Avoid loading terrain minimap images when not specified by WML
Otherwise we build a bogus "terrain/.png" file path and produce spurious `error display: could not open image 'terrain/.png'` messages in stderr. Although this is primarily an issue found with certain special overlay terrains such as ^Xo (Impassable Overlay), this fix covers base terrains as well.
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3 changed files with 19 additions and 10 deletions
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@ -26,6 +26,9 @@ Version 1.12.4+dev:
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* Hanging, stone chasm, and plank bridges are now displayed in-game simply
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as "Bridge", retaining their descriptive names in the editor as per
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convention.
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* Fixed spurious "could not open image 'terrain/.png'" error messages caused
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by terrains without a minimap image (symbol_image) such as those from the
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Special category in the editor (Impassable Overlay, etc.).
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* User interface:
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* Force uniform font rendering settings across X11 and Apple OS X, avoiding
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color glitches resulting from incorrect applications of subpixel hinting
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@ -276,19 +276,25 @@ void terrain_builder::rebuild_terrain(const map_location &loc)
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btile.images_background.clear();
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const std::string filename =
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map().get_terrain_info(loc).minimap_image();
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animated<image::locator> img_loc;
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img_loc.add_frame(100,image::locator("terrain/" + filename + ".png"));
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img_loc.start_animation(0, true);
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btile.images_background.push_back(img_loc);
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if(!filename.empty()) {
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animated<image::locator> img_loc;
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img_loc.add_frame(100,image::locator("terrain/" + filename + ".png"));
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img_loc.start_animation(0, true);
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btile.images_background.push_back(img_loc);
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}
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//Combine base and overlay image if necessary
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if(map().get_terrain_info(loc).is_combined()) {
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const std::string filename_ovl =
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map().get_terrain_info(loc).minimap_image_overlay();
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animated<image::locator> img_loc_ovl;
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img_loc_ovl.add_frame(100,image::locator("terrain/" + filename_ovl + ".png"));
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img_loc_ovl.start_animation(0, true);
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btile.images_background.push_back(img_loc_ovl);
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if(!filename_ovl.empty()) {
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animated<image::locator> img_loc_ovl;
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img_loc_ovl.add_frame(100,image::locator("terrain/" + filename_ovl + ".png"));
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img_loc_ovl.start_animation(0, true);
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btile.images_background.push_back(img_loc_ovl);
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}
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}
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}
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}
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@ -133,14 +133,14 @@ surface getMinimap(int w, int h, const gamemap &map, const team *vw, const std::
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need_highlighting = true;
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}
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if(i == cache->end()) {
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if(i == cache->end() && !terrain_info.minimap_image().empty()) {
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std::string base_file =
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"terrain/" + terrain_info.minimap_image() + ".png";
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surface tile = get_image(base_file,image::HEXED);
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//Compose images of base and overlay if necessary
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// NOTE we also skip overlay when base is missing (to avoid hiding the error)
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if(tile != NULL && map.get_terrain_info(terrain).is_combined()) {
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if(tile != NULL && map.get_terrain_info(terrain).is_combined() && !terrain_info.minimap_image_overlay().empty()) {
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std::string overlay_file =
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"terrain/" + terrain_info.minimap_image_overlay() + ".png";
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surface overlay = get_image(overlay_file,image::HEXED);
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