[[Fix WML bug]]

01:27 < Jo-Con-El> Ce`dric: #: data/scenarios/tutorial/tutorial1.cfg:85
01:27 < Jo-Con-El> Ce`dric: Double blank.
This commit is contained in:
Cédric Duval 2004-09-10 23:34:56 +00:00
parent ff24fc4900
commit ee4971f43f

View file

@ -82,7 +82,7 @@ victory_when_enemies_defeated=no
#define RECRUIT_QUESTIONS
{QUESTION_OPTION (_"How do I recruit units?") (_"To recruit a unit, right click on the castle tile on which you wish to recruit the unit. Then select Recruit, or just hold your cursor over the tile and press 'Ctrl-R'. Next, select the type of unit that you want to recruit, and select 'Ok'. In order to recruit faster, you can use 'Ctrl-Shift-R' to re-recruit the last type of unit you recruited.")}
{QUESTION_OPTION (_"What's a leader?") (_"A leader is a unit that can recruit. This means that when the leader is on a keep, he can recruit units on the surrounding castle tiles. Leaders are usually powerful units that each side only controls one of. Also, your leader is usually the first unit that your side controls, and starts on a keep. You can select your leader quickly by pressing 'l'. If your leader dies, you lose the game. You can win most scenarios by defeating all enemy leaders.")}
{QUESTION_OPTION (_"How should I choose what kind of units to recruit?") (_"You have to carefully review their skills, which are displayed to the left of the unit selection box, and cost, which is displayed after the name of the unit. You will learn more about these statistics throughout the tutorial.")}
{QUESTION_OPTION (_"How should I choose what kind of units to recruit?") (_"You have to carefully review their skills, which are displayed to the left of the unit selection box, and cost, which is displayed after the name of the unit. You will learn more about these statistics throughout the tutorial.")}
{QUESTION_OPTION (_"What happens when I recruit a unit?") (_"When you recruit a unit, it appears at full health on a castle tile of your choice. It also receives two traits, which will be discussed later. It cannot move or attack until you end your turn.")}
#enddef
{RECRUIT_QUESTIONS}