Add and wire a-red's chocobone animations.

Remove un-needed frames.  Update changelogs.
This commit is contained in:
Phil Barber 2009-11-17 11:22:34 +00:00
parent c6b75480f0
commit efa23b6120
14 changed files with 21 additions and 30 deletions

View file

@ -13,6 +13,8 @@ Version 1.7.8+svn:
support_villages, village_value, villages_per_scout )
* Fixed Bug #14768: made AI observe changes in allowed recruits, preventing
situations where AI does not recruit because it thinks that it can not do so.
* Graphics:
* New animations for the Chocobone.
* Language and i18n:
* Updated translations: Czech, French, German, Latin, Polish,
Portuguese (Brazil), Serbian.

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@ -20,7 +20,7 @@
usage=scout
description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}+{SPECIAL_NOTES_CHARGE}
die_sound={SOUND_LIST:SKELETON_DIE}
{DEFENSE_ANIM "units/undead-skeletal/chocobone-defend.png" "units/undead-skeletal/chocobone.png" {SOUND_LIST:SKELETON_HIT} }
{DEFENSE_ANIM "units/undead-skeletal/chocobone-defend-2.png" "units/undead-skeletal/chocobone-defend-1.png" {SOUND_LIST:SKELETON_HIT} }
[attack]
name=spear
description=_"spear"
@ -32,51 +32,37 @@
damage=9
number=2
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image="units/undead-skeletal/chocobone-moving.png"
[/frame]
[/movement_anim]
[death]
[frame]
begin=0
end=200
image="units/undead-skeletal/chocobone-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead-skeletal/chocobone-die-2.png"
[/frame]
[/death]
[attack_anim]
[filter_attack]
name=spear
[/filter_attack]
[frame]
begin=-200
end=-100
image="units/undead-skeletal/chocobone-moving.png"
duration=100
image="units/undead-skeletal/chocobone-attack-1.png"
[/frame]
[frame]
duration=100
image="units/undead-skeletal/chocobone-attack-2.png"
[/frame]
[if]
hits=no
[frame]
begin=-100
end=150
image="units/undead-skeletal/chocobone-attack.png"
duration=50
image="units/undead-skeletal/chocobone-attack-3.png"
sound=spear-miss.ogg
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=150
image="units/undead-skeletal/chocobone-attack.png"
duration=50
image="units/undead-skeletal/chocobone-attack-3.png"
sound=spear.ogg
[/frame]
[/else]
[frame]
duration=100
image="units/undead-skeletal/chocobone-attack-1.png"
[/frame]
[/attack_anim]
[/unit_type]

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@ -3,7 +3,10 @@ changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.7.8+svn:
* Language and translations:
* Graphics:
* New animations for the Chocobone.
* Language and translations:
* Updated translations: Czech, French, German, Latin, Polish,
Portuguese (Brazil), Serbian.