updated changelog
This commit is contained in:
parent
a9d146b98a
commit
ef18796540
1 changed files with 9 additions and 4 deletions
13
changelog
13
changelog
|
@ -1,9 +1,12 @@
|
|||
CVS HEAD:
|
||||
* added new help strings
|
||||
* tip of the day
|
||||
* load game
|
||||
* gamma correction
|
||||
* skip AI moves option
|
||||
* show haloing effects option
|
||||
* more halo effects
|
||||
* decreased size of saved games
|
||||
* improved and added new graphics: units, attacks animations, healing animations, attack icons, encampment, castle
|
||||
* language fixes and polishing (english)
|
||||
* scenario balancing for 'Heir to the Throne' campaign:
|
||||
|
@ -32,7 +35,7 @@ CVS HEAD:
|
|||
* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
|
||||
* Yeti's race changed to monster
|
||||
* Renamed 'Cavalry' to 'Cavalryman'
|
||||
* Renamed 'Golbin Direwolver' to 'Direwolf Rider'
|
||||
* Renamed 'Goblin Direwolver' to 'Direwolf Rider'
|
||||
* unit balancing:
|
||||
* Ancient Wose: increased cost
|
||||
* Ancient Lich: reduced hitpoints, reduced ranged damage
|
||||
|
@ -68,6 +71,7 @@ CVS HEAD:
|
|||
* Wose: increased cost
|
||||
* translation updates:
|
||||
* dutch
|
||||
* french
|
||||
* multiplayer improvements:
|
||||
* balanced 'King of the Hill' map
|
||||
* improved village naming
|
||||
|
@ -103,6 +107,7 @@ CVS HEAD:
|
|||
* fixed a bug where alpha disappeared from multi-hex .png files on loading sub-tiles.
|
||||
* fixed terrain not updating correctly when dynamicly changed via the WML [terrain] event (#9237)
|
||||
* fixed the "random probability" in "terrain-graphics" rules not being random enough
|
||||
* fixed builder code failing when asked for hexed outside the map (#9168)
|
||||
* fixed crash in wesnothd
|
||||
* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
|
||||
* added support for different colour depths
|
||||
|
@ -110,9 +115,9 @@ CVS HEAD:
|
|||
* improved terrain transition code
|
||||
* updated terrain-graphics.cfg file to use modules in sub-directory to reduce bloat in the main file
|
||||
* terrain builder code optimizations
|
||||
* added XCF source files and some tools for castle building, there can be found in tools/
|
||||
* relocated weapon icons to their own hierarchy: images/attacks/
|
||||
* relocated projectiles/missiles to their own hierarchy: images/projectiles/
|
||||
* added XCF source files and some tools for castle building, these can be found in tools/
|
||||
* moved weapon icons to their own hierarchy: images/attacks/
|
||||
* moved projectiles/missiles to their own hierarchy: images/projectiles/
|
||||
* increased the horizontal padding of button widgets when having a label that is wider than the minimum width
|
||||
* conversed all scenarios to new AI syntax
|
||||
* added a trigger to the test map, when activated Orc leader can recruit
|
||||
|
|
Loading…
Add table
Reference in a new issue