Updated changelog (case fixing, bug numbering, missing fixes).
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20
changelog
20
changelog
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@ -1,8 +1,8 @@
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CVS HEAD:
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* fix to bug which caused unnecessary waits during unit movement; should make unit movement much smoother.
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* user interface tweaks
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* updated translations:
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* catalan
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* french
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* german
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* latin
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* russian
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@ -21,17 +21,23 @@ CVS HEAD:
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* scenario revisions for 'The Eastern Invasion' campaign:
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* Escape Tunnel
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* scenario revisions for 'The Rise of Wesnoth' campaign:
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* Reduced the AI's gold in 'A Harrowing Escape'
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* Allowed the AI to initially recruit scouts in several scenarios
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* Altered / fixed the recruitment pattern in several scenarios
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* Tweaks to 'The Plan' & 'Epilouge' (both non-playable)
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* reduced the AI's gold in 'A Harrowing Escape'
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* allowed the AI to initially recruit scouts in several scenarios
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* altered / fixed the recruitment pattern in several scenarios
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* tweaks to 'The Plan' & 'Epilogue' (both non-playable)
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* really removed ZoC from lv0 units this time
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* fixed editor to work with zipios support enabled
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* fixed zipios support to honor path to data given on command-line
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* fixed zipios support crashes when running from CVS
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* new cmd line option --fps to display frames/second refresh in game
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* modified how damage is calculated (RATE)
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* fixed bugs when replacing player with observer in mp
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* fixed several pathfinding bugs
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* fixed bug which caused unnecessary waits during unit movement;
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should make unit movement much smoother
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* fixed poison not being cured when the unit had too much HP (#11565)
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* fixed bugs when replacing player with observer in mp (#11231)
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* fixed several pathfinding bugs (#11769)
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* fixed cave random map generation, especially Scepter of Fire (#11748)
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* fixed dialogs shown at end of MP game (#11830)
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* added several fortunes
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* code cleanups and bug fixes
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