Send a message to games where a player disconnect.
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1 changed files with 5 additions and 0 deletions
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@ -432,6 +432,11 @@ void server::run()
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e.socket = 0;
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break;
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} else {
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bool observer = i->is_observer(e.socket);
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const player_map::iterator pl = players_.find(e.socket);
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if(! observer && pl != players_.end()) {
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i->send_data(construct_server_message(pl->second.name() + " has disconnected",*i));
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}
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i->remove_player(e.socket);
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}
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}
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