Fixed bug #19763.
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1 changed files with 2 additions and 2 deletions
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@ -2377,7 +2377,7 @@ This unit always strikes first with this attack, even if they are defending."
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[then]
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[message]
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speaker=Nym
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message= _ "We have suffered losses, but we we are not broken yet. We have saved most of our people tonight. But while elves who have fought with you in the past will gladly return, as the numbers of our people dwindle, it’s going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality."
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message= _ "We have suffered losses, but we are not broken yet. We have saved most of our people tonight. But while elves who have fought with you in the past will gladly return, as the numbers of our people dwindle, it’s going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality."
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[/message]
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#increase the cost of all units by 1
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@ -2386,7 +2386,7 @@ This unit always strikes first with this attack, even if they are defending."
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[else]
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[message]
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speaker=Nym
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message= _ "We have suffered grievous losses, but we we are not broken yet. Long will this slaughter be remembered by our people. Where was Eloh during the darkness? And I’m afraid that while elves who have fought with you in the past will gladly return, as the numbers of our people dwindle, it’s going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality."
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message= _ "We have suffered grievous losses, but we are not broken yet. Long will this slaughter be remembered by our people. Where was Eloh during the darkness? And I’m afraid that while elves who have fought with you in the past will gladly return, as the numbers of our people dwindle, it’s going to become more and more costly to recruit new warriors. It would be wise to stockpile gold against this eventuality."
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[/message]
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#increase the cost of all units by 2
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