updated changelog

This commit is contained in:
Pauli Manninen 2004-06-09 07:18:05 +00:00
parent a9d146b98a
commit ef18796540

View file

@ -1,9 +1,12 @@
CVS HEAD:
* added new help strings
* tip of the day
* load game
* gamma correction
* skip AI moves option
* show haloing effects option
* more halo effects
* decreased size of saved games
* improved and added new graphics: units, attacks animations, healing animations, attack icons, encampment, castle
* language fixes and polishing (english)
* scenario balancing for 'Heir to the Throne' campaign:
@ -32,7 +35,7 @@ CVS HEAD:
* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
* Yeti's race changed to monster
* Renamed 'Cavalry' to 'Cavalryman'
* Renamed 'Golbin Direwolver' to 'Direwolf Rider'
* Renamed 'Goblin Direwolver' to 'Direwolf Rider'
* unit balancing:
* Ancient Wose: increased cost
* Ancient Lich: reduced hitpoints, reduced ranged damage
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* Wose: increased cost
* translation updates:
* dutch
* french
* multiplayer improvements:
* balanced 'King of the Hill' map
* improved village naming
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* fixed a bug where alpha disappeared from multi-hex .png files on loading sub-tiles.
* fixed terrain not updating correctly when dynamicly changed via the WML [terrain] event (#9237)
* fixed the "random probability" in "terrain-graphics" rules not being random enough
* fixed builder code failing when asked for hexed outside the map (#9168)
* fixed crash in wesnothd
* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
* added support for different colour depths
@ -110,9 +115,9 @@ CVS HEAD:
* improved terrain transition code
* updated terrain-graphics.cfg file to use modules in sub-directory to reduce bloat in the main file
* terrain builder code optimizations
* added XCF source files and some tools for castle building, there can be found in tools/
* relocated weapon icons to their own hierarchy: images/attacks/
* relocated projectiles/missiles to their own hierarchy: images/projectiles/
* added XCF source files and some tools for castle building, these can be found in tools/
* moved weapon icons to their own hierarchy: images/attacks/
* moved projectiles/missiles to their own hierarchy: images/projectiles/
* increased the horizontal padding of button widgets when having a label that is wider than the minimum width
* conversed all scenarios to new AI syntax
* added a trigger to the test map, when activated Orc leader can recruit