pot-update and regenerate doc files

This commit is contained in:
Pentarctagon 2023-07-15 22:21:49 -05:00
parent 880644f9a1
commit ef8fd5c415
415 changed files with 18412 additions and 16303 deletions

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@ -2,5 +2,5 @@
name="Čeština"
sort_name = "Cestina"
locale=cs_CZ
percent=96
percent=99
[/locale]

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@ -161,13 +161,13 @@ zabrání přesměrování výstupu záznamů do souboru. Soubory se záznamy js
vytvářeny v\ adresáři logs pod složkou s\ uživatelskými daty.
.TP
\fB\-\-log\-to\-file\fP
log output is written to a file in addition to standard
output/error. Cancels the effect of \-\-no\-log\-to\-file whether implicit or
explicit.
výstup záznamů je kromě standardních výstupů output/error zapsán také do
souboru. Ruší účinek volby \-\-no\-log\-to\-file ať už je vyjádřena přímo, nebo
nepřímo.
.TP
\fB\-\-wnoconsole\fP
For Windows, when used with \-\-no\-log\-to\-file, results in output being
written to cerr/cout instead of CONOUT. Otherwise, does nothing.
Ve Windows, pokud je použita spolu s\ \-\-no\-log\-to\-file, způsobí, že je výstup
zapisován do cerr/cout místo do CONOUT. V\ ostatních případech nedělá nic.
.TP
\fB\-\-max\-fps\fP\fI\ fps\fP
počet snímků za sekundu, které může hra zobrazit. Hodnota by měla být mezi

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@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1552,12 +1552,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1566,12 +1566,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang@latin\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2012-05-15 00:11-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -1558,12 +1558,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1572,12 +1572,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2008-04-13 16:22+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1552,12 +1552,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1566,12 +1566,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2022-05-04 11:09+0300\n"
"Last-Translator: Ivan Petrov <vankata_petrov@abv.bg>\n"
"Language-Team: none\n"
@ -1787,12 +1787,12 @@ msgid "Ive got you!"
msgstr "Хванах те!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr "Успях! Научих се как да призовавам духовете на мъртвите!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1804,12 +1804,12 @@ msgstr ""
"за него и той ще ти служи вярно. Ако пак го изпуснеш, ще го изгубиш завинаги."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr "Разбирам. Няма да повторя грешката си."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ca\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2020-12-29 12:45+0100\n"
"Last-Translator: Miquel-Àngel Burgos i Fradeja <miquel.angel.burgos@gmail."
"com>\n"
@ -1948,12 +1948,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1962,12 +1962,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
#, fuzzy
#| msgid ""
#| "You have done well enough so far, but I still have much more to teach "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2008-10-05 20:18+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1552,12 +1552,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1566,12 +1566,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-06-15 21:31+0200\n"
"Last-Translator: Michal Žejdl <lachim@emer.cz>\n"
"Language-Team: Czech https://wiki.wesnoth.org/CzechTranslation\n"
@ -1826,12 +1826,12 @@ msgid "Ive got you!"
msgstr "A mám tě!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr "Zvládl jsem to! Naučil jsem se vyvolávat duše mrtvých!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1845,12 +1845,12 @@ msgstr ""
"kontrole, nebo ho navždy ztratíš."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr "Chápu. Neudělám dvakrát stejnou chybu."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battel for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2008-03-22 13:44+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Dansk-gruppen <dansk@dansk-gruppen.dk>\n"
@ -1756,12 +1756,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1770,12 +1770,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-04-15 02:08+0200\n"
"Last-Translator: Aaron Winter <winter.aaron93@gmail.com>\n"
"Language-Team: irc://irc.libera.chat/#wesnoth-de\n"
@ -1887,13 +1887,13 @@ msgid "Ive got you!"
msgstr "Jetzt habe ich dich!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
"Ich habe es geschafft! Ich habe gelernt, die Seelen der Toten herbeizurufen!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1907,12 +1907,12 @@ msgstr ""
"deinem Willen noch einmal entkommen, wird er auf ewig für dich verloren sein."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr "Ich verstehe. Ich werde diesen Fehler nicht noch einmal machen."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2010-03-04 19:43+0200\n"
"Last-Translator: θεμης <themiskiller@vivodinet.gr>\n"
"Language-Team: none\n"
@ -1778,12 +1778,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1792,12 +1792,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.6+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2009-10-07 15:42+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1559,12 +1559,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1573,12 +1573,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-05-22 18:49+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
@ -1827,12 +1827,12 @@ msgid "Ive got you!"
msgstr "Ive got you!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr "Ive done it! Ive learned to summon the souls of the dead!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1845,12 +1845,12 @@ msgstr ""
"your control again, and it will be lost to you for ever."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr "I see. I wont make the same mistake twice."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1553,12 +1553,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1567,12 +1567,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-05-12 06:53+0200\n"
"Last-Translator: Toranks <toranksmervat@gmail.com>\n"
"Language-Team: Spanish <kde-i18n-doc@kde.org>\n"
@ -1879,12 +1879,12 @@ msgid "Ive got you!"
msgstr "¡Te tengo!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr "¡Lo he hecho! ¡He aprendido a invocar a las almas de los difuntos!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1897,12 +1897,12 @@ msgstr ""
"útil. Deja que se vuelva a escapar de tu control y lo perderás para siempre."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr "Ya veo. No volveré a cometer el mismo error."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2021-06-23 15:42 UTC\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1553,12 +1553,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1567,12 +1567,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2011-12-28 09:55+0300\n"
"Last-Translator: Kaido Kikkas <kakk@kakupesa.net>\n"
"Language-Team: none\n"
@ -1786,12 +1786,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1800,12 +1800,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1552,12 +1552,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1566,12 +1566,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-01-07 14:02+0200\n"
"Last-Translator: Jaakko Saarikko <jaakko.saarikko@protonmail.com>\n"
"Language-Team: Finnish\n"
@ -1802,12 +1802,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1816,12 +1816,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Descent_into_Darkness-1.12\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-05-06 13:26+0200\n"
"Last-Translator: Irénée Thirion <irenee.thirion@e.email>\n"
"Language-Team: French <wesnothfr@lists.tuxfamily.org>\n"
@ -1885,12 +1885,12 @@ msgid "Ive got you!"
msgstr "Je tai eu !"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr "Jai réussi ! Jai appris à invoquer les âmes des morts !"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1904,12 +1904,12 @@ msgstr ""
"tu le perdras à jamais."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr "Je vois. Je ne ferai pas deux fois la même erreur."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ga\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2012-03-03 14:17-0800\n"
"Last-Translator: Carson Callis aka Mountian_King <tree_rings@rocketmail."
"com>\n"
@ -1595,12 +1595,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1609,12 +1609,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth 1.10\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -1560,12 +1560,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1574,12 +1574,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: gl_ES\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2018-04-08 16:24+0100\n"
"Last-Translator: Adrian Chaves <adrian@chaves.io>\n"
"Language-Team: Galician <kde-i18n-doc@kde.org>\n"
@ -1805,12 +1805,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1819,12 +1819,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2019-08-27 19:40 UTC\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1552,12 +1552,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1566,12 +1566,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1553,12 +1553,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1567,12 +1567,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2008-03-06 10:56+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1554,12 +1554,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1568,12 +1568,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: hu-did\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2011-01-09 12:57+0100\n"
"Last-Translator: Kádár-Németh Krisztián <krisztian.kad@gmail.com>\n"
"Language-Team: Hungarian <wesnoth-hungtrans@gna.org>\n"
@ -1807,12 +1807,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1821,12 +1821,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2011-11-16 13:14+0700\n"
"Last-Translator: Yuris <yuris_wicaksana@yahoo.com>\n"
"Language-Team: none\n"
@ -1811,12 +1811,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1825,12 +1825,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2009-04-26 12:40-0000\n"
"Last-Translator: Gabríel A. Pétursson <gabrielp@simnet.is>\n"
"Language-Team: none\n"
@ -1567,12 +1567,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1581,12 +1581,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: it\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-04-23 12:17+0200\n"
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
@ -1878,12 +1878,12 @@ msgid "Ive got you!"
msgstr "Ti ho preso!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr "Ce lho fatta! Ho imparato ad evocare le anime dei morti!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1897,12 +1897,12 @@ msgstr ""
"per sempre."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr "Capisco. Non farò lo stesso errore due volte."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2021-06-26 08:31+0000\n"
"Last-Translator: RatArmy, 2023\n"
"Language-Team: Japanese (https://www.transifex.com/wesnoth-jp/teams/60513/"
@ -1814,12 +1814,12 @@ msgid "Ive got you!"
msgstr "捕まえたぞ!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr "やりました!死者の魂を召喚できるようになりました!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1832,12 +1832,12 @@ msgstr ""
"戻らないであろう。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr "肝に命じます。二度と同じ失敗はしません。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2011-09-28 14:55+0900\n"
"Last-Translator: mistzone <drier22@gmail.com>\n"
"Language-Team: none\n"
@ -1555,12 +1555,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1569,12 +1569,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2011-12-23 15:35+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: Latin <http://wiki.wesnoth.org/LatinTranslation>\n"
@ -1582,12 +1582,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1596,12 +1596,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2019-04-02 21:49+0100\n"
"Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
"Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
@ -1677,12 +1677,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1691,12 +1691,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2008-04-13 16:22+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1554,12 +1554,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1568,12 +1568,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2008-06-03 05:13+0100\n"
"Last-Translator: Dimitar Ilccov <mythological@t-home.mk>\n"
"Language-Team: mk\n"
@ -1559,12 +1559,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1573,12 +1573,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.9+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2009-02-02 07:59+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1552,12 +1552,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1566,12 +1566,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2021-06-23 15:42 UTC\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1553,12 +1553,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1567,12 +1567,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1553,12 +1553,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1567,12 +1567,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2021-10-27 09:18+0200\n"
"Last-Translator: Merijn de Vet <tybonzer@live.nl>\n"
"Language-Team: Dutch <AI0867@gmail.com>\n"
@ -1712,12 +1712,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1726,12 +1726,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2016-01-19 05:15+0100\n"
"Last-Translator: Jarom <jaromirb@op.pl>\n"
"Language-Team: none\n"
@ -1792,12 +1792,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1806,12 +1806,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.12 (wesnoth-did)\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2019-01-22 12:44+0000\n"
"Last-Translator: trewe <sjrs456@yandex.com>\n"
"Language-Team: wesn-pt-trans <wesn-pt-trans-users@lists.sourceforge.net>\n"
@ -1802,12 +1802,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1816,12 +1816,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-01-06 17:49-0300\n"
"Last-Translator: Andrei Machado <andreisp.machado@yahoo.com>\n"
"Language-Team: Gatts_Berserk <gatts_games@hotmail.com>\n"
@ -1851,12 +1851,12 @@ msgid "Ive got you!"
msgstr "Te peguei!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr "Consegui! Eu aprendi como invocar as almas dos mortos!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1870,12 +1870,12 @@ msgstr ""
"mais o verá."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr "Entendi. Não cometerei este erro novamente."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: racv\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2015-01-19 19:57+0100\n"
"Last-Translator: Software Valencià <info@softwarevalencia.com>\n"
"Language-Team: Valencian (RACV) Team\n"
@ -1813,12 +1813,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1827,12 +1827,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1554,12 +1554,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1568,12 +1568,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-did\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2022-08-28 19:57+0300\n"
"Last-Translator: Artem Khrapov <artemkhrapov2001@yandex.ru>\n"
"Language-Team: https://wiki.wesnoth.org/RussianTranslation\n"
@ -1829,12 +1829,12 @@ msgid "Ive got you!"
msgstr "Вот ты и попался!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr "Получилось! Я понял, как призывать души мёртвых!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1847,12 +1847,12 @@ msgstr ""
"Позволишь ему снова сбежать — потеряешь его навеки."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr "Ясно. Я не сделаю ту же ошибку дважды."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2017-04-15 22:21+0200\n"
"Last-Translator: Stanislav Hoferek <shoferek@gmail.com>\n"
"Language-Team: none\n"
@ -1785,12 +1785,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1799,12 +1799,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2010-09-25 15:09+0100\n"
"Last-Translator: Klemen Košir <klemen913@gmail.com>\n"
"Language-Team: none\n"
@ -1554,12 +1554,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1568,12 +1568,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-did\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2011-12-10 10:16+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -1796,12 +1796,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1810,12 +1810,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-did\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2011-12-10 10:16+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -1796,12 +1796,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1810,12 +1810,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-did\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2011-12-10 10:16+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -1797,12 +1797,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1811,12 +1811,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-did\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2011-12-10 10:16+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -1797,12 +1797,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1811,12 +1811,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2007-12-11 22:37+0100\n"
"Last-Translator: Stefan Bergström (tephlon) <stefan DOT bergstrom AT gmail "
"DOT com>\n"
@ -1742,12 +1742,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1756,12 +1756,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1552,12 +1552,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1566,12 +1566,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-did\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-01-02 13:16+0300\n"
"Last-Translator: Nilgün Belma Bugüner <nilgunbelma@gmail.com>\n"
"Language-Team: Turkish\n"
@ -1833,12 +1833,12 @@ msgid "Ive got you!"
msgstr "Seni yakaladım!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr "Yaptım! Ölülerin ruhlarını çağırmayı öğrendim!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1852,12 +1852,12 @@ msgstr ""
"için kaybolacaktır."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr "Anlıyorum. Aynı hatayı iki kez yapmayacağım."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.10\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2012-09-19 11:53+0200\n"
"Last-Translator: Igor Paliychuk <mansonigor@gmail.com>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -1757,12 +1757,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1771,12 +1771,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2013-09-18 10:42+0700\n"
"Last-Translator: Pham Thanh Nam <phamthanhnam.ptn@gmail.com>\n"
"Language-Team: Vietnamese <>\n"
@ -1802,12 +1802,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1816,12 +1816,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -1551,12 +1551,12 @@ msgid "Ive got you!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1565,12 +1565,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-1.16\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-01-27 15:04+0800\n"
"Last-Translator: CloudiDust <cloudidust@gmail.com>\n"
"Language-Team: Wesnoth Simplified Chinese Team\n"
@ -1712,12 +1712,12 @@ msgid "Ive got you!"
msgstr "我抓到你了!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr "我做到了!我已经学会了召唤死人的灵魂!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1729,12 +1729,12 @@ msgstr ""
"如果再让它逃脱控制,你就永远不可能再掌控它了。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr "我明白了。我不会再犯同样的错误了。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-1.16\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-05-21 03:01 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2022-05-30 14:00+0800\n"
"Last-Translator: 李信融 <magiclen0810@gmail.com>\n"
"Language-Team: Wesnoth Traditional Chinese Team\n"
@ -1728,12 +1728,12 @@ msgid "Ive got you!"
msgstr "我抓到你了!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2113
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
msgid "Ive done it! Ive learned to summon the souls of the dead!"
msgstr "我完成了!我已經學會了召喚死亡的靈魂!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2118
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
msgid ""
"So you have, and you even managed to regain control of it when it slipped "
"out of your grasp. Well done. Now pay heed. A necromancers first ghost is "
@ -1745,12 +1745,12 @@ msgstr ""
"再讓他脫離你的控制,你將會永遠失去他。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2123
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
msgid "I see. I wont make the same mistake twice."
msgstr "我了解了。我不會犯第二次同樣的錯誤。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2128
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:2133
msgid ""
"We shall see. You have done well enough so far, but I still have much more "
"to teach you. Come, we have work to do."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2005-04-25 21:43+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1449,16 +1449,21 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1467,14 +1472,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1483,14 +1488,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1498,22 +1503,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1522,12 +1527,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1536,53 +1541,53 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1594,7 +1599,7 @@ msgstr ""
"Jy kan kom as jy wil, maar die leier stel net belang om met Baldras te praat."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1602,34 +1607,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang@latin\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2012-05-14 23:34-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -1462,16 +1462,22 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Se Græg Ƿudu"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
msgid "Death of Hans"
msgstr "Harpres deaþ"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1480,14 +1486,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1496,14 +1502,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1511,22 +1517,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1535,12 +1541,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1549,60 +1555,60 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1610,34 +1616,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2008-05-11 16:12+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1448,16 +1448,21 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1466,14 +1471,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1482,14 +1487,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1497,22 +1502,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1521,12 +1526,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1535,60 +1540,60 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1596,34 +1601,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: bg\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2022-08-09 17:44+0300\n"
"Last-Translator: Ivan Petrov <vankata_petrov@abv.bg>\n"
"Language-Team: Bulgarian <bg@li.org>\n"
@ -1679,16 +1679,25 @@ msgstr "Ханс"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
#, fuzzy
#| msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Навлезте в Сивите гори"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Смъртта на Харпър"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr "В мъглата единиците виждат само едно поле отвъд възможния си ход."
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1701,7 +1710,7 @@ msgstr ""
"лорд Мадок."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
@ -1709,7 +1718,7 @@ msgstr ""
"Уха, това Карсин ли е? Вижте колко величествени са някои от онези кули!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1721,7 +1730,7 @@ msgstr ""
"нетърпеливи и злобни. И винаги искат нещо за услугите си."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
@ -1730,7 +1739,7 @@ msgstr ""
"на лорд Мадок. Само дето не ни каза кой е той."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1741,22 +1750,22 @@ msgstr ""
"леговище на крадци. Освен ако те търсят нас."
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Линк"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr "Точно навреме."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr "Можем ли да му се доверим?"
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1769,12 +1778,12 @@ msgstr ""
"постоянно."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr "И без съмнение, ако ни спипат, сме дотам."
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1787,7 +1796,7 @@ msgstr ""
"далеч от войниците, ако можете."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
@ -1796,7 +1805,7 @@ msgstr ""
"заобиколим незабелязани."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
@ -1806,46 +1815,46 @@ msgstr ""
"загазим..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr "Кой е там? Стой!"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Видяха ни! <i>Бягайте</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr "Назад към сенките! Все още може да се изплъзнем!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr "Насам, към гората! Все още можем да им се изплъзнем в Сивите гори."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr "Заповядайте, щом искате, но ние най-вече искаме да говорим с Балдрас."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1855,17 +1864,17 @@ msgstr ""
"град, само с мрак и акъл зад гърба си, ще го сметна за полудял."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr "Но беше забавно, нали?"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr "Може би малко."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
@ -1874,12 +1883,12 @@ msgstr ""
"надълбоко в Сивата гора, за да ги изгубим."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Води ни."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
@ -1887,6 +1896,11 @@ msgstr ""
"Проклятие, много бавни бяхме! Слънцето вече изгрява и стражите с лекота ще "
"ни намерят..."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.3.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2021-01-15 14:31+0100\n"
"Last-Translator: Miquel-Àngel Burgos i Fradeja <miquel.angel.burgos@gmail."
"com>\n"
@ -1589,11 +1589,18 @@ msgstr "Hans"
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
#| msgid "The Grey Woods"
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Els Boscos Grisos"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Mort de Harper"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
#, fuzzy
#| msgid ""
#| "Remember that in fog, units always see one hex further than they can move."
@ -1603,7 +1610,7 @@ msgstr ""
"poden moure."
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
#, fuzzy
#| msgid ""
#| "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras "
@ -1620,14 +1627,14 @@ msgstr ""
"vores pantanoses del Gran Riu fins a la ciutat de Carcyn."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1636,14 +1643,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1651,22 +1658,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1675,12 +1682,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
#, fuzzy
#| msgid ""
#| "Well, good thing I found you first. Now hurry, you must make it past the "
@ -1700,7 +1707,7 @@ msgstr ""
"al nostre mestre. Mireu d'evitar els soldats si podeu."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#, fuzzy
#| msgid ""
#| "Looks like these guards hold stationary posts, so if were careful enough "
@ -1713,7 +1720,7 @@ msgstr ""
"amb cura podrem infiltrar-nos sense que se n'adonen."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
#, fuzzy
#| msgid ""
#| "Harper, you younger and faster folks need to be our eyes now. Scout ahead "
@ -1729,19 +1736,19 @@ msgstr ""
"bon problema."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#, fuzzy
#| msgid "Who is that?"
msgid "Who goes there? Halt!"
msgstr "Qui va?"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Ens han vist! <i>Correu</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
#, fuzzy
#| msgid "Fall back, quickly! Maybe we can yet lose them!"
msgid "Quick, back into the shadows! Maybe we can still lose them!"
@ -1749,17 +1756,17 @@ msgstr "Retireu-vos, ràpid! Potser encara els podrem perdre!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
#, fuzzy
#| msgid "Fly, and we may yet evade them in the Grey Woods."
msgid ""
@ -1767,7 +1774,7 @@ msgid ""
msgstr "Voleu i encara podríem evadir-los als Boscos Grisos."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1780,7 +1787,7 @@ msgstr ""
"amb Baldras."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
#, fuzzy
#| msgid ""
#| "I havent run this much in years. If you were to ask me to infiltrate a "
@ -1796,34 +1803,39 @@ msgstr ""
"protecció de la foscor, diria que esteu com una gàbia."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Mostreu-nos el camí."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2008-10-05 20:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1448,16 +1448,21 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1466,14 +1471,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1482,14 +1487,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1497,22 +1502,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1521,12 +1526,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1535,60 +1540,60 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1596,34 +1601,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-06-13 22:05+0200\n"
"Last-Translator: Michal Žejdl <lachim@emer.cz>\n"
"Language-Team: Czech https://wiki.wesnoth.org/CzechTranslation\n"
@ -1709,16 +1709,25 @@ msgstr "Hans"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
#, fuzzy
#| msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Vejdi do Šedého hvozdu"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Harper zemře"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr "V mlze jednotky vždy vidí o jedno políčko více, než se mohou pohnout."
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1731,7 +1740,7 @@ msgstr ""
"pomoc, o které lord Maddok naznačoval, že tu je."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
@ -1740,7 +1749,7 @@ msgstr ""
"z těch věží!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1753,7 +1762,7 @@ msgstr ""
"svou pomoc chtěj nějakou odměnu."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
@ -1763,7 +1772,7 @@ msgstr ""
"bejt."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1774,22 +1783,22 @@ msgstr ""
"doupě. Nebo možná už oni hledaj nás."
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr "Právě včas."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr "Jak víme, že mu můžem důvěřovat?"
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1802,12 +1811,12 @@ msgstr ""
"kvůli nám v ulicích a lesích."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr "Předpokládám, že se nás taky pokusí zastavit, pokud nás uvidí."
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1819,7 +1828,7 @@ msgstr ""
"povede můj bratr Hans. Vyhněte se vojákům, jestli můžete."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
@ -1828,7 +1837,7 @@ msgstr ""
"nich proklouznout bez povšimnutí."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
@ -1838,40 +1847,40 @@ msgstr ""
"neuviděj..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr "Kdo tam jde? Stůj!"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Viděli nás! <i>Utíkej</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr "Rychle zpátky do stínů! Možná je můžem ještě setřást!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
"Strejdo, dokázali jsme to! Sundali jsme jednu z těch železnejch potvor!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr "Dobrá práce, chlapče, ale určitě jich přinde víc. Poďme dál."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr "Tudy, do lesa! V Šedým hvozdu se jim můžem ztratit."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
@ -1879,7 +1888,7 @@ msgstr ""
"Chceš-li být při tom, můžeš. Nás ale hlavně zajímá rozhovor s Baldrasem."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1890,17 +1899,17 @@ msgstr ""
"důvtip."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr "To byla sranda, že jo!?"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr "Vlasně trochu jo."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
@ -1909,12 +1918,12 @@ msgstr ""
"do Šedého hvozdu, abychom je setřásli."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Veď nás."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
@ -1922,6 +1931,11 @@ msgstr ""
"Proklatě, byli jsme příliš pomalý! Ve světle vycházejícího slunce nás "
"nebudou stráže mít problém zmerčit..."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2008-12-27 17:58+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
@ -1553,16 +1553,23 @@ msgstr "Hans"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Gråskovene"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Harpers død"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
#, fuzzy
#| msgid ""
#| "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras "
@ -1579,14 +1586,14 @@ msgstr ""
"byen Carcyn."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1595,14 +1602,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1610,22 +1617,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1634,12 +1641,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
#, fuzzy
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
@ -1653,7 +1660,7 @@ msgstr ""
"soldaterne hvis i kan."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#, fuzzy
#| msgid ""
#| "Looks like these guards hold stationary posts, so if were careful enough "
@ -1666,7 +1673,7 @@ msgstr ""
"så hvis vi er forsigtige, bør vi kunne snige os forbi dem."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
#, fuzzy
#| msgid ""
#| "Harper, you younger and faster folks need to be our eyes now. Scout ahead "
@ -1681,20 +1688,20 @@ msgstr ""
"af syne ellers er vi i store problemer..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#, fuzzy
#| msgid "Who is that?"
msgid "Who goes there? Halt!"
msgstr "Hvem er det?"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
#, fuzzy
msgid "Theyve seen us! <i>Run</i>!"
msgstr "De har set os løb!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
#, fuzzy
#| msgid "Fall back, quickly! Maybe we can yet lose them!"
msgid "Quick, back into the shadows! Maybe we can still lose them!"
@ -1702,24 +1709,24 @@ msgstr "Fald tilbage, hurtigt! Måske kan vi slippe fra dem!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
#, fuzzy
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr "Flygt, og vi kan stadig undgå dem i Gråskovene."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1730,7 +1737,7 @@ msgid ""
msgstr "Du må komme, hvis du vil, men lederen vil kun tale med Baldras."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
#, fuzzy
#| msgid ""
#| "I havent run this much in years. If you were to ask me to infiltrate a "
@ -1746,35 +1753,40 @@ msgstr ""
"du var tosset."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
#, fuzzy
msgid "Lead the way."
msgstr "Før an..."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-03-27 22:01+0200\n"
"Language-Team: irc://irc.libera.chat/#wesnoth-de\n"
"Language: de_DE\n"
@ -1766,18 +1766,27 @@ msgstr "Hans"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
#, fuzzy
#| msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Erreicht den Rand des Grauen Waldes"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Harper fällt in der Schlacht"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
"Bedenket, dass Einheiten immer ein Feld weiter sehen, als sie sich bewegen "
"können."
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1791,7 +1800,7 @@ msgstr ""
"nach der von Fürst Maddock versprochenen Hilfe."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
@ -1800,7 +1809,7 @@ msgstr ""
"ragen!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1813,7 +1822,7 @@ msgstr ""
"Und sie wollen für jeden Handschlag klingende Münze sehen."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
@ -1823,7 +1832,7 @@ msgstr ""
"wie wir ihn erkennen werden."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1835,22 +1844,22 @@ msgstr ""
"sie auch nach uns suchen."
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr "Genau zur rechten Zeit."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr "Wie wissen wir, ob wir dir trauen können?"
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1864,12 +1873,12 @@ msgstr ""
"Wäldern nach uns."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr "Ich vermute, uns werden sie ebenfalls verhaften, wenn sie uns sehen."
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1882,7 +1891,7 @@ msgstr ""
"führen. Seid wachsam und umgeht soweit möglich die Soldaten."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
@ -1893,7 +1902,7 @@ msgstr ""
"Reihen gelangen."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
@ -1903,39 +1912,39 @@ msgstr ""
"nicht von den Wachen erwischen."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr "Wer ist dort? Halt!"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Sie haben uns entdeckt! <i>Lauf</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr "In die Schatten, schnell! Vielleicht können wir sie noch abhängen!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr "Hier entlang, in den Wald! Im Grauen Wald werden wir ihnen entkommen."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
@ -1944,7 +1953,7 @@ msgstr ""
"mit Baldras interessiert."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1955,17 +1964,17 @@ msgstr ""
"geschützt, erweckt wahrhaftig das Gefühl in mir, ein Geächteter zu sein."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr "Es hat Spaß gemacht, oder?"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr "Vielleicht ein wenig."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
@ -1974,12 +1983,12 @@ msgstr ""
"müssen uns tiefer in den Grauen Wald zurückziehen, um sie loszuwerden."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "So eilt voran."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
@ -1987,6 +1996,11 @@ msgstr ""
"Verflixt, wir waren zu langsam! Nun, da die Sonne aufgeht, werden die Wachen "
"uns mit Leichtigkeit erspähen können!"
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2013-07-28 01:04+0300\n"
"Last-Translator: Antonis Geralis <capoiosct@gmail.com>\n"
"Language-Team: Greek <kde-i18n-doc@kde.org>\n"
@ -1583,16 +1583,23 @@ msgstr "Χανς"
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
#| msgid "The Grey Woods"
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Το Γκρίζο Δάσος"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Θάνατος του Χάρπερ"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
#, fuzzy
#| msgid ""
#| "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras "
@ -1609,14 +1616,14 @@ msgstr ""
"ελώδεις όχθες του Μεγάλου Ποταμού έφτασαν ως την πόλη του Κάρσιν."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1625,14 +1632,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1640,22 +1647,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Λινκ"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1664,12 +1671,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
#, fuzzy
#| msgid ""
#| "Well, good thing I found you first. Now hurry, you must make it past the "
@ -1689,7 +1696,7 @@ msgstr ""
"μου ο Χανς θα σε περιμένει εκεί. Αυτός θα σε οδηγήσει στον αρχηγό μας."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#, fuzzy
#| msgid ""
#| "Looks like these guards hold stationary posts, so if were careful enough "
@ -1703,7 +1710,7 @@ msgstr ""
"χαμπάρι."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
#, fuzzy
#| msgid ""
#| "Harper, you younger and faster folks need to be our eyes now. Scout ahead "
@ -1719,17 +1726,17 @@ msgstr ""
"έχουμε βάψει..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Μας είδαν! <i>Τρέξτε</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
#, fuzzy
#| msgid "Fall back, quickly! Maybe we can yet lose them!"
msgid "Quick, back into the shadows! Maybe we can still lose them!"
@ -1737,17 +1744,17 @@ msgstr "Γρήγορα, πίσω! Ίσως μπορούμε να ξεφύγου
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
#, fuzzy
#| msgid "Fly, and we may yet evade them in the Grey Woods."
msgid ""
@ -1755,7 +1762,7 @@ msgid ""
msgstr "Τρέχα, και ίσως ξεφύγουμε μόλις μπούμε στο δάσος."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1767,7 +1774,7 @@ msgstr ""
"Έλα αν θες, αλλά ο αρχηγός ενδιαφέρεται να μιλήσει μόνο στον Μπάλντρας."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
#, fuzzy
#| msgid ""
#| "I havent run this much in years. If you were to ask me to infiltrate a "
@ -1783,34 +1790,39 @@ msgstr ""
"είσαι τρελός."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Σε ακολουθώ."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2009-10-13 11:20-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
@ -1574,16 +1574,23 @@ msgstr "𐑣𐑭𐑯𐑕"
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
#| msgid "The Grey Woods"
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "𐑛𐑧𐑔 𐑝 𐑣𐑸𐑐𐑻"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
#, fuzzy
#| msgid ""
#| "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras "
@ -1599,14 +1606,14 @@ msgstr ""
"𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑩𐑯𐑕𐑰𐑯 𐑩𐑤𐑪𐑙 𐑞 𐑕𐑢𐑭𐑥𐑐𐑰 𐑚𐑨𐑙𐑒𐑕 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼 𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑝 ·𐑒𐑸𐑒𐑦𐑯."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1615,14 +1622,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1630,22 +1637,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "𐑤𐑦𐑙𐑒"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1654,12 +1661,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
#, fuzzy
#| msgid ""
#| "Well, good thing I found you first. Now hurry, you must make it past the "
@ -1679,7 +1686,7 @@ msgstr ""
"𐑦𐑓 𐑿 𐑒𐑨𐑯."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#, fuzzy
#| msgid ""
#| "Looks like these guards hold stationary posts, so if were careful enough "
@ -1692,7 +1699,7 @@ msgstr ""
"𐑑 𐑕𐑤𐑦𐑐 𐑬𐑼 𐑢𐑱 𐑩𐑮𐑬𐑯𐑛 𐑞𐑧𐑥 𐑩𐑯𐑯𐑴𐑑𐑦𐑕𐑑."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
#, fuzzy
#| msgid ""
#| "Harper, you younger and faster folks need to be our eyes now. Scout ahead "
@ -1707,18 +1714,18 @@ msgstr ""
"𐑑𐑮𐑳𐑚𐑩𐑤..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
#, fuzzy
msgid "Theyve seen us! <i>Run</i>!"
msgstr "𐑞𐑱'𐑝 𐑕𐑰𐑯 𐑳𐑕, 𐑮𐑳𐑯!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
#, fuzzy
#| msgid "Fall back, quickly! Maybe we can yet lose them!"
msgid "Quick, back into the shadows! Maybe we can still lose them!"
@ -1726,17 +1733,17 @@ msgstr "𐑓𐑷𐑤 𐑚𐑨𐑒, 𐑒𐑢𐑦𐑒𐑤𐑦! 𐑥𐑱𐑚𐑰
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
#, fuzzy
#| msgid "Fly, and we may yet evade them in the Grey Woods."
msgid ""
@ -1744,7 +1751,7 @@ msgid ""
msgstr "𐑓𐑤𐑲, 𐑯 𐑢𐑰 𐑥𐑱 𐑘𐑧𐑑 𐑦𐑝𐑱𐑛 𐑞𐑧𐑥 𐑦𐑯 𐑞 𐑜𐑮𐑱 𐑢𐑫𐑛𐑟."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1755,7 +1762,7 @@ msgid ""
msgstr "𐑿 𐑒𐑨𐑯 𐑒𐑳𐑥 𐑦𐑓 𐑿 𐑢𐑦𐑖, 𐑚𐑳𐑑 𐑞 𐑤𐑰𐑛𐑻 𐑦𐑟 𐑴𐑯𐑤𐑦 𐑦𐑯𐑑𐑼𐑩𐑕𐑑𐑩𐑛 𐑦𐑯 𐑕𐑐𐑰𐑒𐑦𐑙 𐑑 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
#, fuzzy
#| msgid ""
#| "I havent run this much in years. If you were to ask me to infiltrate a "
@ -1770,35 +1777,40 @@ msgstr ""
"𐑮𐑰𐑤𐑲𐑦𐑙 𐑪𐑯 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑞 𐑒𐑳𐑝𐑼 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕 𐑯 𐑥𐑲 𐑢𐑦𐑑𐑕, 𐑲 𐑢𐑫𐑛 𐑕𐑱 𐑿 𐑢𐑻 𐑒𐑮𐑱𐑟𐑦."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
#, fuzzy
msgid "Lead the way."
msgstr "𐑤𐑰𐑛 𐑞 𐑢𐑱..."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-04-28 14:29+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
@ -1704,16 +1704,25 @@ msgstr "Hans"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
#, fuzzy
#| msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Enter the Grey Woods"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Death of Harper"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr "In fog, units always see one hex further than they can move."
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1726,7 +1735,7 @@ msgstr ""
"Lord Maddock hinted was here."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
@ -1735,7 +1744,7 @@ msgstr ""
"be!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1748,7 +1757,7 @@ msgstr ""
"too."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
@ -1757,7 +1766,7 @@ msgstr ""
"to Lord Maddocks friend. But he didnt say anything about who that was."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1768,22 +1777,22 @@ msgstr ""
"for criminals, probably some thieves den. Or, maybe they be looking for us."
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr "Right on time."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr "How do we know we can trust him?"
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1796,12 +1805,12 @@ msgstr ""
"the streets and forests for us."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr "I be assuming theyll also try to stop us if they see us."
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1814,7 +1823,7 @@ msgstr ""
"if you can."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
@ -1823,7 +1832,7 @@ msgstr ""
"can get ourselves around them unnoticed."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
@ -1832,40 +1841,40 @@ msgstr ""
"find a way past them guards, but make sure ya dont get yourselves spotted..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr "Who goes there? Halt!"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Theyve seen us! <i>Run</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr "Quick, back into the shadows! Maybe we can still lose them!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr "Uncle, we did it! We beat one of them iron monsters!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr "A fine job lad, but more sure gots to be coming. Lets keep movin."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
@ -1874,7 +1883,7 @@ msgstr ""
"Baldras."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1885,17 +1894,17 @@ msgstr ""
"darkness and my wits."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr "It was fun, wasnt it?"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr "Perhaps a little."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
@ -1904,12 +1913,12 @@ msgstr ""
"deeper into the Grey Woods to lose them."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Lead the way."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
@ -1917,6 +1926,11 @@ msgstr ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2005-09-19 15:58+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1490,16 +1490,23 @@ msgstr "Hans'"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Morto de Harper "
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1508,14 +1515,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1524,14 +1531,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1539,22 +1546,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1563,12 +1570,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1577,53 +1584,53 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1635,7 +1642,7 @@ msgstr ""
"Se vi volas, vi povas veni, sed komandanto emas paroli nur kun Baldraso."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1643,35 +1650,40 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
#, fuzzy
msgid "Lead the way."
msgstr "Gardu la pordego."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-05-12 06:18+0200\n"
"Last-Translator: Toranks <toranksmervat@gmail.com>\n"
"Language-Team: Wesnoth\n"
@ -1743,18 +1743,27 @@ msgstr "Hans"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
#, fuzzy
#| msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Entre al bosque Gris"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Muerte de Harper"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
"En la niebla, las unidades siempre ven una casilla más allá de donde pueden "
"mover."
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1766,7 +1775,7 @@ msgstr ""
"pantanosas orillas del río Grande hasta la ciudad de Carcín."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
@ -1775,7 +1784,7 @@ msgstr ""
"algunas de esas agujas!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1788,7 +1797,7 @@ msgstr ""
"de que siempre te quieren cobrar un precio por su ayuda."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
@ -1798,7 +1807,7 @@ msgstr ""
"de quién era."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1810,22 +1819,22 @@ msgstr ""
"los que nos están buscando."
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Contacto"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr "Justo a tiempo."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr "¿Cómo sabemos que podemos confiar en él?"
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1839,12 +1848,12 @@ msgstr ""
"calles y los bosques en vuestra busca."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr "Supongo su intención será detenernos en cuanto nos vean."
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1857,7 +1866,7 @@ msgstr ""
"evitar a los soldados siempre que sea posible."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
@ -1866,7 +1875,7 @@ msgstr ""
"cautelosos, podríamos deslizarnos entre ellos sin que se den cuenta."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
@ -1876,47 +1885,47 @@ msgstr ""
"de que no os descubran..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr "¿Quién va? ¡Alto!"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "¡Nos han visto! ¡<i>Corred</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr "¡Volved a las sombras, rápido! ¡Tal vez aún podamos despistarles!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr "¡Tío, lo logramos! ¡Le ganamos a uno de esos monstruos de hierro!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
"Un buen trabajo, muchacho, pero seguro que vendrán más. Sigamos moviéndonos."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr "¡Por aquí, hacia el bosque! Los dejaremos atrás en el bosque Gris."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr "Puedes venir si lo deseas, pero nos interesa más hablar con Baldras."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1927,17 +1936,17 @@ msgstr ""
"más que el ocultamiento de la oscuridad y mi ingenio."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr "Ha sido divertido, ¿verdad?"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr "Puede que un poco."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
@ -1946,12 +1955,12 @@ msgstr ""
"adentrarnos más en el bosque Gris para perderlos."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Guiadnos."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
@ -1959,6 +1968,11 @@ msgstr ""
"¡Maldición, hemos sido demasiado lentos! Ahora que sale el sol, los guardias "
"no tendrán problemas para vernos..."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2021-06-23 15:42 UTC\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1449,16 +1449,21 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1467,14 +1472,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1483,14 +1488,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1498,22 +1503,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1522,12 +1527,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1536,60 +1541,60 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1597,34 +1602,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2012-01-07 19:16+0300\n"
"Last-Translator: Kaido Kikkas <kakk@kakupesa.net>\n"
"Language-Team: none\n"
@ -1581,16 +1581,23 @@ msgstr "Hans"
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
#| msgid "The Grey Woods"
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Hallmets"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Harperi surm"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
#, fuzzy
#| msgid ""
#| "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras "
@ -1607,14 +1614,14 @@ msgstr ""
"linnani."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1623,14 +1630,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1638,22 +1645,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1662,12 +1669,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
#, fuzzy
#| msgid ""
#| "Well, good thing I found you first. Now hurry, you must make it past the "
@ -1687,7 +1694,7 @@ msgstr ""
"sõdalaste eest kõrvale, kui vähegi saate."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#, fuzzy
#| msgid ""
#| "Looks like these guards hold stationary posts, so if were careful enough "
@ -1700,7 +1707,7 @@ msgstr ""
"ettevaatlikud, saame ehk neist märkamatult mööda hiilida."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
#, fuzzy
#| msgid ""
#| "Harper, you younger and faster folks need to be our eyes now. Scout ahead "
@ -1715,17 +1722,17 @@ msgstr ""
"kõik suures jamas..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Nad nägid meid, LIDUGE!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
#, fuzzy
#| msgid "Fall back, quickly! Maybe we can yet lose them!"
msgid "Quick, back into the shadows! Maybe we can still lose them!"
@ -1733,17 +1740,17 @@ msgstr "Tagasi, kähku! Võib-olla saame nad maha raputada!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
#, fuzzy
#| msgid "Fly, and we may yet evade them in the Grey Woods."
msgid ""
@ -1751,7 +1758,7 @@ msgid ""
msgstr "Kähku - me võime Hallmetsas veel nende eest pääseda."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1762,7 +1769,7 @@ msgid ""
msgstr "Sa võid tulla, kui tahad, aga juht soovib rääkida ainult Baldrasega."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
#, fuzzy
#| msgid ""
#| "I havent run this much in years. If you were to ask me to infiltrate a "
@ -1778,34 +1785,39 @@ msgstr ""
"käskijat segaseks pidanud."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Näita teed."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2005-04-25 21:43+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1449,16 +1449,21 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1467,14 +1472,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1483,14 +1488,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1498,22 +1503,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1522,12 +1527,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1536,53 +1541,53 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1595,7 +1600,7 @@ msgstr ""
"hitzegin nahi."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1603,34 +1608,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-06-25 09:19+0300\n"
"Last-Translator: Jaakko Saarikko <jaakko.saarikko@protonmail.com>\n"
"Language-Team: Finnish <http://wiki.wesnoth.org/FinnishTranslation>\n"
@ -1737,18 +1737,27 @@ msgstr "Hans"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
#, fuzzy
#| msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Saavu Harmaametsään"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Harperin kuolema"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
"Sumussa yksiköt näkevät aina yhden heksan kauemmaksi, kuin pystyvät "
"liikkumaan."
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1762,7 +1771,7 @@ msgstr ""
"olevan täällä."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
@ -1771,7 +1780,7 @@ msgstr ""
"tornit ovat!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1784,7 +1793,7 @@ msgstr ""
"jonkinlaisen korvauksen avustaan myös."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
@ -1794,7 +1803,7 @@ msgstr ""
"kuka se oli."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1805,22 +1814,22 @@ msgstr ""
"rikollisia, luultavasti joitain varkaiden luolaa. Tai ehkä he etsivät meitä."
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr "Juuri ajallaan."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr "Kuinka tiedämme että voimme luottaa häneen?"
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1833,13 +1842,13 @@ msgstr ""
"valvomaan kaupunkia. He partioivat kaduilla ja metsissä meidän takiamme."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
"Oletan, että he myös yrittävät pysäyttää meidät, jos he näkevät meidät."
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1852,7 +1861,7 @@ msgstr ""
"siellä. Yrittäkää vältellä sotilaita, jos pystytte."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
@ -1862,7 +1871,7 @@ msgstr ""
"ohitseen."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
@ -1872,46 +1881,46 @@ msgstr ""
"nähdä..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr "Seis! Kuka siellä kulkee?!"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "He ovat nähneet meidät! <i>Juoskaa!</i>"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr "Äkkiä, takaisin varjoihin! Ehkä voimme vielä eksyttää heidät!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr "Eno, me teimme sen! Voitimme yhden niistä rautahirviöistä!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr "Hienoa työtä poika, mutta lisää tulee varmasti. Pysytään liikkeessä."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr "Tänne päin, sisään metsään! Voimme eksyttää heidät Harmaametsässä."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr "Voit tulla, jos haluat, mutta haluamme puhua vain Baldrasille."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1922,17 +1931,17 @@ msgstr ""
"vaistoihini."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr "Se oli hauskaa, eikö vain?"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr "Ehkä hivenen."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
@ -1941,12 +1950,12 @@ msgstr ""
"täytyy suunnata syvemmälle Harmaametsään karistaaksemme heidät."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Näytä tietä."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
@ -1954,6 +1963,11 @@ msgstr ""
"Kirottua, emme ehtineet! Aurinko nousee jo, ja nyt vartijoiden on helppo "
"havaita meidät..."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Liberty-1.12\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2022-09-03 19:23-0500\n"
"Last-Translator: Syll <syll-dev@laposte.net>\n"
"Language-Team: French <wesnothfr@lists.tuxfamily.org>\n"
@ -1568,11 +1568,18 @@ msgstr "Hans"
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
#| msgid "The Grey Woods"
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Les Bois Gris"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Mort de Harper"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
#, fuzzy
#| msgid ""
#| "Remember that in fog, units always see one hex further than they can move."
@ -1582,7 +1589,7 @@ msgstr ""
"de la portée de leur mouvement."
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
#, fuzzy
#| msgid ""
#| "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras "
@ -1599,14 +1606,14 @@ msgstr ""
"des rives marécageuses du Grand Fleuve pour atteindre la ville de Carcyn."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1615,14 +1622,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1630,22 +1637,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1654,12 +1661,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
#, fuzzy
#| msgid ""
#| "Well, good thing I found you first. Now hurry, you must make it past the "
@ -1680,7 +1687,7 @@ msgstr ""
"possible."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#, fuzzy
#| msgid ""
#| "Looks like these guards hold stationary posts, so if were careful enough "
@ -1695,7 +1702,7 @@ msgstr ""
# Si je comprends bien le scénario et la VO, les unités ne sont détectées que si elles sont dans une zone visible à l'ennemi au début de son tour.
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
#, fuzzy
#| msgid ""
#| "Harper, you younger and faster folks need to be our eyes now. Scout ahead "
@ -1711,17 +1718,17 @@ msgstr ""
"aurons de gros ennuis..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Ils nous ont vus, <i>courez</i> !"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
#, fuzzy
#| msgid "Fall back, quickly! Maybe we can yet lose them!"
msgid "Quick, back into the shadows! Maybe we can still lose them!"
@ -1729,17 +1736,17 @@ msgstr "Reculez, vite ! Nous pouvons peut-être encore les semer !"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
#, fuzzy
#| msgid "Fly, and we may yet evade them in the Grey Woods."
msgid ""
@ -1747,7 +1754,7 @@ msgid ""
msgstr "Venez vite, nous leur échapperons dans les Bois Gris."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1760,7 +1767,7 @@ msgstr ""
"Baldras."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
#, fuzzy
#| msgid ""
#| "I havent run this much in years. If you were to ask me to infiltrate a "
@ -1776,34 +1783,39 @@ msgstr ""
"ruse et le couvert de l'obscurité, je vous aurais traité de fou."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Montrez-nous le chemin."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ga\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2012-02-29 12:44-0800\n"
"Last-Translator: Carson Callis aka Mountian_King <tree_rings@rocketmail."
"com>\n"
@ -1482,16 +1482,23 @@ msgstr "Hans"
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
#| msgid "The Grey Woods"
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "An Coill Liath"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Bás Harper"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1500,14 +1507,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1516,14 +1523,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1531,22 +1538,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1555,12 +1562,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1569,60 +1576,60 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Chonaic siad sinn! <i>Rithigí</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1630,34 +1637,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Téigh ar tosach buíon."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth 1.10\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -1456,16 +1456,21 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1474,14 +1479,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1490,14 +1495,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1505,22 +1510,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1529,12 +1534,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1543,60 +1548,60 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1604,34 +1609,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2018-04-09 12:14+0100\n"
"Last-Translator: Adrian Chaves <adrian@chaves.io>\n"
"Language-Team: Galician <kde-i18n-doc@kde.org>\n"
@ -1601,11 +1601,19 @@ msgstr "Xoán"
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
#| msgid "The Grey Woods"
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Os Bosques Grises"
# http://www.behindthename.com/name/harper
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Morte de Arpeiro."
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
#, fuzzy
#| msgid ""
#| "Remember that in fog, units always see one hex further than they can move."
@ -1615,7 +1623,7 @@ msgstr ""
"aos que se poden mover."
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
#, fuzzy
#| msgid ""
#| "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras "
@ -1632,14 +1640,14 @@ msgstr ""
"Gran Río cara a cidade de Corsin."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1648,14 +1656,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1664,22 +1672,22 @@ msgstr ""
# Un nome caralludo :)
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Ligazón"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1688,12 +1696,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
#, fuzzy
#| msgid ""
#| "Well, good thing I found you first. Now hurry, you must make it past the "
@ -1714,7 +1722,7 @@ msgstr ""
"posíbel."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#, fuzzy
#| msgid ""
#| "Looks like these guards hold stationary posts, so if were careful enough "
@ -1727,7 +1735,7 @@ msgstr ""
"deberiamos poder rodealos sen que se decaten."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
#, fuzzy
#| msgid ""
#| "Harper, you younger and faster folks need to be our eyes now. Scout ahead "
@ -1742,17 +1750,17 @@ msgstr ""
"ou teremos problemas…"
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Víronnos, <b>a correr</b>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
#, fuzzy
#| msgid "Fall back, quickly! Maybe we can yet lose them!"
msgid "Quick, back into the shadows! Maybe we can still lose them!"
@ -1760,17 +1768,17 @@ msgstr "Atrás, rápido! Pode que aínda os poidamos perder."
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
#, fuzzy
#| msgid "Fly, and we may yet evade them in the Grey Woods."
msgid ""
@ -1778,7 +1786,7 @@ msgid ""
msgstr "Correde, e pode que aínda poidamos perdelos nos Bosques Grises."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1790,7 +1798,7 @@ msgstr ""
"Podes vir se queres, pero o líder só está interesado en falar con Baldrás."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
#, fuzzy
#| msgid ""
#| "I havent run this much in years. If you were to ask me to infiltrate a "
@ -1806,34 +1814,39 @@ msgstr ""
"astucia, mandaríavos a tomar por saco e tacharíavos de «tolos» para arriba."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Despois de ti."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2019-08-27 19:40 UTC\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1448,16 +1448,21 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1466,14 +1471,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1482,14 +1487,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1497,22 +1502,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1521,12 +1526,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1535,60 +1540,60 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1596,34 +1601,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2005-07-25 13:37+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1450,16 +1450,21 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1468,14 +1473,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1484,14 +1489,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1499,22 +1504,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1523,12 +1528,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1537,53 +1542,53 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1594,7 +1599,7 @@ msgid ""
msgstr "אתה יכול לבוא אם אתה רוצה, אבל המנהיג מעוניין לדבר רק עם בלדרס."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1602,34 +1607,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2012-08-27 10:36+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1464,16 +1464,23 @@ msgstr "Hans"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Harperova smrt"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1482,14 +1489,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1498,14 +1505,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1513,22 +1520,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1537,12 +1544,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1551,60 +1558,60 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1612,34 +1619,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: hu-l_1.4_1.5\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2018-11-13 22:43+0100\n"
"Last-Translator: Krutki Tamás <krtamas-wesnoth@0x64.org>\n"
"Language-Team: Hungarian <>\n"
@ -1601,11 +1601,18 @@ msgstr "Hans"
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
#| msgid "The Grey Woods"
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "A Szürke-erdő"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Harper elesik"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
#, fuzzy
#| msgid ""
#| "Remember that in fog, units always see one hex further than they can move."
@ -1615,7 +1622,7 @@ msgstr ""
"amennyit lépni tudnak."
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
#, fuzzy
#| msgid ""
#| "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras "
@ -1632,14 +1639,14 @@ msgstr ""
"Carcyn városa felé."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1648,14 +1655,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1663,22 +1670,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1687,12 +1694,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
#, fuzzy
#| msgid ""
#| "Well, good thing I found you first. Now hurry, you must make it past the "
@ -1712,7 +1719,7 @@ msgstr ""
"a vezetőnkhöz. Ha lehet, próbáljátok meg elkerülni a katonákat."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#, fuzzy
#| msgid ""
#| "Looks like these guards hold stationary posts, so if were careful enough "
@ -1725,7 +1732,7 @@ msgstr ""
"átosonhatunk köztük feltűnés nélkül. "
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
#, fuzzy
#| msgid ""
#| "Harper, you younger and faster folks need to be our eyes now. Scout ahead "
@ -1741,17 +1748,17 @@ msgstr ""
"meglássanak benneteket, különben mind nagy galibába kerülünk..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Megláttak minket! <i>Futás</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
#, fuzzy
#| msgid "Fall back, quickly! Maybe we can yet lose them!"
msgid "Quick, back into the shadows! Maybe we can still lose them!"
@ -1759,17 +1766,17 @@ msgstr "Vissza, gyorsan! Talán még lerázhatjuk őket!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
#, fuzzy
#| msgid "Fly, and we may yet evade them in the Grey Woods."
msgid ""
@ -1777,7 +1784,7 @@ msgid ""
msgstr "Siessen, és talán lerázhatjuk őket a Szürke-erdőben."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1788,7 +1795,7 @@ msgid ""
msgstr "Jöhet, ha úgy kívánja, de a vezér csak Baldras-szal óhajt beszélni."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
#, fuzzy
#| msgid ""
#| "I havent run this much in years. If you were to ask me to infiltrate a "
@ -1804,34 +1811,39 @@ msgstr ""
"volna, hogy bolond vagy."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Mutasd az utat!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2012-01-27 22:37+0700\n"
"Last-Translator: Yuris <yuris_wicaksana@yahoo.com>\n"
"Language-Team: none\n"
@ -1589,16 +1589,23 @@ msgstr "Hans"
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
#| msgid "The Grey Woods"
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Hutan Abu-Abu"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Kematian Harper"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
#, fuzzy
#| msgid ""
#| "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras "
@ -1615,14 +1622,14 @@ msgstr ""
"berawa ke arah kota Carcyn."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1631,14 +1638,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1646,22 +1653,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Penghubung "
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1670,12 +1677,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
#, fuzzy
#| msgid ""
#| "Well, good thing I found you first. Now hurry, you must make it past the "
@ -1696,7 +1703,7 @@ msgstr ""
"menghindari prajurit jika anda bisa."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#, fuzzy
#| msgid ""
#| "Looks like these guards hold stationary posts, so if were careful enough "
@ -1710,7 +1717,7 @@ msgstr ""
"tanpa ketahuan."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
#, fuzzy
#| msgid ""
#| "Harper, you younger and faster folks need to be our eyes now. Scout ahead "
@ -1726,17 +1733,17 @@ msgstr ""
"dapat melihat mu atau kita semua dalam kesulitan besar..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Mereka melihat kita! <i>Lari</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
#, fuzzy
#| msgid "Fall back, quickly! Maybe we can yet lose them!"
msgid "Quick, back into the shadows! Maybe we can still lose them!"
@ -1744,17 +1751,17 @@ msgstr "Mundur, cepat! Mungkin kita belum bisa menghilangkan mereka!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
#, fuzzy
#| msgid "Fly, and we may yet evade them in the Grey Woods."
msgid ""
@ -1763,7 +1770,7 @@ msgstr ""
"Pergilah, dan kami masih dapat mengelakkan mereka di dalam Hutan Abu-Abu."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1776,7 +1783,7 @@ msgstr ""
"dengan Baldras."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
#, fuzzy
#| msgid ""
#| "I havent run this much in years. If you were to ask me to infiltrate a "
@ -1793,34 +1800,39 @@ msgstr ""
"kau gila."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Tunjukkan jalannya."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2009-04-26 12:51-0000\n"
"Last-Translator: Gabríel A. Pétursson <gabrielp@simnet.is>\n"
"Language-Team: none\n"
@ -1463,16 +1463,23 @@ msgstr "Hans"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Helicrom"
msgid "Death of Hans"
msgstr "Helicrom"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1481,14 +1488,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1497,14 +1504,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1512,22 +1519,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1536,12 +1543,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1550,60 +1557,60 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1611,34 +1618,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2023-04-23 14:47+0200\n"
"Last-Translator: Antonio 'Antro' Rosella <arosella@yahoo.com>\n"
"Language-Team: none\n"
@ -1751,18 +1751,27 @@ msgstr "Hans"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
#, fuzzy
#| msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Entra nei Boschi Grigi"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Morte di Harper"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
"Attraverso la nebbia, le unità riescono a vedere soltanto un esagono più "
"lontano di quanto possano muovere."
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1776,7 +1785,7 @@ msgstr ""
"aveva suggerito fosse qui."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
@ -1785,7 +1794,7 @@ msgstr ""
"grandiose alcune di quelle guglie!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1798,7 +1807,7 @@ msgstr ""
"loro aiuto chiedono sempre un prezzo da pagare."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
@ -1808,7 +1817,7 @@ msgstr ""
"detto nulla su chi fosse."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1820,22 +1829,22 @@ msgstr ""
"Oppure, forse sono loro che stanno cercando noi."
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr "Giusto in tempo."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr "Come facciamo a sapere che possiamo fidarci di lui?"
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1848,12 +1857,12 @@ msgstr ""
"la città. Pattugliano tutte le strade e le foreste in cerca di noialtri."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr "Ne deduco che fermeranno anche noi se dovessero vederci."
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1867,7 +1876,7 @@ msgstr ""
"potete."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
@ -1877,7 +1886,7 @@ msgstr ""
"senza farci notare."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
@ -1887,42 +1896,42 @@ msgstr ""
"possiamo oltrepassare le sentinelle, ma non fatevi scoprire altrimenti..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr "Chi va là? Fermi!"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Ci hanno visti! <i>Di corsa</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr "Svelto, torna nelle ombre! Forse riusciamo ancora ad evitarli!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
"Zio, ce labbiamo fatta! Abbiamo sconfitto uno di quei mostri di ferro!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
"Bel lavoro ragazzo, ma ne arriveranno sicuramente degli altri. Sarà meglio "
"continuare a muoversi."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr "Da questa parte, nella foresta! Dovremmo seminarli nei Boschi Grigi."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
@ -1931,7 +1940,7 @@ msgstr ""
"Baldras."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1942,17 +1951,17 @@ msgstr ""
"solo sul favore della notte e sul mio ingegno."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr "È stato divertente, non è vero?"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr "Un pochino, forse."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
@ -1962,12 +1971,12 @@ msgstr ""
"tracce."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Facci strada."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
@ -1975,6 +1984,11 @@ msgstr ""
"Maledizione, siamo stati troppo lenti! Con il sorgere del sole, le "
"sentinelle non avranno alcun problema ad individuarci..."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2021-06-26 08:32+0000\n"
"Last-Translator: RatArmy, 2022\n"
"Language-Team: Japanese (https://www.transifex.com/wesnoth-jp/teams/60513/"
@ -1701,18 +1701,27 @@ msgstr "Hans"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
#, fuzzy
#| msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "灰色森に入る"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Harper の死"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
"霧の中では、ユニットが移動できる範囲の 1 ヘクス先までが視界に入ります。気をつ"
"けましょう。"
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1725,14 +1734,14 @@ msgstr ""
"す。"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr "おお、あそこに見えるのが Carcyn か?あの尖塔なんて見事だなあ!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1745,7 +1754,7 @@ msgstr ""
"る。"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
@ -1755,7 +1764,7 @@ msgstr ""
"な。"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1766,22 +1775,22 @@ msgstr ""
"したら、向こうがこちらを探しているかもしれんな。"
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr "噂をすれば影、というやつだな。"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr "彼は信用できるのだろうか?"
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1794,14 +1803,14 @@ msgstr ""
"うとしている。"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
"そいつらがワシらを発見したら、お前たちの場合と似たような対応になるということ"
"か。"
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1813,7 +1822,7 @@ msgstr ""
"敵兵は避けろ。"
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
@ -1822,7 +1831,7 @@ msgstr ""
"らずに通り抜けられるはずだ。"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
@ -1831,46 +1840,46 @@ msgstr ""
"けてくれ。お前も絶対に見つかってはならんぞ。絶対にだ……"
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr "誰だ?止まれ!"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "見つかった!<i>逃げろ</i>"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr "視界の外まで逃げろ!早く!まだなんとか撒けるかもしれん!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr "こっちだ。森に入れ!灰色森に入れば、逃げきれる。"
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr "お前が来るのは構わないが、俺たちは Baldras と話したいと思っている。"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1880,17 +1889,17 @@ msgstr ""
"りに突破することになるとは。本当に無法者になったような気分だ。"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr "おもしろかったよな?"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr "そうでもないな。"
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
@ -1899,12 +1908,12 @@ msgstr ""
"まった方が良い。"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "案内してくれ。"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
@ -1912,6 +1921,11 @@ msgstr ""
"畜生!時間をかけすぎた!もう太陽が登っている。衛兵はすぐにワシらに気づいてし"
"まうだろう……"
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2011-11-22 15:51+0900\n"
"Last-Translator: mistzone <drier22@gmail.com>\n"
"Language-Team: none\n"
@ -1584,16 +1584,23 @@ msgstr "한스"
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
#| msgid "The Grey Woods"
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "회색 숲"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "하퍼의 사망"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
#, fuzzy
#| msgid ""
#| "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras "
@ -1609,14 +1616,14 @@ msgstr ""
"부하들은 습지로 된 한강의 둑을 따라 숨어서 이동하여 Carcyn 시로 향했다."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1625,14 +1632,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1640,22 +1647,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "링크"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1664,12 +1671,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
#, fuzzy
#| msgid ""
#| "Well, good thing I found you first. Now hurry, you must make it past the "
@ -1689,7 +1696,7 @@ msgstr ""
"들을 피해 오도록 하시오."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#, fuzzy
#| msgid ""
#| "Looks like these guards hold stationary posts, so if were careful enough "
@ -1702,7 +1709,7 @@ msgstr ""
"키지 않고 지나갈 수 있겠어요."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
#, fuzzy
#| msgid ""
#| "Harper, you younger and faster folks need to be our eyes now. Scout ahead "
@ -1717,17 +1724,17 @@ msgstr ""
"서 우릴 큰 곤란에 몰아넣는 일은 없도록 해라."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "놈들이 우릴 봤어요! <i>달려요</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
#, fuzzy
#| msgid "Fall back, quickly! Maybe we can yet lose them!"
msgid "Quick, back into the shadows! Maybe we can still lose them!"
@ -1735,17 +1742,17 @@ msgstr "물러나라, 어서! 아직은 놈들을 따돌릴 수 있어!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
#, fuzzy
#| msgid "Fly, and we may yet evade them in the Grey Woods."
msgid ""
@ -1753,7 +1760,7 @@ msgid ""
msgstr "전력으로 뛰시오, 회색 숲이라면 놈들을 따돌릴 수 있을 거요."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1766,7 +1773,7 @@ msgstr ""
"하는 것이오."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
#, fuzzy
#| msgid ""
#| "I havent run this much in years. If you were to ask me to infiltrate a "
@ -1781,34 +1788,39 @@ msgstr ""
"쳐진 도시를 야음과 내 기지만 가지고 침투하라고 했으면 미친 놈이라고 했을게야."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "안내하시오."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2013-06-20 19:37-0000\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: Latin <http://wiki.wesnoth.org/LatinTranslation>\n"
@ -1592,16 +1592,23 @@ msgstr "Hans"
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
#| msgid "The Grey Woods"
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Silvae Lividae"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Mors Harperi"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
#, fuzzy
#| msgid ""
#| "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras "
@ -1617,14 +1624,14 @@ msgstr ""
"limosas Fluminis Magni ad Carsinem invisi vadebant."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1633,14 +1640,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1648,22 +1655,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Linco"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1672,12 +1679,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
#, fuzzy
#| msgid ""
#| "Well, good thing I found you first. Now hurry, you must make it past the "
@ -1697,7 +1704,7 @@ msgstr ""
"exspectat atque te ad dominum nostrum ducet. Cave milites vites, si potis."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#, fuzzy
#| msgid ""
#| "Looks like these guards hold stationary posts, so if were careful enough "
@ -1710,7 +1717,7 @@ msgstr ""
"illos praeterire possumus."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
#, fuzzy
#| msgid ""
#| "Harper, you younger and faster folks need to be our eyes now. Scout ahead "
@ -1725,17 +1732,17 @@ msgstr ""
"possunt manere ne nos ruamus..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Nos viderunt! <i>Currite</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
#, fuzzy
#| msgid "Fall back, quickly! Maybe we can yet lose them!"
msgid "Quick, back into the shadows! Maybe we can still lose them!"
@ -1743,17 +1750,17 @@ msgstr "Se recipite, agite! Forsitan etiam eos evitemus!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
#, fuzzy
#| msgid "Fly, and we may yet evade them in the Grey Woods."
msgid ""
@ -1761,7 +1768,7 @@ msgid ""
msgstr "Fugite, fortasse nos eos in Silva Livida fallemus."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1772,7 +1779,7 @@ msgid ""
msgstr "Veni si vis, sed dux tantum cum Baldrade loqui vult."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
#, fuzzy
#| msgid ""
#| "I havent run this much in years. If you were to ask me to infiltrate a "
@ -1787,34 +1794,39 @@ msgstr ""
"nihilo quam tenebris et astu correpam, te vesanum putam."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Duce nos."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.11\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2019-01-21 23:51+0000\n"
"Last-Translator: Andrius Štikonas <andrius@stikonas.eu>\n"
"Language-Team: Lithuanian <wesnoth-lt@googlegroups.com>\n"
@ -1544,16 +1544,23 @@ msgstr "Hansas"
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
#| msgid "The Grey Woods"
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Pilkoji giria"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
#| msgid "Death of Harper"
msgid "Death of Hans"
msgstr "Harperio mirtis"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1562,14 +1569,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1578,14 +1585,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1593,22 +1600,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr "Linkas"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1617,12 +1624,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1631,7 +1638,7 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#, fuzzy
#| msgid ""
#| "Looks like these guards hold stationary posts, so if were careful enough "
@ -1644,24 +1651,24 @@ msgstr ""
"turėtume praslysti tarp jų nepastebėti."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Jie mus pamatė! <i>Bėgam</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
#, fuzzy
#| msgid "Fall back, quickly! Maybe we can yet lose them!"
msgid "Quick, back into the shadows! Maybe we can still lose them!"
@ -1669,23 +1676,23 @@ msgstr "Atsitraukiame, greitai! Galbūt dar galime atsiplėšti nuo jų!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1696,7 +1703,7 @@ msgid ""
msgstr "Gali ateiti, jei nori, bet vadas nori kalbėti tik su Baldrasu."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
#, fuzzy
#| msgid ""
#| "I havent run this much in years. If you were to ask me to infiltrate a "
@ -1712,34 +1719,39 @@ msgstr ""
"pasakyčiau, kad kuoktelėjai."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr "Rodyk kelią."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2008-05-11 16:12+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1450,16 +1450,21 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1468,14 +1473,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1484,14 +1489,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1499,22 +1504,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1523,12 +1528,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1537,60 +1542,60 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1598,34 +1603,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2008-06-03 05:13+0100\n"
"Last-Translator: Dimitar Ilccov <mythological@t-home.mk>\n"
"Language-Team: mk\n"
@ -1455,16 +1455,21 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1473,14 +1478,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1489,14 +1494,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1504,22 +1509,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1528,12 +1533,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1542,60 +1547,60 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1603,34 +1608,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.9+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2009-02-01 18:02+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1448,16 +1448,21 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1466,14 +1471,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1482,14 +1487,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1497,22 +1502,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1521,12 +1526,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1535,60 +1540,60 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1596,34 +1601,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2021-06-23 15:42 UTC\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1449,16 +1449,21 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1467,14 +1472,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1483,14 +1488,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1498,22 +1503,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1522,12 +1527,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1536,60 +1541,60 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1597,34 +1602,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2005-04-25 21:43+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1450,16 +1450,21 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"his men traveled unseen along the swampy banks of the Great River to the "
@ -1468,14 +1473,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1484,14 +1489,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1499,22 +1504,22 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1523,12 +1528,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
@ -1537,53 +1542,53 @@ msgid ""
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
@ -1596,7 +1601,7 @@ msgstr ""
"Baldras."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
@ -1604,34 +1609,39 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2023-04-23 03:24 UTC\n"
"POT-Creation-Date: 2023-07-16 03:12 UTC\n"
"PO-Revision-Date: 2021-10-29 14:26+0200\n"
"Last-Translator: Merijn de Vet <tybonzer@live.nl>\n"
"Language-Team: Dutch; Flemish <tybonzer@live.nl>\n"
@ -1565,11 +1565,17 @@ msgstr "Hans"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
#, fuzzy
msgid "Enter the Grey Woods"
msgid "Enter the Grey Woods with Hans"
msgstr "Het Grijze Woud"
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
#, fuzzy
msgid "Death of Hans"
msgstr "Dood van Harper"
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:164
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
#, fuzzy
msgid "In fog, units always see one hex further than they can move."
msgstr ""
@ -1577,7 +1583,7 @@ msgstr ""
"naartoe kunnen lopen in de mist."
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:345
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
#, fuzzy
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
@ -1590,14 +1596,14 @@ msgstr ""
"Grote Rivier, naar de stad Carcyn."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:393
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:398
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
@ -1606,14 +1612,14 @@ msgid ""
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:403
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:408
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
@ -1621,23 +1627,23 @@ msgid ""
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:424
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
#, fuzzy
msgid "Link"
msgstr "Link"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:429
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:434
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:439
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now, boy. As it "
"is, you two are still in imminent danger. Just a week ago, the Crown sent a "
@ -1646,12 +1652,12 @@ msgid ""
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:444
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:449
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
#, fuzzy
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
@ -1666,7 +1672,7 @@ msgstr ""
"vermijden."
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:487
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#, fuzzy
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
@ -1676,7 +1682,7 @@ msgstr ""
"voorzichtig zijn kunnen we onopgemerkt langs glippen."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
#, fuzzy
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
@ -1687,43 +1693,43 @@ msgstr ""
"niet opmerken anders zijn we er allemaal geweest..."
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:562
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#, fuzzy
msgid "Who goes there? Halt!"
msgstr "Wie is dat?"
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
#, fuzzy
msgid "Theyve seen us! <i>Run</i>!"
msgstr "Ze hebben ons gezien! <i>Rennen</i>!"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:583
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
#, fuzzy
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr "Snel, terugvallen! Misschien kunnen we ze nog ontlopen!"
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:601
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lad, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:624
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
#, fuzzy
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr "Als we snel zijn kunnen we ze nog ontlopen in het Grijze Woud."
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:649
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
@ -1732,7 +1738,7 @@ msgstr ""
"Als je wilt mag je komen, maar onze leider wil alleen met Baldras spreken."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:669
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
#, fuzzy
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
@ -1744,35 +1750,40 @@ msgstr ""
"bescherming, zou ik je voor gek verklaren."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:674
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:679
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:684
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:689
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
#, fuzzy
msgid "Lead the way."
msgstr "Toon ons de weg."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:713
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
#, fuzzy

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