dialog tweak to make it clearer the gryphons didn't hatch
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b83ccd632e
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2 changed files with 27 additions and 6 deletions
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@ -249,10 +249,25 @@
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description=Li'sar
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message= _ "There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can't let them cross the river. After them, men!"
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[/message]
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[message]
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description=Konrad
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message= _ "Not her again! Quickly! We must hurry!"
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[/message]
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[if]
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[variable]
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name=get_gryphons
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numerical_equals=1
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[/variable]
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[then]
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[message]
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description=Konrad
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message= _ "Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!"
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[/message]
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[/then]
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[else]
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[message]
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description=Konrad
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message= _ "Not her again! Quickly! We must hurry!"
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[/message]
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[/else]
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[/if]
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[/event]
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#if the player dares attack Li'sar's escort, they are pounced on by
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@ -296,10 +296,11 @@
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[/event]
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#
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# Zero out the movement for sleeping gryphons every turn
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# Neutralize the movement goal for sleeping gryphons every turn
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#
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[event]
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name=side turn
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first_time_only=no
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[store_unit]
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variable=sleepy_gryphon_store
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[filter]
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@ -307,12 +308,17 @@
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[/filter]
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[/store_unit]
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{FOREACH sleepy_gryphon_store i}
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{VARIABLE sleepy_gryphon_store[$i].moves 0}
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{VARIABLE_OP x_temp format $sleepy_gryphon_store[$i].x}
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{VARIABLE_OP y_temp format $sleepy_gryphon_store[$i].y}
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{VARIABLE sleepy_gryphon_store[$i].goto_x x_temp}
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{VARIABLE sleepy_gryphon_store[$i].goto_y y_temp}
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[unstore_unit]
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variable=sleepy_gryphon_store[$i]
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[/unstore_unit]
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{NEXT i}
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{CLEAR_VARIABLE sleepy_gryphon_store}
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{CLEAR_VARIABLE x_temp}
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{CLEAR_VARIABLE y_temp}
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[/event]
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{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
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