Moving chocobone to the default units

(because it's used by three mainline campaigns), part #1.
This commit is contained in:
Lari Nieminen 2006-11-19 12:54:01 +00:00
parent 1907efea54
commit edcefed650
7 changed files with 79 additions and 0 deletions

View file

@ -0,0 +1,79 @@
[unit]
id=Chocobone
name= _ "Chocobone"
race=undead
image="units/undead-skeletal/chocobone.png"
hitpoints=45
movement_type=undeadfoot
movement=9
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
cost=38
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
die_sound=wail-long.wav
{DEFENSE_ANIM "units/undead-skeletal/chocobone-defend.png" "units/undead-skeletal/chocobone.png" skeleton-hit.wav }
[attack]
name=spear
type=pierce
range=melee
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
damage=9
number=2
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="units/undead-skeletal/chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=150
image="units/undead-skeletal/chocobone-attack.png"
sound=spear.ogg
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-100
image="units/undead-skeletal/chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=150
image="units/undead-skeletal/chocobone-attack.png"
sound=spear-miss.ogg
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image="units/undead-skeletal/chocobone-moving.png"
[/frame]
[/movement_anim]
[death]
[frame]
begin=0
end=200
image="units/undead-skeletal/chocobone-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead-skeletal/chocobone-die-2.png"
[/frame]
[/death]
[/unit]

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