Adjusted Dust Devil stats, attacks and abilities.
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1 changed files with 29 additions and 26 deletions
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@ -4,18 +4,18 @@
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name= _ "Dust Devil"
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race=monster
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image=dust-devil.png
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hitpoints=30
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hitpoints=28
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movement_type=undeadfly
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[resistance]
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blade=40
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pierce=40
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impact=40
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fire=140
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cold=140
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fire=120
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cold=150
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arcane=140
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[/resistance]
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movement=10
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experience=12
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movement=8
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experience=28
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level=1
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alignment=neutral
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advanceto=null
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@ -29,11 +29,11 @@
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icon=attacks/claws-flaming.png
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type=arcane
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[specials]
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{WEAPON_SPECIAL_SLOW}
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=melee
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damage=3
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number=1
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damage=5
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number=2
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[/attack]
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[attack]
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name=sand storm
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@ -41,33 +41,43 @@
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icon=attacks/sand-storm.png
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type=impact
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[specials]
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{WEAPON_SPECIAL_MARKSMAN}
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{WEAPON_SPECIAL_SWARM}
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[/specials]
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range=ranged
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damage=3
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number=8
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number=7
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[/attack]
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[abilities]
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[regenerate]
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[filter_self]
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[filter_location]
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terrain=Dd,Hd,Rd,Re
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[/filter_location]
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[/filter_self]
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value=6
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poison=cured
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affect_self="yes"
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name = _ "dust recuperation"
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description= _ "Dust Recuperation:
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The unit will heal itself 6 HP per turn on sand or dirt terrain. If it is poisoned, it will remove the poison instead of healing."
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[/regenerate]
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[/abilities]
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[advancement]
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id=Dust Devil
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max_times=9
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max_times=6
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[effect]
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apply_to=attack
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range=melee
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increase_attacks=1
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[/effect]
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[effect]
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apply_to=attack
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range=ranged
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increase_attacks=1
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increase_damage=1
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[/effect]
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[effect]
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apply_to=hitpoints
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increase_total=4
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increase_total=2
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heal_full=yes
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[/effect]
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[effect]
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apply_to=max_experience
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increase=4
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increase=12
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[/effect]
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[/advancement]
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[attack_anim]
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@ -113,13 +123,6 @@
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[attack_filter]
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name=twister
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[/attack_filter]
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{FRAME_ON_SLOW (
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[frame]
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begin=-150
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end=-100
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sound=slowed.wav
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[/frame]
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)}
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[if]
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hits=yes
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[frame]
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