updated changelog
This commit is contained in:
parent
644c3957c1
commit
ec226945f9
1 changed files with 7 additions and 1 deletions
|
@ -3,7 +3,11 @@ CVS HEAD::
|
|||
* tutorial objectives added
|
||||
* more unit graphics and animations
|
||||
* made it possible to recruit on any keep tile, not just a starting keeps
|
||||
* mountainfoot (Dwarves) forest movement ratio changed to 2 (faster) and village defense increased to 50
|
||||
* mountainfoot (dwarves) forest movement ratio changed to 2 (faster) and village defense increased to 50
|
||||
* undeadfoot (undead) swamp movement ratio changed to 2 (faster) and swamp defense to 60
|
||||
* largefoot (trolls, ogre) hills movement ratio changed to 1 (faster)
|
||||
* cloned smallfoot to orcishfoot (orcs, goblins) with movement ratio changes: hills 1 (faster) and mountain 2 (faster)
|
||||
* woodland (elves) mountain movement ration changed to 3 (faster)
|
||||
* new units:
|
||||
* Outlaw
|
||||
* Bandit
|
||||
|
@ -20,7 +24,9 @@ CVS HEAD::
|
|||
* improved castle placement on random maps
|
||||
* fixed healing units that had full hitpoints (#7574)
|
||||
* fixed problem where [hide_unit] still displays unit's hitpoint bar
|
||||
* fixed unit names being different in networked multiplayer games
|
||||
* attempt to fix hitpoint bars not displaying properly on OSX
|
||||
* attempt to fix crash wit too-large dialogs
|
||||
* relocated images under misc/: flamesword, holywater, sceptreoffire, staff
|
||||
|
||||
Version 0.6.99.2:
|
||||
|
|
Loading…
Add table
Reference in a new issue