Added Special Notes to unit descriptions

This commit is contained in:
Asa Swain 2006-04-07 20:19:23 +00:00
parent 593f9e46f9
commit ebe822ddae
20 changed files with 62 additions and 30 deletions

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@ -256,7 +256,7 @@ name=start
[message]
description=Melusand
message= _ "No, you don't have to introduce yourselves. I already know who you are and why you have been journeying all this way. And I must say, $ally_name , that your recent actions and indeed your presence with these fine folk is a credit to your race."
message= _ "No, you don't have to introduce yourselves. I already know who you are and why you have been journeying all this way. And I must say, $ally_name, that your recent actions and indeed your presence with these fine folk is a credit to your race."
[/message]
[message]
@ -271,7 +271,7 @@ name=start
[message]
description=Melusand
message= _ "No, you don't have to introduce yourselves. I already know who you are and why you have been journeying all this way. And I must say, $ally_name , that your recent actions and indeed your presence with these fine folk is a credit to your race."
message= _ "No, you don't have to introduce yourselves. I already know who you are and why you have been journeying all this way. And I must say, $ally_name, that your recent actions and indeed your presence with these fine folk is a credit to your race."
[/message]
[message]
@ -769,7 +769,7 @@ name=start
[message]
description=$ally_name
image=portraits/grog.png
message= _ "Even in deepest tunnels my people could not escape Yechnagoth's power forever if she is not stopped. Against such evil I am sure Great Leader would give you whole army of trolls, but I am afraid you only have $ally_name . Still, $ally_name will do what he can to see her destroyed."
message= _ "Even in deepest tunnels my people could not escape Yechnagoth's power forever if she is not stopped. Against such evil I am sure Great Leader would give you whole army of trolls, but I am afraid you only have $ally_name. Still, $ally_name will do what he can to see her destroyed."
[/message]
[/else]

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@ -2163,7 +2163,7 @@ variable=Zhul_var
[message]
description=$ally_name
image=portraits/grog.png
message= _ "$ally_name not going to just sit here while Kaleh does all the fighting. Kaleh will need strong fighter like $ally_name . Other elves may be scared, but $ally_name fear no dark place. $ally_name just hope there still something to smash when he gets there."
message= _ "$ally_name not going to just sit here while Kaleh does all the fighting. Kaleh will need strong fighter like $ally_name. Other elves may be scared, but $ally_name fear no dark place. $ally_name just hope there still something to smash when he gets there."
[/message]
[/else]

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@ -57,19 +57,19 @@ name=gameplay02.ogg
[/part]
[part]
story= _ "Sneaking amidst the dunes we crept up to their camp and ambushed them at dawn. To a young boy the fighting was overwhelming, crashing blades, blood, battle cries, friend and foe churning back and forth. The orcs rallied around their leader, our skill at combat countered by their huge numbers. It was my father who finally fought the foul orc leader hand to hand, and slew him on the ochre sand, stained with blood. The surviving orcs, showing their true colors, fled from the battlefield. It seemed a glorious victory, and I hardly noticed our elven brethren lying dead in the sand."
story= _ "Sneaking amidst the dunes we crept up to their camp and ambushed them at dawn. To a young boy the fighting was overwhelming, crashing blades, blood, battle cries, friend and foe struggling back and forth. The orcs rallied around their leader, their greater numbers countering our superior skill at combat. It was my father who finally fought his way to the foul orc leader and slew him on the ochre sand, stained with blood. The surviving orcs, showing their true colors, fled from the battlefield. It seemed a glorious victory, and I hardly noticed our elven brethren lying dead in the sand."
[/part]
[part]
story= _ "I was giddy on the journey back home, my heart pumping with elation and pride. I had fought my first battle, now I was a man like my father. Then one night during the long dark a harsh wind came up, moaning and howling around our tents. By dawn it had only gotten worse, I wondered if some foul god was trying to avenge our massacre of the orcs. I'd seen sandstorms before, but I had never experienced one like this. I hid in my tent praying to Eloh as if my life depended on it. The air grew thick with sand, and everything grew dark and hazy..."
story= _ "I was giddy on the journey back home, my heart pumping with elation and pride. I had fought my first battle, now I was a man like my father. Then one night during the long dark a harsh wind came up, moaning and howling around our tents. By dawn it had only gotten worse, I wondered if some dark god was trying to avenge the massacre of the orcs. I'd seen sandstorms before, but I had never experienced one like this. I hid in my tent praying to Eloh as if my life depended on it. The air grew thick with sand, and everything grew dark and hazy..."
[/part]
[part]
story= _ "The next thing I remember, someone was bending over me shaking me awake. I was half buried in sand, and I felt weak but alive. Our equipment was scattered across the dunes or buried in the sand. Looking around I only saw a few of my companions, who were digging in the sand, fervently hoping to find other survivors. I dug furiously at the sand with my hands and yelled until I was hoarse, but try as I might, I could not find my father. They told me he had been swallowed by the sand, but I would not be consoled. In one instant my world crumbled; I never looked at the desert quite the same way again. I learned that the desert can be fickle and fierce, and death is always lurking just over the horizon."
story= _ "The next thing I remember, someone was bending over me shaking me awake. I was half buried in sand, and I felt weak but alive. Our equipment was scattered across the dunes or buried in the sand. Looking around I only saw a few of my companions, who were digging in the sand, fervently hoping to find other survivors. I dug furiously at the sand with my bare hands and yelled until I was hoarse, but try as I might, I could not find my father. They told me he had been swallowed by the sand, but I would not be consoled. In one instant my world crumbled; I never looked at the sands quite the same way again. I learned that day that the desert can be fickle and fierce, and death is always lurking just over the horizon."
[/part]
[part]
story= _ "Now I went out again across the sands, but this time it was not just myself, but my entire people that I had to protect. They were depending on my judgment, and I was only too aware of the weight on my narrow shoulders. Thinking of the last time we had gone out in force, I made a silent prayer to my father to watch over us. There was nowhere to go but north."
story= _ "Now I journeyed out again across the sands, but this time it was not just myself, but my entire people that I had to protect. They were depending on my judgment, and I was only too aware of the weight on my narrow shoulders. Thinking of the last time we had gone out in force, I made a silent prayer to my father to watch over us. There was nowhere to go but north."
[/part]
[/story]

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@ -49,7 +49,9 @@
{AMLA_TOUGH 3}
cost=80
usage=mixed fighter
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the Desert Avenger distracts an enemy, the Avenger may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=groan.wav
[death]
[frame]
@ -231,7 +233,9 @@
cost=80
#instead of ambush, desert avengers have backstab
usage=mixed fighter
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the desert avenger distracts an enemy, the desert avenger may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=female-strong-hit.wav
[death]
[frame]

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@ -46,7 +46,9 @@
advanceto=Desert Marshal
cost=40
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: the leadership of a Captain enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=groan.wav
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 5-3 to 4-3

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@ -39,7 +39,9 @@
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they also use the herbs of the forest to heal allies. Druids are excellent supporting units in any Elvish army."
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.
Special Notes: A druid's entangling attack slows enemies down, halving their movement speed and attack damage. Druids are capable of healing units around them, and curing them of poison."
get_hit_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3

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@ -48,7 +48,9 @@
{ABILITY_SKIRMISHER}
[/abilities]
usage=scout
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horseman delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills. Quick and agile they are skilled at riding around enemy formations, bypassing enemy Zones of Control."
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horseman delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
Special Notes: The skirmish ability allows the Desert Horseman to ignore enemy units' zones of control and move easily around enemy formations."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
# this is a custom elf unit for this campaign

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@ -41,7 +41,9 @@
advanceto=Desert Sharpshooter
cost=60
usage=archer
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill, which guarantees them a 60% chance to hit enemies, even those hidden in difficult terrain. This great skill with the bow compensates for their lack of skill in melee combat."
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=groan.wav
# melee attack increased from 6-2 to 7-2
# ranged attack decreased from 9-4 to 8-4
@ -207,7 +209,9 @@
advanceto=Desert Sharpshooter
cost=60
usage=archer
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill, which guarantees them a 60% chance to hit enemies, even those hidden in difficult terrain. This great skill with the bow compensates for their lack of skill in melee combat."
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=female-strong-hit.wav
[attack]
name=sword

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@ -47,7 +47,9 @@
{AMLA_TOUGH 3}
cost=80
usage=fighter
unit_description= _ "Desert Marshalls are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshalls prefer engaging the enemy in melee combat, but are trained in archery as well."
unit_description= _ "Desert Marshalls are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshalls prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
get_hit_sound=groan.wav
# melee attack increased from 10-4 to 11-4
# ranged attack decreased from 8-3 to 7-3

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@ -46,7 +46,9 @@
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease.
Special Notes: The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
get_hit_sound=groan.wav
[attack]
name=sword

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@ -48,7 +48,9 @@
cost=40
#instead of ambush desert rangers have backstab
usage=mixed fighter
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the Desert Ranger distracts an enemy, the Ranger may backstab, inflicting double damage, by creeping around behind that enemy."
get_hit_sound=groan.wav
[death]
[frame]

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@ -36,7 +36,9 @@
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords."
unit_description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.
The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
get_hit_sound=groan.wav
[attack]
name=sword

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@ -42,7 +42,9 @@
{AMLA_TOUGH 3}
cost=90
usage=archer
unit_description= _ "The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, guaranteed a 60% chance to hit when attacking, even when firing very quickly, which makes them excellent at picking off entrenched enemies."
unit_description= _ "The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=groan.wav
[death]
[frame]
@ -232,7 +234,9 @@
{AMLA_TOUGH 3}
cost=90
usage=archer
unit_description="The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, guaranteed a 60% chance to hit when attacking, even when firing very quickly, which makes them excellent at picking off entrenched enemies."
unit_description="The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=female-strong-hit.wav
[death]
[frame]

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@ -43,7 +43,9 @@
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain. The one exception is deep water, a terrain which the desert elves rarely encounter. Their magical powers have been adapted to a life among the sands, and so it does not work over deep water."
unit_description= _ "Desert Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain.
Special Notes: A Desert Shyde's entangling attack slows enemies down, halving their movement speed and attack damage. Shydes are capable of healing units around them, and curing them of poison. Shydes can fly across any terrain except deep water."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2

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@ -51,7 +51,9 @@
{ABILITY_ILLUMINATES}
[/abilities]
usage=healer
unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. Like Shydes, they are capable of gliding unencumbered across almost any terrain except deep water. The hex they occupy and all adjacent hexes are illuminated so that the never experience night. As a result, when a unit is adjacent to a Desert Star, it will fight as if it were day when it is dusk, and as if it were dusk when it is night. Eloh's power also reduces the wounds that Desert Stars suffer when attacked. "
unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. They are living testaments to the power and glory of Eloh. Like Shydes, they are capable of gliding unencumbered across almost any terrain. Eloh's power also reduces the wounds that Desert Stars suffer when attacked.
Special Notes: A Desert Star's entangling attack slows enemies down, halving their movement speed and attack damage. Stars are capable of healing units around them, and curing them of poison. Stars can fly across any terrain, except deep water. They also have the power of Illumination, which increases the lighting level in the area adjacent to the star. They also gain a 10% bonus to resistance from all attacks. Stars can fly across any terrain, except deep water."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2

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@ -32,9 +32,7 @@
Special Notes: while a unit with the same allegiance as the nightgaunt distracts an enemy, the nightgaunt may strike at the opponent's back, inflicting double damage. Nightgaunts have very unusual resistances to damage, and move quite slowly over open water. While they can move through through solid walls, unlike normal Nightguants, Ethereal Nightgaunts cannot hide at night."
get_hit_sound=wail.wav
die_sound=wail-long.wav
[abilities]
{ABILITY_NIGHTSTALK}
[/abilities]
[death]
[frame]
begin=0

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@ -17,7 +17,7 @@
usage=fighter
unit_description= _ "The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.
Special Notes: while a unit with the same allegiance as the assassin distracts an enemy, the assassin may backstab, inflicting double damage, by creeping around behind that enemy. Their throwing knives are also poisoned, which will continually sap away an enemy's strength."
Special Notes: while a unit with the same allegiance as the assassin distracts an enemy, the assassin may backstab, inflicting double damage, by creeping around behind that enemy. Their throwing knives are also poisoned, which will continually sap away an enemy's strength. The skirmish ability allows the assassin to ignore enemy units' zones of control and thus move unhindered around them."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[defend]

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@ -15,7 +15,7 @@
usage=fighter
unit_description= _ "The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.
Special Notes: while a unit with the same allegiance as the rogue distracts an enemy, the rogue may backstab, inflicting double damage, by creeping around behind that enemy."
Special Notes: while a unit with the same allegiance as the rogue distracts an enemy, the rogue may backstab, inflicting double damage, by creeping around behind that enemy. The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[defend]

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@ -15,7 +15,9 @@
undead_variation=saurian
cost=30
usage=scout
unit_description= _ "Saurian Ambushers are highly skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. Saurian Ambushers possess the strength to take full advantage of this fact. The best Ambushers go on to become Saurian Flankers."
unit_description= _ "Saurian Ambushers are highly skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. Saurian Ambushers possess the strength to take full advantage of this fact. The best Ambushers go on to become Saurian Flankers.
Special Notes: The skirmish ability allows the Saurian Ambusher to ignore enemy units' zones of control and thus move unhindered around them."
get_hit_sound=hiss-hit.wav
die_sound=hiss-die.wav
[defend]

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@ -16,7 +16,9 @@
undead_variation=saurian
cost=46
usage=scout
unit_description= _ "Saurian Flankers are highly skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. Saurian Flankers possess the strength to take full advantage of this fact."
unit_description= _ "Saurian Flankers are highly skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. Saurian Flankers possess the strength to take full advantage of this fact.
Special Notes: The skirmish ability allows the Saurian Flanker to ignore enemy units' zones of control and thus move unhindered around them."
get_hit_sound=hiss-hit.wav
die_sound=hiss-die.wav
[defend]