DM: rebalance pass
This commit is contained in:
parent
3226147630
commit
ed1ad2470b
19 changed files with 76 additions and 70 deletions
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@ -31,7 +31,6 @@
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{METHOR}
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x,y=21,16
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[/unit]
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# 100 is the default when left unspecified:
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{GOLD 120 110 100}
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[/side]
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[event]
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@ -44,7 +43,7 @@
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side=2
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controller=ai
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recruit=Wolf Rider,Orcish Grunt
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{GOLD 70 150 200}
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{GOLD 120 160 200}
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team_name=enemies
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user_team_name= _ "Pillagers"
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{FLAG_VARIANT6 ragged}
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@ -27,7 +27,6 @@
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[leader]
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{YOUNG_DELFADOR}
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[/leader]
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# 100 is the default when left unspecified:
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{GOLD 120 110 100}
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[/side]
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{STARTING_VILLAGES 1 {ON_DIFFICULTY 12 11 10}}
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@ -40,7 +39,7 @@
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#else
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recruit=Orcish Grunt,Troll Whelp,Wolf Rider
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#endif
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{GOLD 150 200 250}
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{GOLD 150 180 210}
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{INCOME 0 1 2}
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team_name=enemies
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user_team_name= _ "Pillagers"
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@ -27,8 +27,7 @@
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[leader]
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{YOUNG_DELFADOR}
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[/leader]
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# 100 is the default when left unspecified:
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{GOLD 120 110 100}
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{GOLD 150 125 100}
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[/side]
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[event]
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name=prestart
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@ -58,7 +57,7 @@
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side=2
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controller=ai
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recruit=Wolf Rider, Orcish Assassin, Orcish Archer
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{GOLD 150 225 300}
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{GOLD 150 200 250}
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team_name=enemies
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user_team_name= _ "Pillagers"
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{FLAG_VARIANT6 ragged}
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@ -32,8 +32,7 @@
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{LIONEL}
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placement=leader
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[/unit]
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# 100 is the default when left unspecified:
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{GOLD 120 110 100}
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{GOLD 150 125 100}
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[/side]
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[event]
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name=prestart
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@ -45,7 +44,7 @@
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side=2
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controller=ai
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recruit=Thief,Poacher,Thug
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{GOLD 50 100 150}
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{GOLD 80 100 120}
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team_name=enemies
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user_team_name= _ "Bandits"
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{FLAG_VARIANT6 ragged}
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@ -65,7 +64,7 @@
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side=3
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controller=ai
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recruit=Footpad,Poacher,Thug
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{GOLD 50 100 150}
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{GOLD 80 100 120}
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team_name=enemies
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user_team_name= _ "Bandits"
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{FLAG_VARIANT6 ragged}
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@ -46,6 +46,7 @@
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{LIONEL}
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placement=leader
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[/unit]
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{GOLD 120 110 100}
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[/side]
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[side]
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@ -32,6 +32,7 @@
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{LIONEL}
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placement=leader
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[/unit]
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{GOLD 150 125 100}
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[/side]
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[event]
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name=prestart
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@ -44,7 +45,7 @@
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side=2
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controller=ai
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recruit=Gryphon,Wose,Wose Shaman
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{GOLD 200 250 300}
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{GOLD 150 200 250}
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team_name=enemies
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user_team_name= _ "Wose"
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[leader]
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@ -32,8 +32,8 @@
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side=2
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controller=ai
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recruit=Skeleton
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{GOLD 0 0 15}
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{INCOME 0 2 2}
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{GOLD 5 10 15}
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{INCOME 0 1 2}
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team_name=enemies
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user_team_name= _ "Undead"
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{FLAG_VARIANT undead}
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@ -22,6 +22,7 @@
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[leader]
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{YOUNG_DELFADOR}
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[/leader]
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{GOLD 130 115 100}
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[/side]
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{STARTING_VILLAGES 1 5}
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@ -29,7 +30,7 @@
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side=2
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controller=ai
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recruit=Dark Adept,Thug,Vampire Bat
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{GOLD 150 225 300}
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{GOLD 160 200 240}
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team_name=enemies
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user_team_name= _ "Undead"
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{FLAG_VARIANT undead}
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@ -29,6 +29,7 @@
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[leader]
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{YOUNG_DELFADOR}
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[/leader]
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{GOLD 120 110 100}
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[/side]
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{STARTING_VILLAGES 1 6}
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@ -55,7 +56,7 @@
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controller=ai
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hidden=yes
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recruit=Elvish Ranger,Elvish Rider
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{GOLD 100 100 100}
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{GOLD 120 110 100}
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team_name=allies
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user_team_name= _ "Elves"
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{FLAG_VARIANT wood-elvish}
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@ -4,7 +4,7 @@
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name= _ "Terror at the Ford of Parthyn"
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{MEMOIRS_MAP 12_Terror_at_the_Ford_of_Parthyn.map}
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next_scenario=13_The_Return_of_Trouble
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{TURNS 36 36 34}
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{TURNS 36 35 34}
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{DEFAULT_SCHEDULE_DUSK}
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{SCENARIO_MUSIC underground.ogg} # No story text, so no intro music
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@ -20,7 +20,7 @@
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side=1
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controller=human
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recruit={ELVES}
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gold=240
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{GOLD 250 225 200}
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fog=yes
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save_id=Player
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team_name=allies
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#ifdef HARD
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler, Direwolf Rider
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#endif
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{GOLD 250 290 370}
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{INCOME 1 2 4}
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{GOLD 180 220 260}
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{INCOME 3 5 7}
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team_name=enemies
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user_team_name= _ "Pillagers"
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{FLAG_VARIANT6 ragged}
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@ -78,8 +78,8 @@
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#ifdef HARD
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recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Chocobone, Dark Adept, Spectre, Nightgaunt
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#endif
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{GOLD 250 290 390}
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{INCOME 1 2 4}
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{GOLD 200 250 300}
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{INCOME 3 5 7}
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team_name=enemies
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user_team_name= _ "Undead"
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{FLAG_VARIANT undead}
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name= _ "The Return of Trouble"
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{MEMOIRS_MAP 13_The_Return_of_Trouble.map}
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next_scenario=14_Shadows_in_the_Dark
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# I think this was backwards originally; this is a "defeat all enemies" map, not a defensive map:
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{TURNS 30 27 24}
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{TURNS 28 26 24}
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{DEFAULT_SCHEDULE}
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disallow_recall=yes
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side=1
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controller=human
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# recruit handled in {KALENZ_TAKES_CONTROL}
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{GOLD 350 320 380}
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{INCOME 5 3 1}
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{GOLD 300 275 250}
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{INCOME 2 1 0}
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save_id=Player
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team_name=allies
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user_team_name= _ "Elves"
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#ifdef HARD
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
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#endif
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{GOLD 140 220 300}
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{INCOME 2 7 12}
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{GOLD 120 160 200}
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{INCOME 2 4 6}
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team_name=enemies
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user_team_name= _ "Pillagers"
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{FLAG_VARIANT6 ragged}
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#ifdef HARD
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
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#endif
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{GOLD 220 300 380}
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{INCOME 2 7 12}
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{GOLD 160 200 240}
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{INCOME 3 6 9}
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team_name=enemies
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user_team_name= _ "Pillagers"
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{FLAG_VARIANT6 ragged}
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#ifdef HARD
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
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#endif
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{GOLD 220 300 380}
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{INCOME 2 7 12}
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{GOLD 160 200 240}
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{INCOME 3 6 9}
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team_name=enemies
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user_team_name= _ "Pillagers"
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{FLAG_VARIANT6 ragged}
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name= _ "Shadows in the Dark"
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{MEMOIRS_MAP 14_Shadows_in_the_Dark.map}
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next_scenario=15_Save_the_King
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{TURNS 32 28 24}
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{TURNS 28 26 24}
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{DEFAULT_SCHEDULE}
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{INTRO_AND_SCENARIO_MUSIC the_deep_path.ogg underground.ogg}
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{CHANTAL}
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placement=leader
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[/unit]
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{GOLD 210 180 150}
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[/side]
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[side]
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side=2
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controller=ai
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recruit=Skeleton,Skeleton Archer
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{GOLD 120 170 180}
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{INCOME 0 2 2}
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{GOLD 120 150 180}
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{INCOME 0 1 2}
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team_name=enemies
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user_team_name= _ "Undead"
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{FLAG_VARIANT undead}
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side=3
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controller=ai
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recruit=Vampire Bat,Dark Adept,Walking Corpse,Ghost,Soulless
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{GOLD 120 200 250}
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{GOLD 120 150 180}
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{INCOME 0 1 2}
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team_name=enemies
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user_team_name= _ "Undead"
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{FLAG_VARIANT undead}
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#ifdef HARD
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recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Nightgaunt, Chocobone, Dark Adept, Spectre, Blood Bat, Vampire Bat
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#endif
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{GOLD 50 90 170}
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{INCOME 1 2 4}
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{GOLD 120 140 160}
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{INCOME 1 2 3}
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team_name=enemies
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user_team_name= _ "Undead"
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{FLAG_VARIANT undead}
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name= _ "Save the King"
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{MEMOIRS_MAP 15_Save_the_King.map}
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next_scenario=16_Dark_Sky_Over_Weldyn
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{TURNS 35 30 25}
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{TURNS 33 30 27}
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{DEFAULT_SCHEDULE}
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{INTRO_AND_SCENARIO_MUSIC loyalists.ogg vengeful.ogg}
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side=1
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controller=human
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recruit={ELVES}
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{GOLD 200 150 100}
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{GOLD 175 150 125}
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save_id=Player
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team_name=allies
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user_team_name= _ "Loyalists"
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side=2
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controller=ai
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recruit=Heavy Infantryman, Spearman, Bowman, Cavalryman, Horseman, Mage, Royal Guard, Shock Trooper, Swordsman
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{GOLD 300 450 600}
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{GOLD 600 500 400}
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{INCOME 0 0 0}
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team_name=allies
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user_team_name= _ "Loyalists"
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#ifdef HARD
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
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#endif
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{GOLD 150 260 330}
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{GOLD 180 240 300}
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team_name=enemies
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user_team_name= _ "Pillagers"
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{FLAG_VARIANT6 ragged}
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#ifdef HARD
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
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#endif
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{GOLD 150 250 300}
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{GOLD 80 120 160}
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{INCOME 4 6 8}
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team_name=enemies
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user_team_name= _ "Pillagers"
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{FLAG_VARIANT6 ragged}
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#ifdef HARD
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
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#endif
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{GOLD 150 250 300}
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{GOLD 80 120 160}
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{INCOME 4 6 8}
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team_name=enemies
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user_team_name= _ "Pillagers"
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{FLAG_VARIANT6 ragged}
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#ifdef HARD
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recruit=Troll Whelp,Troll,Troll Warrior,Troll Rocklobber
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#endif
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{GOLD 150 250 300}
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{GOLD 120 180 240}
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team_name=enemies
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user_team_name= _ "Pillagers"
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{FLAG_VARIANT6 ragged}
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[leader]
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{YOUNG_DELFADOR}
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[/leader]
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{GOLD 160 140 120}
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[/side]
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[event]
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name=prestart
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side=2
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controller=ai
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recruit={DWARVES}
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{GOLD 150 130 100}
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income=8
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{GOLD 160 140 120}
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{INCOME 8 6 4}
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team_name=allies
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user_team_name= _ "Dwarves"
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{FLAG_VARIANT knalgan}
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[modify_side]
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side=4
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hidden=no
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{INCOME 6 18 30}
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{INCOME 12 18 24}
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[/modify_side]
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[message]
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speaker=Iliah-Malal
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[/event]
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[event]
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name={ON_DIFFICULTY (turn 11) (turn 10) (turn 9)}
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name={ON_DIFFICULTY (turn 16) (turn 14) (turn 12)}
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[fire_event]
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name=iliah-malal
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[/fire_event]
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name= _ "Showdown in the Northern Swamp"
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{MEMOIRS_MAP 19_Showdown_in_the_Northern_Swamp.map}
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next_scenario=20_Prince_of_Wesnoth
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{TURNS 24 28 32}
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{TURNS 32 30 28}
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carryover_percentage=0
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{DEFAULT_SCHEDULE}
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side=1
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controller=human
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recruit={LOYALISTS},White Mage,Red Mage
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gold=200
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{GOLD 250 220 190}
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shroud=yes
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save_id=Player
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team_name=allies
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side=2
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controller=ai
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recruit=Spearman,Horseman,Bowman,Cavalryman,Heavy Infantryman
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gold=200
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{GOLD 250 220 190}
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shroud=yes
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team_name=allies
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user_team_name= _ "Loyalists"
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#ifdef HARD
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recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Nightgaunt, Chocobone, Dark Adept, Spectre, Blood Bat, Vampire Bat
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#endif
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{GOLD 300 375 450}
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{INCOME 10 20 30}
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{GOLD 250 325 400}
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{INCOME 18 24 30}
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team_name=enemies
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user_team_name= _ "Undead"
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{FLAG_VARIANT undead}
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side=4
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controller=ai
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recruit=Vampire Bat,Dark Adept,Walking Corpse,Ghost,Soulless
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{GOLD 180 300 375}
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{GOLD 120 150 180}
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{INCOME 4 6 8}
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team_name=enemies
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user_team_name= _ "Undead"
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{FLAG_VARIANT undead}
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@ -127,8 +128,8 @@
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#ifdef HARD
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recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Nightgaunt, Chocobone, Dark Adept, Spectre, Blood Bat, Vampire Bat
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#endif
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{GOLD 150 210 330}
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{INCOME 6 8 12}
|
||||
{GOLD 120 150 180}
|
||||
{INCOME 4 6 8}
|
||||
team_name=enemies
|
||||
user_team_name= _ "Undead"
|
||||
{FLAG_VARIANT undead}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
name= _ "Prince of Wesnoth"
|
||||
{MEMOIRS_MAP 20_Prince_of_Wesnoth.map}
|
||||
next_scenario=21_Clash_at_the_Manor
|
||||
{TURNS 20 22 24}
|
||||
{TURNS 24 22 20}
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
{INTRO_AND_SCENARIO_MUSIC nunc_dimittis.ogg elvish-theme.ogg}
|
||||
|
@ -41,7 +41,7 @@
|
|||
side=1
|
||||
controller=human
|
||||
recruit={ELVES}
|
||||
{GOLD 130 100 100}
|
||||
{GOLD 160 140 120}
|
||||
fog=yes
|
||||
save_id=Player
|
||||
team_name=allies
|
||||
|
@ -62,8 +62,8 @@
|
|||
side=2
|
||||
controller=ai
|
||||
recruit=Heavy Infantryman,Spearman,Bowman,Cavalryman,Horseman,Mage,Swordsman
|
||||
{GOLD 130 180 200}
|
||||
{INCOME 0 2 2}
|
||||
{GOLD 125 150 175}
|
||||
{INCOME 2 3 4}
|
||||
team_name=enemies
|
||||
user_team_name= _ "Loyalists"
|
||||
{FLAG_VARIANT loyalist}
|
||||
|
@ -93,7 +93,8 @@
|
|||
side=3
|
||||
controller=ai
|
||||
recruit=Heavy Infantryman,Spearman,Bowman,Cavalryman,Horseman,Mage,Thug,Footpad,Poacher,Rogue,Thief,Outlaw,Bandit,Assassin
|
||||
{GOLD 150 230 290}
|
||||
{GOLD 150 180 210}
|
||||
{INCOME 2 3 4}
|
||||
team_name=enemies
|
||||
user_team_name= _ "Loyalists"
|
||||
{FLAG_VARIANT loyalist}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
name= _ "Clash at the Manor"
|
||||
{MEMOIRS_MAP 21_Clash_at_the_Manor.map}
|
||||
next_scenario=22_Face_of_the_Enemy
|
||||
{TURNS 40 32 30}
|
||||
{TURNS 34 32 30}
|
||||
victory_when_enemies_defeated=no
|
||||
{DEFAULT_SCHEDULE}
|
||||
|
||||
|
@ -45,7 +45,7 @@
|
|||
side=1
|
||||
controller=human
|
||||
recruit={ELVES}
|
||||
{GOLD 130 100 100}
|
||||
{GOLD 160 140 120}
|
||||
save_id=Player
|
||||
team_name=allies
|
||||
user_team_name= _ "Rebels"
|
||||
|
@ -73,8 +73,8 @@
|
|||
side=2
|
||||
controller=ai
|
||||
recruit=Heavy Infantryman,Spearman,Bowman,Swordsman,Pikeman,Longbowman,Shock Trooper,Royal Guard
|
||||
{GOLD 180 230 280}
|
||||
{INCOME 2 6 10}
|
||||
{GOLD 180 240 300}
|
||||
{INCOME 4 6 8}
|
||||
team_name=enemies
|
||||
user_team_name= _ "Loyalists"
|
||||
{FLAG_VARIANT loyalist}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
name= _ "Face of the Enemy"
|
||||
{MEMOIRS_MAP 22_Face_of_the_Enemy.map}
|
||||
next_scenario=23_Epilogue
|
||||
{TURNS 20 22 24}
|
||||
{TURNS 28 26 24}
|
||||
{UNDERGROUND}
|
||||
|
||||
{INTRO_AND_SCENARIO_MUSIC nunc_dimittis.ogg elvish-theme.ogg}
|
||||
|
@ -30,7 +30,7 @@
|
|||
side=1
|
||||
controller=human
|
||||
recruit={ELVES}
|
||||
{GOLD 130 100 100}
|
||||
{GOLD 180 160 140}
|
||||
fog=yes
|
||||
shroud=yes
|
||||
save_id=Player
|
||||
|
@ -63,7 +63,7 @@
|
|||
#ifdef HARD
|
||||
recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Chocobone, Dark Adept, Spectre, Nightgaunt
|
||||
#endif
|
||||
{GOLD 130 180 230}
|
||||
{GOLD 120 150 180}
|
||||
{INCOME 2 4 6}
|
||||
team_name=enemies
|
||||
user_team_name= _ "Undead"
|
||||
|
@ -178,7 +178,7 @@
|
|||
[/message]
|
||||
[gold]
|
||||
side=2
|
||||
amount=200
|
||||
amount={ON_DIFFICULTY 180 200 220}
|
||||
[/gold]
|
||||
[objectives]
|
||||
side=1
|
||||
|
|
Loading…
Add table
Reference in a new issue