parent
26426ea338
commit
efefcd2284
4 changed files with 48 additions and 27 deletions
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@ -62,7 +62,7 @@
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side=1
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controller=human
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recruit=Spearman,Cavalryman,Mage,Heavy Infantryman
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{GOLD 180 150 120}
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{GOLD 190 155 120}
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team_name=wesnothians
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user_team_name= _ "Wesnothians"
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{FLAG_VARIANT loyalist}
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@ -339,7 +339,7 @@
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[gold]
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side=2,3,4
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amount=25
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amount={ON_DIFFICULTY 20 22 24}
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[/gold]
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{REPLACE_SCENARIO_MUSIC the_dangerous_symphony.ogg}
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@ -411,7 +411,7 @@
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[gold]
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side=2,3,4
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amount=100
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amount={ON_DIFFICULTY 50 75 100}
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[/gold]
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[modify_side]
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@ -4,7 +4,7 @@
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id=02_The_Escape_Tunnel
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name= _ "The Escape Tunnel"
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map_file=02_The_Escape_Tunnel.map
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{TURNS 26 24 22}
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{TURNS 28 25 22}
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next_scenario=03_An_Unexpected_Appearance
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victory_when_enemies_defeated=no
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@ -20,7 +20,7 @@
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[side]
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side=1
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controller=human
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{GOLD 180 150 120}
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{GOLD 190 155 120}
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{INCOME 5 4 3}
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team_name=wesnothians
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user_team_name= _ "Wesnothians"
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@ -59,8 +59,8 @@
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side=3
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controller=ai
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recruit=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Scout
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{GOLD 70 60 50}
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{INCOME 6 5 4}
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{GOLD 90 70 50}
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{INCOME 8 6 4}
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team_name=wesnothians
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user_team_name= _ "Wesnothians"
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{FLAG_VARIANT knalgan}
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@ -99,7 +99,7 @@
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recruit=Vampire Bat,Ghost,Skeleton,Ghoul
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#endif
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{GOLD 120 150 180}
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{INCOME 9 12 15}
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{INCOME 7 11 15}
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team_name=undead
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user_team_name= _ "Undead"
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{FLAG_VARIANT undead}
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@ -107,7 +107,11 @@
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no_leader=yes
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hidden=yes
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#ifdef EASY
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village_gold=2
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#else
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village_gold=3
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#endif
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village_support=2
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[ai]
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@ -393,7 +397,11 @@
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# Mal-Bakral arrives
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[event]
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#ifdef EASY
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name=turn 7
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#else
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name=turn 6
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#endif
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{VARIABLE undead yes}
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@ -3,7 +3,7 @@
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id=12_Evacuation
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name= _ "Evacuation"
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map_file=12_Evacuation.map
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turns=14
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{TURNS 16 15 14}
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next_scenario=13_The_Drowned_Plains
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{DEFAULT_SCHEDULE}
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@ -30,7 +30,7 @@
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controller=human
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team_name=wesnothians
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user_team_name=_"Wesnothians"
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{GOLD 280 250 220}
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{GOLD 290 255 220}
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{FLAG_VARIANT loyalist}
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[/side]
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@ -44,7 +44,7 @@
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controller=ai
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recruit=Orcish Warrior,Goblin Knight
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{GOLD 100 150 200}
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{INCOME 20 25 30}
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{INCOME 16 24 30}
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team_name=bad
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user_team_name=_"Evil"
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[ai]
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@ -53,9 +53,9 @@
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{FLAG_VARIANT6 ragged}
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[/side]
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Direwolf Rider" 3}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Direwolf Rider" {ON_DIFFICULTY 1 2 3}}
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{STARTING_VILLAGES 2 8}
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{STARTING_VILLAGES 2 {ON_DIFFICULTY 6 7 8}}
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[side]
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type=Troll Warrior
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@ -66,7 +66,7 @@
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controller=ai
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recruit=Troll,Troll Rocklobber,Goblin Pillager
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{GOLD 100 150 200}
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{INCOME 20 25 30}
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{INCOME 16 24 30}
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team_name=bad
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user_team_name=_"Evil"
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[ai]
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@ -74,9 +74,9 @@
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[/ai]
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[/side]
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{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Troll Warrior" 3}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Troll Warrior" {ON_DIFFICULTY 1 2 3}}
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{STARTING_VILLAGES 3 8}
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{STARTING_VILLAGES 3 {ON_DIFFICULTY 6 7 8}}
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[side]
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type=Orcish Warlord
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@ -86,9 +86,13 @@
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canrecruit=yes
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facing=sw
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controller=ai
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#ifdef EASY
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recruit=Orcish Crossbowman,Orcish Assassin,Orcish Warrior
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#else
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recruit=Orcish Crossbowman,Orcish Slayer,Orcish Warrior
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#endif
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{GOLD 100 150 200}
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{INCOME 20 25 30}
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{INCOME 16 24 30}
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team_name=bad
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user_team_name=_"Evil"
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[ai]
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@ -97,7 +101,7 @@
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{FLAG_VARIANT6 ragged}
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[/side]
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{STARTING_VILLAGES 4 8}
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{STARTING_VILLAGES 4 {ON_DIFFICULTY 6 7 8}}
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[event]
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name=prestart
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@ -121,11 +125,7 @@
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#define TROLL_GUARD SIDE X Y WML
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[unit]
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side={SIDE}
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#ifdef EASY
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type=Troll
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#else
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type=Troll Warrior
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#endif
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type={ON_DIFFICULTY "Troll Whelp" "Troll" "Troll Warrior"}
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generate_name=yes
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x,y={X},{Y}
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ai_special=guardian
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@ -184,12 +184,16 @@
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id=Engineer
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name= _ "Engineer"
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unrenamable=yes
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type=Red Mage
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type="Red Mage"
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x,y=18,5
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side=1
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random_traits=no
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[modifications]
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{TRAIT_LOYAL}
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#ifdef EASY
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{TRAIT_RESILIENT}
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{TRAIT_HEALTHY}
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#endif
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[/modifications]
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[/unit]
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[message]
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@ -198,7 +202,8 @@
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[/message]
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[message]
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speaker=Engineer
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#po: This is thickly accented English
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#po: This is thickly accented English. In unaccented English, it would read:
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#po: "I'm an engineer. I expect you'll have a need of my services. I bet you're going to want me to blow up that bridge over there."
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message= _ "I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re gonna want me to blow up that bridge ov’r theah." # wmllint: no spellcheck
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[/message]
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[message]
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@ -215,6 +220,7 @@
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[/message]
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[message]
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speaker=Engineer
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#po: "I'm not charging gold — I want protection! Everywhere I go, I see orcs, undead. It isn't safe around here!"
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message= _ "I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, undead. ’T’ain’t safe ’round ’ere!" # wmllint: no spellcheck
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[/message]
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[message]
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@ -223,6 +229,7 @@
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[/message]
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[message]
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speaker=Engineer
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#po: "Deal. I can blow her [it] up once I get to that signpost over there. That's where my equipment is. But everyone not over there on that side when it blows will be killed by the orcs for sure!"
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message= _ "Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll be killed by the orcs fa’ sure!" # wmllint: no spellcheck
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[/message]
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[item]
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@ -240,6 +247,7 @@
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[/filter]
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[message]
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speaker=Engineer
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#po: "So, do you want me to blow up the bridge yet, Captain?"
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message= _ "So, d’ya want me to blow up der bridge yet, Cap’n?" # wmllint: no spellcheck
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[/message]
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[message]
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@ -250,6 +258,7 @@
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[command]
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[message]
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speaker=Engineer
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#po: "All right! Blasting time!"
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message= _ "All right! Blast’n time!" # wmllint: no spellcheck
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[/message]
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[sound]
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@ -318,6 +327,7 @@
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[command]
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[message]
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speaker=Engineer
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#po: "No? All right then, we'll wait for later, eh?"
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message= _ "Neh? A’right then, we’ll wait fa’ later, eh?" # wmllint: no spellcheck
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[/message]
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@ -366,6 +376,7 @@
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[/message]
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[message]
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speaker=Engineer
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#po: "I'll be following you from now on. I hope you can get to Weldyn and all so I can stop running..."
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message= _ "I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I c’n stop runnin’..." # wmllint: no spellcheck
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[/message]
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[/event]
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@ -36,7 +36,9 @@
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# Gweddry gets the villages within the moat.
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# The ones outside he'll actually have to take.
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{STARTING_VILLAGES 1 3}
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# (On Hard at least; on easier difficulties we can be nicer)
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{STARTING_VILLAGES 1 {ON_DIFFICULTY 7 5 3}}
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# (I had changed this to "9 6 3" originally, but that turned out to be too much. If testing reveals that "7 5 3" is still too much, too, maybe drop the value even further down to "5 4 3".)
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[side]
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type=Lich
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@ -374,7 +376,7 @@
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[/allow_recruit]
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[gold]
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amount=100
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{QUANTITY amount 80 90 100}
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side=$unit.side
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[/gold]
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Reference in a new issue