Exclude command console and game ui dialogs from tests
They need to be more stable and complete before we test them.
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1 changed files with 6 additions and 0 deletions
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@ -39,6 +39,7 @@
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#include "gui/dialogs/campaign_difficulty.hpp"
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#include "gui/dialogs/campaign_selection.hpp"
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#include "gui/dialogs/chat_log.hpp"
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#include "gui/dialogs/command_console.hpp"
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#include "gui/dialogs/core_selection.hpp"
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#include "gui/dialogs/debug_clock.hpp"
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#include "gui/dialogs/depcheck_confirm_change.hpp"
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@ -63,6 +64,7 @@
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#include "gui/dialogs/game_load.hpp"
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#include "gui/dialogs/game_save.hpp"
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#include "gui/dialogs/game_stats.hpp"
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#include "gui/dialogs/game_ui.hpp"
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#include "gui/dialogs/game_version.hpp"
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#include "gui/dialogs/gamestate_inspector.hpp"
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#include "gui/dialogs/help_browser.hpp"
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@ -426,6 +428,7 @@ BOOST_AUTO_TEST_CASE(test_gui2)
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test<campaign_difficulty>();
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test<campaign_selection>();
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test<chat_log>();
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//test<command_console>();
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test<core_selection>();
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test<custom_tod>();
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test<depcheck_confirm_change>();
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@ -454,6 +457,7 @@ BOOST_AUTO_TEST_CASE(test_gui2)
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// test<game_stats>();
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// test<gamestate_inspector>();
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test<generator_settings>();
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//test<game_ui>();
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//test<help_browser>();
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test<hotkey_bind>();
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test<install_dependencies>();
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@ -546,6 +550,8 @@ BOOST_AUTO_TEST_CASE(test_gui2)
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"mp_change_control", // Basically useless without a game_board object, so disabling
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"game_stats", // segfault with LTO
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"gamestate_inspector", // segfault with LTO
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"command_console", // TODO: reenable once the dialog is stable
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"game_ui", // TODO: reenable once the dialog is stable
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};
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std::vector<std::string> missing;
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