Updated changelog (case fixing, bug numbering, missing fixes).

This commit is contained in:
Guillaume Melquiond 2005-02-05 11:14:09 +00:00
parent e59adf1c33
commit ee6d060739

View file

@ -1,8 +1,8 @@
CVS HEAD:
* fix to bug which caused unnecessary waits during unit movement; should make unit movement much smoother.
* user interface tweaks
* updated translations:
* catalan
* french
* german
* latin
* russian
@ -21,17 +21,23 @@ CVS HEAD:
* scenario revisions for 'The Eastern Invasion' campaign:
* Escape Tunnel
* scenario revisions for 'The Rise of Wesnoth' campaign:
* Reduced the AI's gold in 'A Harrowing Escape'
* Allowed the AI to initially recruit scouts in several scenarios
* Altered / fixed the recruitment pattern in several scenarios
* Tweaks to 'The Plan' & 'Epilouge' (both non-playable)
* reduced the AI's gold in 'A Harrowing Escape'
* allowed the AI to initially recruit scouts in several scenarios
* altered / fixed the recruitment pattern in several scenarios
* tweaks to 'The Plan' & 'Epilogue' (both non-playable)
* really removed ZoC from lv0 units this time
* fixed editor to work with zipios support enabled
* fixed zipios support to honor path to data given on command-line
* fixed zipios support crashes when running from CVS
* new cmd line option --fps to display frames/second refresh in game
* modified how damage is calculated (RATE)
* fixed bugs when replacing player with observer in mp
* fixed several pathfinding bugs
* fixed bug which caused unnecessary waits during unit movement;
should make unit movement much smoother
* fixed poison not being cured when the unit had too much HP (#11565)
* fixed bugs when replacing player with observer in mp (#11231)
* fixed several pathfinding bugs (#11769)
* fixed cave random map generation, especially Scepter of Fire (#11748)
* fixed dialogs shown at end of MP game (#11830)
* added several fortunes
* code cleanups and bug fixes