effects, and fonts from zip files
|
||||
* fixed missing Deathblade in multiplayer
|
||||
* downloaded campaigns no longer require a restart to be able to play them
|
||||
* multiplayer game settings (map name, gold per village, ...) are saved now
|
||||
|
@ -49,20 +51,29 @@ CVS HEAD:
|
|||
* Halberdier: increase resistance to pierce, increase blade damage, decrease
|
||||
pierce damage
|
||||
* Saurian Tribalist, Saurian Icecaster, Saurian Soothsayer: remove 'skirmish'
|
||||
* Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%, increase HP by 10%
|
||||
* Saurian Skirmisher: Increase cost to 14 gold
|
||||
* Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%,
|
||||
increase HP by 10%
|
||||
* Tentacle of the Deep: Change movement type to 'float'
|
||||
* Scenario revisions in Heir to the Throne:
|
||||
* Blackwater Port- Make the port look like more of a port, other minor changes
|
||||
that mute each other out
|
||||
* The Isle of Anduin- Extend shallow water around the Isle, remove the Saurians in favour of Goblins
|
||||
* Blackwater Port- Make the port look like more of a port, other minor
|
||||
changes that mute each other out
|
||||
* The Isle of Anduin- Extend shallow water around the Isle, remove the
|
||||
Saurians in favour of Goblins
|
||||
* The Bay of Pearls- Flip the map so the Ocean is on the West side
|
||||
* Muff Malal's Peninsula- Make it a penisula, give Konrad the option of fighting
|
||||
(bonus) or fleeing
|
||||
* Isle of the Damned- Touch up the map so it is clear that the island are islands, move the temples
|
||||
* Muff Malal's Peninsula- Make it a penisula, give Konrad the option of
|
||||
fighting (bonus) or fleeing
|
||||
* Isle of the Damned- Touch up the map so it is clear that the island are
|
||||
islands, move the temples
|
||||
* The Siege of Elensefar- New map, and other changes
|
||||
* The Crossroads- New map, weaker more diffuse ambushes, and less gold for the Orcs
|
||||
* The Crossroads- New map, weaker more diffuse ambushes, and less gold for
|
||||
the Orcs
|
||||
* Scenario revisions in The Rise of Wesnoth:
|
||||
* Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
|
||||
difficulty silghtly on 'Easy' & 'Normal'
|
||||
* A New Land - Sync with the map from Bay of Pearls
|
||||
* Cursed Isle- Sync with the map from Isle of the Damned, make the temples match locations
|
||||
* Cursed Isle- Sync with the map from Isle of the Damned, make the temples
|
||||
match locations
|
||||
* flying creatures can now cross canyons
|
||||
* updated unix manpages
|
||||
* "," is no longer the column separator, it does not have to be escaped
|
||||
|
@ -76,6 +87,7 @@ CVS HEAD:
|
|||
* fix missing diagonal projectiles on many units
|
||||
* fix sign glitch in The Rise of Wesnoth
|
||||
* fix typo in HttT's Mountian Pass
|
||||
* fix {CROSS} in 'Temple of the Deep'
|
||||
* Set passive_leader=yes in 'The Princess of Wesnoth'
|
||||
* Set result=continue in 'Plunging into the Darkness'
|
||||
* remove obsolete tools: make_translation merge_translations
|
||||
|
|
Loading…
Add table
Reference in a new issue