remove set unneeded difficuly
we don't store difficulcy in carryover_sides_start anymore
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@ -420,7 +420,6 @@ void create_engine::prepare_for_campaign(const std::string& difficulty)
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DBG_MP << "preparing data for campaign by reloading game config\n";
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if (difficulty != "") {
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state_.carryover_sides_start["difficulty"] = difficulty;
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state_.classification().difficulty = difficulty;
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parameters_.difficulty_define = difficulty;
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}
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