Lua upgrade: integer indices
As of version 5.3, Lua converts a number which as an integer value to add ".0" to the end. Updating mainline to avoid the issue.
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4 changed files with 23 additions and 23 deletions
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@ -27,8 +27,8 @@ function wml_actions.spread_bandit_villages(cfg)
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for i = 0, (count - 1) do
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village_i = helper.rand("1.."..#villages)
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wesnoth.set_variable("bandit_villages["..i.."].x", villages[village_i][1])
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wesnoth.set_variable("bandit_villages["..i.."].y", villages[village_i][2])
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wesnoth.set_variable(string.format("bandit_villages[%d].x", i), villages[village_i][1])
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wesnoth.set_variable(string.format("bandit_villages[%d].y", i), villages[village_i][2])
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table.remove(villages, village_i)
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end
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end
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@ -75,7 +75,7 @@ function wml_actions.bandit_village_capture(cfg)
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for i=1,#bandit_villages do
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if bandit_villages[i].x == x and bandit_villages[i].y == y then
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wesnoth.set_variable("bandit_villages["..(i - 1).."]")
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wesnoth.set_variable(string.format("bandit_villages[%d]", i - 1))
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local visited = wesnoth.get_variable("villages_visited")
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wesnoth.set_variable("villages_visited", visited + 1)
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@ -73,13 +73,13 @@ function wesnoth.wml_actions.persistent_carryover_store(cfg)
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--TODO: apply carryover multipler and carryover bonus.
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V["side_store.gold"] = side.gold
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for i = 1, V["side_store.unit.length"] do
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V["side_store.unit[" .. (i - 1) .. "].x"] = nil
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V["side_store.unit[" .. (i - 1) .. "].y"] = nil
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V["side_store.unit[" .. (i - 1) .. "].hitpoints"] = nil
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V["side_store.unit[" .. (i - 1) .. "].moves"] = nil
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V["side_store.unit[" .. (i - 1) .. "].side"] = nil
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V["side_store.unit[" .. (i - 1) .. "].goto_x"] = nil
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V["side_store.unit[" .. (i - 1) .. "].goto_y"] = nil
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V[string.format("side_store.unit[%d].x", i - 1)] = nil
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V[string.format("side_store.unit[%d].y", i - 1)] = nil
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V[string.format("side_store.unit[%d].hitpoints", i - 1)] = nil
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V[string.format("side_store.unit[%d].moves", i - 1)] = nil
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V[string.format("side_store.unit[%d].side", i - 1)] = nil
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V[string.format("side_store.unit[%d].goto_x", i - 1)] = nil
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V[string.format("side_store.unit[%d].goto_y", i - 1)] = nil
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end
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wml_actions.set_global_variable {
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namespace = cfg.scenario_id,
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@ -114,16 +114,16 @@ function wesnoth.wml_actions.persistent_carryover_unstore(cfg)
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end
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end
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for i = 1, V["side_store.unit.length"] do
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V["side_store.unit[" .. (i - 1) .. "].side"] = num
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local u = wesnoth.get_unit(V["side_store.unit[" .. (i - 1) .. "].id"])
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V[string.format("side_store.unit[%d].side", i - 1)] = num
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local u = wesnoth.get_unit(V[string.format("side_store.unit[%d].id", i - 1)])
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if u then
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V["side_store.unit[" .. (i - 1) .. "].x"] = u.x
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V["side_store.unit[" .. (i - 1) .. "].y"] = u.y
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V[string.format("side_store.unit[%d].x", i - 1)] = u.x
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V[string.format("side_store.unit[%d].y", i - 1)] = u.y
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u:extract()
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end
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wml_actions.unstore_unit {
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variable = "side_store.unit[" .. (i - 1) .. "]",
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variable = string.format("side_store.unit[%d]", i - 1),
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find_vacant = false,
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check_passability = false,
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advance = false,
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@ -103,7 +103,7 @@ function helper.modify_unit(filter, vars)
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kill = true
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})
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for i = 0, wesnoth.get_variable("LUA_modify_unit.length") - 1 do
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local u = "LUA_modify_unit[" .. i .. "]"
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local u = string.format("LUA_modify_unit[%d]", i)
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for k, v in pairs(vars) do
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wesnoth.set_variable(u .. '.' .. k, v)
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end
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@ -191,14 +191,14 @@ local function create_timed_spaws(interval, num_spawns, base_gold_amount, gold_i
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break
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end
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end
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wesnoth.set_variable("timed_spawn[" .. (spawn_number - 1) .. "]", {
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wesnoth.set_variable(string.format("timed_spawn[%d]", spawn_number - 1), {
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units = math.ceil(units),
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turn = turn,
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gold = helper.round(gold * configure_gold_factor),
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pool_num = random_spawn_numbers[spawn_number],
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})
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else
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wesnoth.set_variable("timed_spawn[" .. (spawn_number - 1) .. "]", {
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wesnoth.set_variable(string.format("timed_spawn[%d]", spawn_number - 1), {
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units = units_amount + 1,
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turn = turn,
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gold = gold,
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@ -248,8 +248,8 @@ local function final_spawn()
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return
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end
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local spawn_index = wesnoth.random(spawns_left) - 1
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local spawn = wesnoth.get_variable("fixed_spawn[" .. spawn_index .. "]")
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wesnoth.set_variable("fixed_spawn[" .. spawn_index .. "]")
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local spawn = wesnoth.get_variable(string.format("fixed_spawn[%d]", spawn_index))
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wesnoth.set_variable(string.format("fixed_spawn[%d]", spawn_index))
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local types = {}
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for tag in wesnoth.child_range(spawn, "type") do
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table.insert(types, tag.type)
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@ -392,7 +392,7 @@ on_event("prestart", function()
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if weather_to_dispense[index].turns_left <= 0 then
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table.remove(weather_to_dispense, index)
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end
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wesnoth.set_variable("weather_event[" .. event_num .. "]", {
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wesnoth.set_variable(string.format("weather_event[%d]", event_num), {
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turn = turn,
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weather_id = weather_id,
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})
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@ -401,7 +401,7 @@ on_event("prestart", function()
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-- Second snow happens half the time.
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if weather_id == "snowfall" and heavy_snowfall_turns_left >= 0 and wesnoth.random(2) == 2 then
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num_turns = get_weather_duration(heavy_snowfall_turns_left)
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wesnoth.set_variable("weather_event[" .. event_num .. "]", {
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wesnoth.set_variable(string.format("weather_event[%d]", event_num), {
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turn = turn,
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weather_id = "heavy snowfall",
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})
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@ -411,7 +411,7 @@ on_event("prestart", function()
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end
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-- Go back to clear weather.
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num_turns = get_weather_duration(clear_turns_left)
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wesnoth.set_variable("weather_event[" .. event_num .. "]", {
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wesnoth.set_variable(string.format("weather_event[%d]", event_num), {
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turn = turn,
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weather_id = "clear",
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})
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