Clean up some more recruitment-pattern glitches.
This involved changing some unit types that looked mis-assigned to me; Troll Rocklobber from fighter to mixed fighter, and Dwarvish Explorer from mixed fighter to scout.
This commit is contained in:
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bc2d577dad
commit
f03e69fdcc
12 changed files with 38 additions and 41 deletions
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@ -77,7 +77,11 @@
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[ai]
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{NO_SCOUTS}
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#ifdef EASY
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recruitment_pattern=fighter
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#else
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recruitment_pattern=fighter,fighter,mixed fighter
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#endif
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aggression=0.75
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[target]
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race=elf
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@ -55,7 +55,11 @@
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[ai]
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{NO_SCOUTS}
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recruitment_ignore_bad_movement=yes
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#ifdef EASY
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recruitment_pattern=fighter
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#else
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recruitment_pattern=fighter,fighter,mixed fighter
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#endif
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aggression=0.75
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[/ai]
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[ai]
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@ -158,7 +158,11 @@
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[ai]
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{NO_SCOUTS}
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recruitment_ignore_bad_movement=yes
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#ifdef EASY
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recruitment_pattern=fighter
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#else
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recruitment_pattern=fighter,fighter,mixed fighter
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#endif
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grouping=no
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{ATTACK_DEPTH 4 5 6}
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[/ai]
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@ -345,7 +345,7 @@
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village_value=0.0
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leader_value=50.0
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villages_per_scout=0.0
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recruitment_pattern=fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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[target]
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id=Tallin
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@ -375,7 +375,7 @@
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village_value=0.0
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leader_value=50.0
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villages_per_scout=0.0
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recruitment_pattern=fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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[target]
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id=Tallin
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@ -405,7 +405,7 @@
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village_value=0.0
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leader_value=50.0
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villages_per_scout=0.0
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recruitment_pattern=fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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[target]
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id=Tallin
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@ -436,7 +436,7 @@
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village_value=0.0
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leader_value=50.0
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villages_per_scout=0.0
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recruitment_pattern=fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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[target]
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id=Tallin
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@ -803,7 +803,7 @@
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[ai]
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leader_value=2
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village_value=0.2
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recruitment_pattern=fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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[target]
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side=1
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@ -46,7 +46,11 @@
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canrecruit=yes
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[ai]
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passive_leader=yes
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#ifndef HARD
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recruitment_pattern=fighter
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#else
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recruitment_pattern=fighter,fighter,mixed fighter
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#endif
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recruitment_ignore_bad_movement=yes
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grouping=defensive
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{QUANTITY aggression 0.3 0.4 0.5}
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@ -128,7 +128,7 @@
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[ai]
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{NO_SCOUTS}
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recruitment_ignore_bad_movement=yes
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recruitment_pattern=fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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grouping=no
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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@ -146,7 +146,11 @@
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canrecruit=yes
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[ai]
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#ifdef EASY
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recruitment_pattern=fighter,fighter,mixed fighter
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#else
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recruitment_pattern=fighter
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#endif
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aggression=0.1
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caution=0.9
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[avoid]
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@ -184,7 +188,7 @@
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share_view=yes
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[ai]
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recruitment_pattern=fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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aggression=0.9
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caution=0.5
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village_value=0.0
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@ -46,31 +46,9 @@
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team_name=troll
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user_team_name=_"Trolls"
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#ifdef EASY
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recruit=Troll Whelp, Troll, Troll Rocklobber
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#endif
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#ifdef NORMAL
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recruit=Troll Whelp, Troll, Troll Rocklobber
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#endif
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#ifdef HARD
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recruit=Troll Whelp, Troll, Troll Rocklobber
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#endif
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[ai]
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#ifdef EASY
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recruitment_pattern=fighter,archer,fighter,mixed fighter
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#endif
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#ifdef NORMAL
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recruitment_pattern=fighter,archer,fighter,mixed fighter
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#endif
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#ifdef HARD
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recruitment_pattern=fighter,archer,fighter,mixed fighter
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#endif
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recruitment_pattern=fighter,fighter,mixed fighter
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aggression=0.8
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caution=0.05
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grouping=offensive
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@ -128,15 +106,15 @@
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[ai]
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#ifdef EASY
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recruitment_pattern=fighter,archer,fighter,mixed fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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#endif
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#ifdef NORMAL
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recruitment_pattern=fighter,archer,fighter,mixed fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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#endif
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#ifdef HARD
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recruitment_pattern=fighter,archer,fighter,mixed fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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#endif
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# AI will attack a weak unit with a max of 3,4,5 units
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@ -77,15 +77,15 @@
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[ai]
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#ifdef EASY
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recruitment_pattern=fighter,archer,fighter,mixed fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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#endif
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#ifdef NORMAL
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recruitment_pattern=fighter,archer,fighter,mixed fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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#endif
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#ifdef HARD
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recruitment_pattern=fighter,archer,fighter,mixed fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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#endif
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# AI will attack a weak unit with a max of 3,4,5 units
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@ -122,7 +122,7 @@
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#endif
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[ai]
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recruitment_pattern=fighter,archer,fighter,mixed fighter
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recruitment_pattern=fighter,fighter,mixed fighter
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# AI will attack a weak unit with a max of 3,4,5 units
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# depending on the difficulty (default=5)
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@ -7,7 +7,6 @@
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{DEFENSE_ANIM "units/dwarves/explorer-defend.png" units/dwarves/explorer.png {SOUND_LIST:DWARF_HIT} }
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hitpoints=60
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movement_type=dwarvishfoot
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#keep dwarves from racing across lava
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[movement_costs]
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frozen=3
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[/movement_costs]
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pierce=70
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impact=70
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[/resistance]
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usage=mixed fighter
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description= _ "Dwarven Explorers often travel alone through unknown lands, slaying enemies and scouting out new deposits of ore and other precious minerals. They are strong enough to wear thicker armor, giving them added protection against physical attacks. They are the powerful fighters, second only to the Dwarven lords, and their amazing maneuverability makes them dangerous indeed."
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usage=scout
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description= _ "Dwarven Explorers often travel alone through unknown lands, slaying enemies and scouting out new deposits of ore and other precious minerals. They are strong enough to wear thicker armor, giving them added protection against physical attacks. They are powerful fighters, second only to the Dwarven lords, and their amazing maneuverability makes them dangerous indeed."
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die_sound={SOUND_LIST:DWARF_DIE}
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#weakened from 12 damage to 10 damage
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[attack]
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{AMLA_DEFAULT}
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undead_variation=troll
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cost=29
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usage=fighter
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usage=mixed fighter
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description= _ "The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}
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die_sound={SOUND_LIST:TROLL_DIE}
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[abilities]
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