Add and wire a-red's chocobone animations.
Remove un-needed frames. Update changelogs.
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@ -13,6 +13,8 @@ Version 1.7.8+svn:
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support_villages, village_value, villages_per_scout )
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* Fixed Bug #14768: made AI observe changes in allowed recruits, preventing
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situations where AI does not recruit because it thinks that it can not do so.
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* Graphics:
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* New animations for the Chocobone.
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* Language and i18n:
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* Updated translations: Czech, French, German, Latin, Polish,
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Portuguese (Brazil), Serbian.
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BIN
data/core/images/units/undead-skeletal/chocobone-attack-1.png
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After Width: | Height: | Size: 6.6 KiB |
BIN
data/core/images/units/undead-skeletal/chocobone-attack-2.png
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After Width: | Height: | Size: 6.3 KiB |
BIN
data/core/images/units/undead-skeletal/chocobone-attack-3.png
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After Width: | Height: | Size: 6.4 KiB |
BIN
data/core/images/units/undead-skeletal/chocobone-attack-4.png
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After Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 1.9 KiB |
BIN
data/core/images/units/undead-skeletal/chocobone-defend-1.png
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After Width: | Height: | Size: 6.7 KiB |
BIN
data/core/images/units/undead-skeletal/chocobone-defend-2.png
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After Width: | Height: | Size: 6.6 KiB |
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.9 KiB |
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@ -20,7 +20,7 @@
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usage=scout
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description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}+{SPECIAL_NOTES_CHARGE}
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die_sound={SOUND_LIST:SKELETON_DIE}
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{DEFENSE_ANIM "units/undead-skeletal/chocobone-defend.png" "units/undead-skeletal/chocobone.png" {SOUND_LIST:SKELETON_HIT} }
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{DEFENSE_ANIM "units/undead-skeletal/chocobone-defend-2.png" "units/undead-skeletal/chocobone-defend-1.png" {SOUND_LIST:SKELETON_HIT} }
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[attack]
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name=spear
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description=_"spear"
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@ -32,51 +32,37 @@
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damage=9
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number=2
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[/attack]
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[movement_anim]
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[frame]
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begin=0
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end=150
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image="units/undead-skeletal/chocobone-moving.png"
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[/frame]
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[/movement_anim]
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[death]
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[frame]
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begin=0
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end=200
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image="units/undead-skeletal/chocobone-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="units/undead-skeletal/chocobone-die-2.png"
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[/frame]
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[/death]
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[attack_anim]
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[filter_attack]
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name=spear
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[/filter_attack]
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[frame]
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begin=-200
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end=-100
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image="units/undead-skeletal/chocobone-moving.png"
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duration=100
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image="units/undead-skeletal/chocobone-attack-1.png"
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[/frame]
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[frame]
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duration=100
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image="units/undead-skeletal/chocobone-attack-2.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-100
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end=150
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image="units/undead-skeletal/chocobone-attack.png"
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duration=50
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image="units/undead-skeletal/chocobone-attack-3.png"
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sound=spear-miss.ogg
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-100
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end=150
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image="units/undead-skeletal/chocobone-attack.png"
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duration=50
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image="units/undead-skeletal/chocobone-attack-3.png"
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sound=spear.ogg
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[/frame]
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[/else]
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[frame]
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duration=100
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image="units/undead-skeletal/chocobone-attack-1.png"
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[/frame]
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[/attack_anim]
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[/unit_type]
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@ -3,7 +3,10 @@ changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.7.8+svn:
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* Language and translations:
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* Graphics:
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* New animations for the Chocobone.
|
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|
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* Language and translations:
|
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* Updated translations: Czech, French, German, Latin, Polish,
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Portuguese (Brazil), Serbian.
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