updated and tweaked changelog
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47
changelog
47
changelog
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@ -1,18 +1,17 @@
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CVS HEAD:
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* added new help strings
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* new attack dialog
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* new load game dialog
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* made 'end turn for active unit' (pressing <space>) recoverable
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* tip of the day
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* load game
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* gamma correction
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* skip AI moves option
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* show haloing effects option
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* continue no save
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* more halo effects
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* decreased size of saved games
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* improved and added new graphics: units, attacks animations, healing animations, attack icons, encampment, castle
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* language fixes and polishing (english)
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* new campaign: The Eastern Invasion (Loyalists, 15 scenarios)
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* compiling requires SDL version >= 1.2.7
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* user interface improvements:
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* tip of the day
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* added new help strings
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* new attack dialog
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* new load game dialog
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* made 'end turn for active unit' (pressing <space>) recoverable
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* in game load game: menu -> load game
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* gamma correction
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* skip AI moves option
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* show haloing effects option
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* improved and added new graphics: units, attacks animations, healing animations, attack icons, encampment, castle, haloes
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* scenario balancing for 'Heir to the Throne' campaign:
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* Elves Besieged
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* Isle of Anduin
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@ -39,10 +38,12 @@ CVS HEAD:
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* Silver Mage
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* Vampire Lady
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* Young Ogre
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* removed 'Dark Apprentice' and 'Evil Necromancer' as they are no longer used (replaced by Initiate and Deathmaster)
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* removed Dark Apprentice, Evil Necromancer and Soldier as they are no longer used (replaced by Initiate, Deathmaster and Spearman)
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* Yeti's race changed to monster
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* Renamed 'Cavalry' to 'Cavalryman'
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* Renamed 'Goblin Direwolver' to 'Direwolf Rider'
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* nenamed 'Cavalry' to 'Cavalryman'
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* renamed 'Goblin Direwolver' to 'Direwolf Rider'
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* renamed 'Heavy Infantry' to 'Heavy Infantryman'
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* renamed 'Orcish Crossbow' to 'Orcish Crossbowman'
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* unit balancing:
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* Ancient Wose: increased cost
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* Ancient Lich: reduced hitpoints, reduced ranged damage
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@ -76,13 +77,13 @@ CVS HEAD:
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* Shock Trooper: reduced melee damage
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* Spearman: reduced ranged damage, gave 'first strike' ability
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* Wose: increased cost
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* language fixes and polishing (english)
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* translation updates:
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* dutch
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* french
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* multiplayer improvements:
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* balanced 'King of the Hill' map
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* improved village naming
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* language fixes and polishing (english)
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* AI improvements
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* added new AI parameters
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* various AI improvements
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@ -104,10 +105,11 @@ CVS HEAD:
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* fixed a problem where the selected terrain and brush size was not remembered through operations that affected the whole map, such as flip and resize
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* fixed a problem where the palettes in the editor would not refresh correctly after the windows was resized
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* fixed editor handing different color depths incorrectly
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* names for Nagas
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* item: trapdoor
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* new item: trapdoor
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* continue_no_save feature
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* added WML feature to append an element to another using [+element] syntax
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* made userdata/data/utils loaded in early in game.cfg to allow scenario designers to define utility files
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* names for Nagas
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* fixed multiline text box not wrapping lines at word boundaries
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* fixed loading/saving of multiplayer games that have a double-quote (") in the chat text
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* fixed spaces following non-ASCII characters disappearing in intro (#9163)
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@ -117,8 +119,8 @@ CVS HEAD:
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* fixed terrain not updating correctly when dynamicly changed via the WML [terrain] event (#9237)
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* fixed the "random probability" in "terrain-graphics" rules not being random enough
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* fixed builder code failing when asked for hexed outside the map (#9168)
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* fixed migration of haloes
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* fixed crash when undoing moves
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* fixed migration of haloes
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* fixed crash in wesnothd
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* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
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* added support for animated on-map items
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@ -132,8 +134,9 @@ CVS HEAD:
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* moved weapon icons to their own hierarchy: images/attacks/
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* moved projectiles/missiles to their own hierarchy: images/projectiles/
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* increased the horizontal padding of button widgets when having a label that is wider than the minimum width
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* conversed all scenarios to new AI syntax
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* added a trigger to the test map, when activated Orc leader can recruit
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* decreased size of saved games by removing some unnecessary information
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* conversed all scenarios to new AI syntax
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Version 0.7.8:
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* changed experience gauge, it is now shown next to hitpoints bar
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