remove set unneeded difficuly

we don't store difficulcy in carryover_sides_start anymore
This commit is contained in:
gfgtdf 2014-06-11 23:52:22 +02:00
parent 33504a7e90
commit ee7ab9bc69

View file

@ -420,7 +420,6 @@ void create_engine::prepare_for_campaign(const std::string& difficulty)
DBG_MP << "preparing data for campaign by reloading game config\n";
if (difficulty != "") {
state_.carryover_sides_start["difficulty"] = difficulty;
state_.classification().difficulty = difficulty;
parameters_.difficulty_define = difficulty;
}