Renamed redeploy_ai_from_location to switch_ai in [modify_side]

This commit is contained in:
Iurii Chernyi 2009-03-31 23:39:10 +00:00
parent 5e240143c5
commit ebef313466
2 changed files with 5 additions and 9 deletions

View file

@ -528,7 +528,7 @@
[modify_side]
side=3
gold=10000
redeploy_ai_from_location=$test_path_to_idle_ai
switch_ai=$test_path_to_idle_ai
[/modify_side]
[/case]
[else]
@ -546,7 +546,7 @@
first_time_only=no
[modify_side]
side=2
redeploy_ai_from_location=$test_path_to_ai
switch_ai=$test_path_to_ai
[/modify_side]
[message]
speaker=narrator

View file

@ -800,10 +800,7 @@ namespace {
* @todo also allow client to modify a side's colour if it is possible
* to change it on the fly without causing visual glitches
*/
/**
* @todo: rename this attribute and document it
*/
std::string redeploy_ai_from_location = cfg["redeploy_ai_from_location"];
std::string switch_ai = cfg["switch_ai"];
assert(state_of_game != NULL);
const int side_num = lexical_cast_default<int>(side,1);
@ -864,9 +861,8 @@ namespace {
(*teams)[team_index].set_ai_parameters(ai);
}
// Redeploy ai from location (this ignores current AI parameters)
// @todo: this is probably SP-only and on human turn only
if (!redeploy_ai_from_location.empty()) {
ai_manager::add_ai_for_team_from_file(side_num,redeploy_ai_from_location);
if (!switch_ai.empty()) {
ai_manager::add_ai_for_team_from_file(side_num,switch_ai);
}
}
}