httt story enhancements, added rumble.ogg to sounds and {TREMOR} to utils
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3 changed files with 54 additions and 4 deletions
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@ -329,12 +329,12 @@
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[/message]
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[message]
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speaker=narrator
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message= _ "You receive 200 pieces of gold!"
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message= _ "You receive 300 pieces of gold!"
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[/message]
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[gold]
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side=1
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amount=200
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amount=3 00
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[/gold]
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[message]
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@ -14,14 +14,18 @@ scenario_generation=cave
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[/story]
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#enddef
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#
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# If you think this is laying it on a bit thick, I'm open to suggestions
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# for better wording or something less melodramatic.
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#
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[story]
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[part]
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story= _ "Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness."
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story= _ "Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor."
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#background="maps/wesnoth.png"
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show_title=no
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[/part]
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[part]
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story= _ "Distant rumbles and earthquakes made it difficult to keep steady footing. The earth was heaving... expectant... ready..."
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story= _ "Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, and ready to be relieved of its century-old burden..."
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#background="maps/wesnoth.png"
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show_title=no
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[/part]
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@ -170,6 +174,30 @@ r~~rr~~~~~~]]]]]]]]]~~~~r~~~r~
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[/message]
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[/event]
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#
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# Some volcanic ambiance
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#
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[event]
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name=moveto
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first_time_only=no
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[allow_undo]
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[/allow_undo]
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[filter]
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side=1
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[/filter]
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{VARIABLE_OP rumble_test random 1..34}
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[if]
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[variable]
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name=rumble_test
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numerical_equals=1
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[/variable]
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[then]
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{TREMOR}
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[/then]
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[/if]
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{CLEAR_VARIABLE rumble_test}
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[/event]
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{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
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[/settings]
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@ -211,6 +211,28 @@ name=prestart
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[/item]
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#enddef
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#define TREMOR
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[sound]
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name="rumble.ogg"
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[/sound]
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[scroll]
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x=5
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y=0
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[/scroll]
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[scroll]
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x=-10
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y=0
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[/scroll]
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[scroll]
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x=0
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y=5
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[/scroll]
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[scroll]
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x=0
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y=-10
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[/scroll]
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#enddef
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#macro to easily replace image_defensive and image_defensive_range
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