updated and tweaked changelog

This commit is contained in:
Pauli Manninen 2004-06-11 20:47:24 +00:00
parent 26a710471e
commit ec64ca0ec4

View file

@ -1,18 +1,17 @@
CVS HEAD:
* added new help strings
* new attack dialog
* new load game dialog
* made 'end turn for active unit' (pressing <space>) recoverable
* tip of the day
* load game
* gamma correction
* skip AI moves option
* show haloing effects option
* continue no save
* more halo effects
* decreased size of saved games
* improved and added new graphics: units, attacks animations, healing animations, attack icons, encampment, castle
* language fixes and polishing (english)
* new campaign: The Eastern Invasion (Loyalists, 15 scenarios)
* compiling requires SDL version >= 1.2.7
* user interface improvements:
* tip of the day
* added new help strings
* new attack dialog
* new load game dialog
* made 'end turn for active unit' (pressing <space>) recoverable
* in game load game: menu -> load game
* gamma correction
* skip AI moves option
* show haloing effects option
* improved and added new graphics: units, attacks animations, healing animations, attack icons, encampment, castle, haloes
* scenario balancing for 'Heir to the Throne' campaign:
* Elves Besieged
* Isle of Anduin
@ -39,10 +38,12 @@ CVS HEAD:
* Silver Mage
* Vampire Lady
* Young Ogre
* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
* removed Dark Apprentice, Evil Necromancer and Soldier as they are no longer used (replaced by Initiate, Deathmaster and Spearman)
* Yeti's race changed to monster
* Renamed 'Cavalry' to 'Cavalryman'
* Renamed 'Goblin Direwolver' to 'Direwolf Rider'
* nenamed 'Cavalry' to 'Cavalryman'
* renamed 'Goblin Direwolver' to 'Direwolf Rider'
* renamed 'Heavy Infantry' to 'Heavy Infantryman'
* renamed 'Orcish Crossbow' to 'Orcish Crossbowman'
* unit balancing:
* Ancient Wose: increased cost
* Ancient Lich: reduced hitpoints, reduced ranged damage
@ -76,13 +77,13 @@ CVS HEAD:
* Shock Trooper: reduced melee damage
* Spearman: reduced ranged damage, gave 'first strike' ability
* Wose: increased cost
* language fixes and polishing (english)
* translation updates:
* dutch
* french
* multiplayer improvements:
* balanced 'King of the Hill' map
* improved village naming
* language fixes and polishing (english)
* AI improvements
* added new AI parameters
* various AI improvements
@ -104,10 +105,11 @@ CVS HEAD:
* fixed a problem where the selected terrain and brush size was not remembered through operations that affected the whole map, such as flip and resize
* fixed a problem where the palettes in the editor would not refresh correctly after the windows was resized
* fixed editor handing different color depths incorrectly
* names for Nagas
* item: trapdoor
* new item: trapdoor
* continue_no_save feature
* added WML feature to append an element to another using [+element] syntax
* made userdata/data/utils loaded in early in game.cfg to allow scenario designers to define utility files
* names for Nagas
* fixed multiline text box not wrapping lines at word boundaries
* fixed loading/saving of multiplayer games that have a double-quote (") in the chat text
* fixed spaces following non-ASCII characters disappearing in intro (#9163)
@ -117,8 +119,8 @@ CVS HEAD:
* fixed terrain not updating correctly when dynamicly changed via the WML [terrain] event (#9237)
* fixed the "random probability" in "terrain-graphics" rules not being random enough
* fixed builder code failing when asked for hexed outside the map (#9168)
* fixed migration of haloes
* fixed crash when undoing moves
* fixed migration of haloes
* fixed crash in wesnothd
* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
* added support for animated on-map items
@ -132,8 +134,9 @@ CVS HEAD:
* moved weapon icons to their own hierarchy: images/attacks/
* moved projectiles/missiles to their own hierarchy: images/projectiles/
* increased the horizontal padding of button widgets when having a label that is wider than the minimum width
* conversed all scenarios to new AI syntax
* added a trigger to the test map, when activated Orc leader can recruit
* decreased size of saved games by removing some unnecessary information
* conversed all scenarios to new AI syntax
Version 0.7.8:
* changed experience gauge, it is now shown next to hitpoints bar