Ran wmlindent on some things in the water_animation branch.

This commit is contained in:
Steven Panek 2010-03-07 10:12:35 +00:00
parent 07ce7c67f3
commit ee3d7b7305
8 changed files with 21 additions and 27 deletions

View file

@ -209,11 +209,11 @@
[terrain_graphics]
x={X}
y={Y}
[tile]
x=0
y=0
set_flag=mausoleum
[/tile]
[tile]
x=0
y=0
set_flag=mausoleum
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
@ -222,14 +222,14 @@ set_flag=mausoleum
, 1
* , *
, *"
[tile]
pos=1
has_flag=mausoleum
[/tile]
[image]
layer=0
center=92,138
name="../scenery/mausoleum01:140,../scenery/mausoleum02:140,../scenery/mausoleum03:140,../scenery/mausoleum04:140,../scenery/mausoleum05:140,../scenery/mausoleum06:140,../scenery/mausoleum07:140,../scenery/mausoleum08:140,../scenery/mausoleum09:140,../scenery/mausoleum10:140,../scenery/mausoleum11:140,../scenery/mausoleum12:140,../scenery/mausoleum13:140,../scenery/mausoleum14:140,../scenery/mausoleum15:140,../scenery/mausoleum16:140,../scenery/mausoleum17:140,../scenery/mausoleum18:140"
[/image]
[tile]
pos=1
has_flag=mausoleum
[/tile]
[image]
layer=0
center=92,138
name="../scenery/mausoleum01:140,../scenery/mausoleum02:140,../scenery/mausoleum03:140,../scenery/mausoleum04:140,../scenery/mausoleum05:140,../scenery/mausoleum06:140,../scenery/mausoleum07:140,../scenery/mausoleum08:140,../scenery/mausoleum09:140,../scenery/mausoleum10:140,../scenery/mausoleum11:140,../scenery/mausoleum12:140,../scenery/mausoleum13:140,../scenery/mausoleum14:140,../scenery/mausoleum15:140,../scenery/mausoleum16:140,../scenery/mausoleum17:140,../scenery/mausoleum18:140"
[/image]
[/terrain_graphics]
#enddef

View file

@ -47,7 +47,7 @@
# Scrolls to the given location, blinks the given image in and out a few
# times, and then leaves the image in place. Use this to pinpoint an
# important location to the player. If there's an existing [item] on the
# location, specify it as the BACKGROUND_VALUE or else it'll get lost
# location, specify it as the BACKGROUND_VALUE or else it'll get lost
# during the blinking.
[scroll_to]
x,y={X},{Y}

View file

@ -566,7 +566,7 @@
[/else]
[/if]
[/event]
#enddef
#enddef
#define SCATTER_UNITS NUMBER TYPES PADDING_RADIUS FILTER UNIT_WML
# Scatters the given kind of units randomly on a given area on the map.
#

View file

@ -3,7 +3,6 @@
#define IMAGE_SINGLE IMAGESTEM POSTFIX
{IMAGESTEM}{POSTFIX}#enddef
#define ANIMATION_01_INTERNAL IMAGESTEM POSTFIX DURATION
{IMAGESTEM}-A01{POSTFIX}:{DURATION} #enddef
#define ANIMATION_02_INTERNAL IMAGESTEM POSTFIX DURATION
@ -61,4 +60,3 @@
#define BUILD_IMAGE BUILDER IMAGESTEM POSTFIX
{{BUILDER} {IMAGESTEM} {POSTFIX}}#enddef

View file

@ -12,7 +12,7 @@
type="{TERRAIN}"
[image]
layer={LAYER}
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} ()}
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} ()}
[/image]
[/tile]
@ -148,4 +148,3 @@
{OVERLAY_PLFB ({TERRAINLIST}) 100 0 overlay IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code

View file

@ -22,7 +22,7 @@
[image]
layer={LAYER}
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0}
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0}
[/image]
[/tile]
[tile]
@ -56,7 +56,7 @@
[image]
layer={LAYER}
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0-@R1}
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0-@R1}
[/image]
[/tile]
[tile]
@ -96,7 +96,7 @@
[image]
layer={LAYER}
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0-@R1-@R2}
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0-@R1-@R2}
[/image]
[/tile]
[tile]
@ -143,7 +143,7 @@
[image]
layer={LAYER}
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0-@R1-@R2-@R3}
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0-@R1-@R2-@R3}
[/image]
[/tile]
[tile]
@ -254,4 +254,3 @@
#define DISABLE_BASE_TRANSITIONS TERRAINLIST
{DISABLE_BASE_TRANSITIONS_F {TERRAINLIST} transition}
#enddef

View file

@ -79,4 +79,3 @@
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
#enddef

View file

@ -1372,4 +1372,3 @@
#{DISABLE_CAVEWALL ({TERRAIN_PATTERN}) ({ADJACENT})}
#enddef