updated changelog

This commit is contained in:
uid66289 2004-02-11 05:23:46 +00:00
parent 644c3957c1
commit ec226945f9

View file

@ -3,7 +3,11 @@ CVS HEAD::
* tutorial objectives added
* more unit graphics and animations
* made it possible to recruit on any keep tile, not just a starting keeps
* mountainfoot (Dwarves) forest movement ratio changed to 2 (faster) and village defense increased to 50
* mountainfoot (dwarves) forest movement ratio changed to 2 (faster) and village defense increased to 50
* undeadfoot (undead) swamp movement ratio changed to 2 (faster) and swamp defense to 60
* largefoot (trolls, ogre) hills movement ratio changed to 1 (faster)
* cloned smallfoot to orcishfoot (orcs, goblins) with movement ratio changes: hills 1 (faster) and mountain 2 (faster)
* woodland (elves) mountain movement ration changed to 3 (faster)
* new units:
* Outlaw
* Bandit
@ -20,7 +24,9 @@ CVS HEAD::
* improved castle placement on random maps
* fixed healing units that had full hitpoints (#7574)
* fixed problem where [hide_unit] still displays unit's hitpoint bar
* fixed unit names being different in networked multiplayer games
* attempt to fix hitpoint bars not displaying properly on OSX
* attempt to fix crash wit too-large dialogs
* relocated images under misc/: flamesword, holywater, sceptreoffire, staff
Version 0.6.99.2: