Utilized 2x xBRZ scaling for portraitless units in game dialog
(cherry-picked from commit 601c67d970
)
This commit is contained in:
parent
078d7662b1
commit
ef4d9f570d
2 changed files with 2 additions and 1 deletions
|
@ -102,6 +102,7 @@
|
|||
* Fixed some MP passwords being saved incorrectly (issue #2745)
|
||||
* Fixed sometimes being unable to join MP games with non-required eras.
|
||||
* Fixed locations not being added to the palette when loading a map (#1023)
|
||||
* Utilized 2x xBRZ scaling for portraitless units in game dialog.
|
||||
|
||||
## Version 1.13.12
|
||||
### Security fixes
|
||||
|
|
|
@ -1015,7 +1015,7 @@ std::string unit::big_profile() const
|
|||
return profile_;
|
||||
}
|
||||
|
||||
return absolute_image();
|
||||
return absolute_image() + "~XBRZ(2)";
|
||||
}
|
||||
|
||||
std::string unit::small_profile() const
|
||||
|
|
Loading…
Add table
Reference in a new issue