Move certain text constants into the constants file
This commit is contained in:
parent
b5d6186ea2
commit
ebc8ddfb78
26 changed files with 76 additions and 66 deletions
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@ -186,7 +186,7 @@ addon_op_result do_resolve_addon_dependencies(CVideo& v, addons_client& client,
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broken_deps_report += "\n";
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for(const std::string& broken_dep_id : broken_deps) {
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broken_deps_report += "\n " + utils::unicode_bullet + " " + make_addon_title(broken_dep_id);
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broken_deps_report += "\n " + font::unicode_bullet + " " + make_addon_title(broken_dep_id);
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}
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if(gui2::show_message(v, _("Broken Dependencies"), broken_deps_report, gui2::tmessage::yes_no_buttons) != gui2::twindow::OK) {
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@ -199,7 +199,7 @@ void terrain_palette::draw_item(const t_translation::t_terrain& terrain,
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tooltip_text << map().get_terrain_editor_string(terrain);
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if (gui_.get_draw_terrain_codes()) {
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tooltip_text << " " + utils::unicode_em_dash + " " << terrain;
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tooltip_text << " " + font::unicode_em_dash + " " << terrain;
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}
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}
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@ -49,4 +49,17 @@ CONSTEXPR int
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CONSTEXPR size_t max_text_line_width = 4096;
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const std::string
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ellipsis = "...",
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unicode_minus = "-",
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unicode_en_dash = "–",
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unicode_em_dash = "—",
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unicode_figure_dash = "?",
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unicode_multiplication_sign = "×",
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unicode_bullet = "•",
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weapon_numbers_sep = "×",
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weapon_details_sep = "–";
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} // end namespace font
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@ -14,9 +14,11 @@
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#pragma once
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#include <SDL.h>
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#include "global.hpp"
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#include <SDL.h>
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#include <string>
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namespace font {
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//various standard colors
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@ -40,4 +42,18 @@ CONSTEXPR inline int relative_size(int size)
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// GUI1 built-in maximum
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extern CONSTEXPR size_t max_text_line_width;
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// String constants
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extern const std::string
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ellipsis,
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unicode_minus,
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unicode_en_dash,
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unicode_em_dash,
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unicode_figure_dash,
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unicode_multiplication_sign,
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unicode_bullet,
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weapon_numbers_sep,
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weapon_details_sep;
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} // end namespace font
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@ -189,7 +189,7 @@ std::string scenario::map_size() const
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if (map_.get() != nullptr) {
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map_size << map_.get()->w();
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map_size << utils::unicode_multiplication_sign;
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map_size << font::unicode_multiplication_sign;
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map_size << map_.get()->h();
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} else {
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map_size << _("not available.");
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@ -156,7 +156,7 @@ void flg_manager::reset_leader_combo(gui::combo& combo_leader, const std::string
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leaders.push_back(IMAGE_PREFIX + random_enemy_picture +
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COLUMN_SEPARATOR + _("Random"));
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} else if (leader == "null") {
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leaders.push_back(utils::unicode_em_dash);
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leaders.push_back(font::unicode_em_dash);
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} else {
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leaders.push_back("?");
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}
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@ -189,7 +189,7 @@ void flg_manager::reset_gender_combo(gui::combo& combo_gender, const std::string
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genders.push_back(IMAGE_PREFIX + random_enemy_picture +
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COLUMN_SEPARATOR + _("Random"));
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} else if (gender == "null") {
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genders.push_back(utils::unicode_em_dash);
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genders.push_back(font::unicode_em_dash);
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} else {
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genders.push_back("?");
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}
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@ -618,7 +618,7 @@ void gamebrowser::populate_game_item_map_info(gamebrowser::game_item & item, con
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// Parsing the map and generating the minimap are both cpu expensive
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gamemap map(std::make_shared<terrain_type_data>(game_config), item.map_data);
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item.mini_map = image::getMinimap(minimap_size_, minimap_size_, map, 0);
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item.map_info_size = std::to_string(map.w()) + utils::unicode_multiplication_sign
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item.map_info_size = std::to_string(map.w()) + font::unicode_multiplication_sign
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+ std::to_string(map.h());
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}
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} catch (incorrect_map_format_error &e) {
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@ -50,7 +50,7 @@ std::string format_addon_time(time_t time)
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}
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}
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return utils::unicode_em_dash;
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return font::unicode_em_dash;
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}
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std::string langcode_to_string(const std::string& lcode)
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@ -468,7 +468,7 @@ static std::string format_addon_time(time_t time)
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}
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}
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return utils::unicode_em_dash;
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return font::unicode_em_dash;
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}
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void taddon_list::on_addon_select(twindow& window)
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@ -293,7 +293,7 @@ game_info::game_info(const config& game, const config& game_config, const std::v
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// mini_map = image::getMinimap(minimap_size_, minimap_size_, map,
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// 0);
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std::ostringstream msi;
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msi << map.w() << utils::unicode_multiplication_sign << map.h();
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msi << map.w() << font::unicode_multiplication_sign << map.h();
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map_size_info = msi.str();
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info_stream << " — " + map_size_info;
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} catch(incorrect_map_format_error& e) {
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@ -391,7 +391,7 @@ game_info::game_info(const config& game, const config& game_config, const std::v
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}
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// Remove any newlines that might have been in game titles
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boost::replace_all(scenario, "\n", " " + utils::unicode_em_dash + " ");
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boost::replace_all(scenario, "\n", " " + font::unicode_em_dash + " ");
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if(reloaded) {
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info_stream << " — ";
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@ -138,7 +138,7 @@ void tfaction_select::on_faction_select(twindow& window)
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} else if(leader == "random") {
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leaders.push_back(config_of("label", _("Random"))("icon", "units/random-dice.png"));
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} else if(leader == "null") {
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leaders.push_back(config_of("label", utils::unicode_em_dash));
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leaders.push_back(config_of("label", font::unicode_em_dash));
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} else {
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leaders.push_back(config_of("label", "?"));
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}
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@ -607,7 +607,7 @@ void tmp_create_game::update_details(twindow& window)
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// Set the title, with newlines replaced. Newlines are sometimes found in SP Campaign names
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std::string title = create_engine_.current_level().name();
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boost::replace_all(title, "\n", " " + utils::unicode_em_dash + " ");
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boost::replace_all(title, "\n", " " + font::unicode_em_dash + " ");
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find_widget<tcontrol>(&window, "game_title", false).set_label(title);
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show_description(window, create_engine_.current_level().description());
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@ -652,7 +652,7 @@ void tmp_create_game::update_details(twindow& window)
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}
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players.set_label(players_str.str());
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map_size.set_label(utils::unicode_em_dash);
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map_size.set_label(font::unicode_em_dash);
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break;
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}
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@ -259,7 +259,7 @@ void tmp_join_game::pre_show(twindow& window)
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// Set title
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//
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tlabel& title = find_widget<tlabel>(&window, "title", false);
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title.set_label((formatter() << title.label() << " " << utils::unicode_em_dash << " " << get_scenario()["name"].t_str()).str());
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title.set_label((formatter() << title.label() << " " << font::unicode_em_dash << " " << get_scenario()["name"].t_str()).str());
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//
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// Set up sides list
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@ -79,7 +79,7 @@ void tmp_staging::pre_show(twindow& window)
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// Set title and status widget states
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//
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tlabel& title = find_widget<tlabel>(&window, "title", false);
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title.set_label((formatter() << title.label() << " " << utils::unicode_em_dash << " " << connect_engine_.scenario()["name"].t_str()).str());
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title.set_label((formatter() << title.label() << " " << font::unicode_em_dash << " " << connect_engine_.scenario()["name"].t_str()).str());
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update_status_label_and_buttons(window);
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@ -384,8 +384,8 @@ void tmp_staging::update_leader_display(ng::side_engine_ptr side, tgrid& row_gri
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const std::string current_faction = (*side->flg().choosable_factions()[side->flg().current_faction_index()])["name"];
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// BIG FAT TODO: get rid of this shitty "null" string value in the FLG manager
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std::string current_leader = side->flg().current_leader() != "null" ? side->flg().current_leader() : utils::unicode_em_dash;
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const std::string current_gender = side->flg().current_gender() != "null" ? side->flg().current_gender() : utils::unicode_em_dash;
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std::string current_leader = side->flg().current_leader() != "null" ? side->flg().current_leader() : font::unicode_em_dash;
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const std::string current_gender = side->flg().current_gender() != "null" ? side->flg().current_gender() : font::unicode_em_dash;
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// Sprite
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std::string new_image;
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@ -414,7 +414,7 @@ void tmp_staging::update_leader_display(ng::side_engine_ptr side, tgrid& row_gri
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find_widget<tlabel>(&row_grid, "leader_faction", false).set_label("<span color='#a69275'>" + current_faction + "</span>");
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// Gender
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if(current_gender != utils::unicode_em_dash) {
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if(current_gender != font::unicode_em_dash) {
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const std::string gender_icon = formatter() << "icons/icon-" << current_gender << ".png";
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timage& icon = find_widget<timage>(&row_grid, "leader_gender", false);
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@ -100,7 +100,7 @@ void tpreferences::set_resolution_list(tmenu_button& res_list, CVideo& video)
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for(const auto& res : resolutions_)
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{
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config option;
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option["label"] = formatter() << res.first << utils::unicode_multiplication_sign << res.second;
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option["label"] = formatter() << res.first << font::unicode_multiplication_sign << res.second;
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const int div = boost::math::gcd(res.first, res.second);
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const int ratio[2] = {res.first/div, res.second/div};
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@ -173,7 +173,7 @@ void tunit_attack::pre_show(twindow& window)
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item["label"] = attacker_stats.str();
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data.emplace("attacker_weapon", item);
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item["label"] = "<span color='#a69275'>" + utils::unicode_em_dash + " " + range + " " + utils::unicode_em_dash + "</span>";
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item["label"] = "<span color='#a69275'>" + font::unicode_em_dash + " " + range + " " + font::unicode_em_dash + "</span>";
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data.emplace("range", item);
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item["label"] = defender_stats.str();
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@ -120,7 +120,7 @@ void tunit_list::pre_show(twindow& window)
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column["label"] = format_if_leader(unit, unit->type_name());
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row_data.emplace("unit_type", column);
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const std::string& name = !unit->name().empty() ? format_if_leader(unit, unit->name().str()) : utils::unicode_en_dash;
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const std::string& name = !unit->name().empty() ? format_if_leader(unit, unit->name().str()) : font::unicode_en_dash;
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column["label"] = name;
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row_data.emplace("unit_name", column);
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@ -138,7 +138,7 @@ void tunit_list::pre_show(twindow& window)
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std::stringstream exp_str;
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exp_str << font::span_color(unit->xp_color()) << unit->experience() << "/"
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<< (unit->can_advance() ? std::to_string(unit->max_experience()) : utils::unicode_en_dash) << "</span>";
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<< (unit->can_advance() ? std::to_string(unit->max_experience()) : font::unicode_en_dash) << "</span>";
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column["label"] = exp_str.str();
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row_data.emplace("unit_experience", column);
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@ -203,7 +203,7 @@ void tunit_recall::pre_show(twindow& window)
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column["label"] = format_cost_string(unit->recall_cost(), team_.recall_cost());
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row_data.emplace("unit_recall_cost", column);
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const std::string& name = !unit->name().empty() ? unit->name().str() : utils::unicode_en_dash;
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const std::string& name = !unit->name().empty() ? unit->name().str() : font::unicode_en_dash;
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column["label"] = name;
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row_data.emplace("unit_name", column);
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@ -212,7 +212,7 @@ void tunit_recall::pre_show(twindow& window)
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std::stringstream exp_str;
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exp_str << font::span_color(unit->xp_color()) << unit->experience() << "/"
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<< (unit->can_advance() ? std::to_string(unit->max_experience()) : utils::unicode_en_dash) << "</span>";
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<< (unit->can_advance() ? std::to_string(unit->max_experience()) : font::unicode_en_dash) << "</span>";
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column["label"] = exp_str.str();
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row_data.emplace("unit_experience", column);
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@ -227,7 +227,7 @@ void tunit_recall::pre_show(twindow& window)
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filter_text += " " + trait;
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}
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column["label"] = !traits.empty() ? traits : utils::unicode_en_dash;
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column["label"] = !traits.empty() ? traits : font::unicode_en_dash;
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row_data.emplace("unit_traits", column);
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list.add_row(row_data);
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@ -518,7 +518,7 @@ std::string unit_topic_generator::operator()() const {
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push_tab_pair(row, lang_weapon);
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push_tab_pair(row, lang_type);
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attack_ss.str(clear_stringstream);
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attack_ss << attack.damage() << utils::unicode_en_dash << attack.num_attacks()
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attack_ss << attack.damage() << font::unicode_en_dash << attack.num_attacks()
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<< " " << attack.accuracy_parry_description();
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push_tab_pair(row, attack_ss.str());
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attack_ss.str(clear_stringstream);
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@ -585,7 +585,7 @@ std::string unit_topic_generator::operator()() const {
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std::string resist = std::to_string(resistance) + '%';
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const size_t pos = resist.find('-');
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if (pos != std::string::npos) {
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resist.replace(pos, 1, utils::unicode_minus);
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resist.replace(pos, 1, font::unicode_minus);
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}
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std::string color = unit_helper::resistance_color(resistance);
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std::string lang_weapon = string_table["type_" + dam_it.first];
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@ -690,7 +690,7 @@ std::string unit_topic_generator::operator()() const {
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// A 5 MP margin; if the movement costs go above
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// the unit's max moves + 5, we replace it with dashes.
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if(cannot_move && (moves > type_.movement() + 5)) {
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str << utils::unicode_figure_dash;
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str << font::unicode_figure_dash;
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} else {
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str << moves;
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}
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@ -708,14 +708,14 @@ std::string unit_topic_generator::operator()() const {
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if (has_cap) {
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str << "<format>color='"<< color <<"' text='" << defense << "%'</format>";
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} else {
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str << "<format>color=white text='" << utils::unicode_figure_dash << "'</format>";
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str << "<format>color=white text='" << font::unicode_figure_dash << "'</format>";
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}
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markup = str.str();
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str.str(clear_stringstream);
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if (has_cap) {
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str << defense << '%';
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} else {
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str << utils::unicode_figure_dash;
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str << font::unicode_figure_dash;
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}
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row.push_back(std::make_pair(markup,
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font::line_width(str.str(), normal_font_size)));
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@ -738,7 +738,7 @@ std::string unit_topic_generator::operator()() const {
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// A 5 MP margin; if the vision costs go above
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// the unit's vision + 5, we replace it with dashes.
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if(cannot_view && (views > type_.vision() + 5)) {
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str << utils::unicode_figure_dash;
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str << font::unicode_figure_dash;
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} else {
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str << views;
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}
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@ -767,7 +767,7 @@ std::string unit_topic_generator::operator()() const {
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// A 5 MP margin; if the jamming costs go above
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// the unit's jamming + 5, we replace it with dashes.
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if ( cannot_jam && jams > type_.jamming() + 5 ) {
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str << utils::unicode_figure_dash;
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str << font::unicode_figure_dash;
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} else {
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str << jams;
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}
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@ -60,8 +60,6 @@ const SDL_Color
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unit_type_color = { 245, 230, 193, SDL_ALPHA_OPAQUE },
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race_color = { 166, 146, 117, SDL_ALPHA_OPAQUE };
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const std::string weapon_numbers_sep = "×", weapon_details_sep = "–";
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std::string::const_iterator parse_markup(std::string::const_iterator i1,
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std::string::const_iterator i2,
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int* font_size,
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@ -43,9 +43,6 @@ extern const SDL_Color weapon_color,
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unit_type_color,
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race_color;
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// separator between damage-hits and range--type
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extern const std::string weapon_numbers_sep, weapon_details_sep;
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/** Parses the markup-tags at the front of a string. */
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std::string::const_iterator parse_markup(std::string::const_iterator i1,
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std::string::const_iterator i2,
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@ -622,7 +622,7 @@ static config unit_moves(reports::context & rc, const unit* u)
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// A 5 MP margin; if the movement costs go above
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// the unit's max moves + 5, we replace it with dashes.
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if(cannot_move && (moves > u->total_movement() + 5)) {
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tooltip << utils::unicode_figure_dash;
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tooltip << font::unicode_figure_dash;
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} else {
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tooltip << moves;
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}
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@ -909,7 +909,7 @@ static config unit_weapons(reports::context & rc, const unit *attacker, const ma
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// Total damage.
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str << " " << span_color(dmg_color) << total_damage << naps << span_color(font::weapon_color)
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<< utils::unicode_en_dash << num_blows
|
||||
<< font::unicode_en_dash << num_blows
|
||||
<< " (" << span_color(chance_color) << chance_to_hit << "%" << naps << ")"
|
||||
<< naps << "\n";
|
||||
|
||||
|
@ -1309,7 +1309,7 @@ REPORT_GENERATOR(income, rc)
|
|||
if (td.net_income < 0) {
|
||||
td.net_income = - td.net_income;
|
||||
str << span_color(font::GRAY_COLOR);
|
||||
str << utils::unicode_minus;
|
||||
str << font::unicode_minus;
|
||||
}
|
||||
else {
|
||||
str << span_color(font::GRAY_COLOR);
|
||||
|
@ -1318,7 +1318,7 @@ REPORT_GENERATOR(income, rc)
|
|||
else if (td.net_income < 0) {
|
||||
td.net_income = - td.net_income;
|
||||
str << span_color(font::BAD_COLOR);
|
||||
str << utils::unicode_minus;
|
||||
str << font::unicode_minus;
|
||||
}
|
||||
else {
|
||||
end = "";
|
||||
|
|
|
@ -35,15 +35,6 @@ static lg::log_domain log_engine("engine");
|
|||
|
||||
namespace utils {
|
||||
|
||||
const std::string ellipsis = "...";
|
||||
|
||||
const std::string unicode_minus = "−";
|
||||
const std::string unicode_en_dash = "–";
|
||||
const std::string unicode_em_dash = "—";
|
||||
const std::string unicode_figure_dash = "‒";
|
||||
const std::string unicode_multiplication_sign = "×";
|
||||
const std::string unicode_bullet = "•";
|
||||
|
||||
bool isnewline(const char c)
|
||||
{
|
||||
return c == '\r' || c == '\n';
|
||||
|
@ -526,7 +517,7 @@ bool string_bool(const std::string& str, bool def) {
|
|||
std::string signed_value(int val)
|
||||
{
|
||||
std::ostringstream oss;
|
||||
oss << (val >= 0 ? "+" : unicode_minus) << abs(val);
|
||||
oss << (val >= 0 ? "+" : font::unicode_minus) << abs(val);
|
||||
return oss.str();
|
||||
}
|
||||
|
||||
|
@ -534,7 +525,7 @@ std::string half_signed_value(int val)
|
|||
{
|
||||
std::ostringstream oss;
|
||||
if (val < 0)
|
||||
oss << unicode_minus;
|
||||
oss << font::unicode_minus;
|
||||
oss << abs(val);
|
||||
return oss.str();
|
||||
}
|
||||
|
@ -859,7 +850,7 @@ void ellipsis_truncate(std::string& str, const size_t size)
|
|||
utf8::truncate(str, size);
|
||||
|
||||
if(str.length() != prev_size) {
|
||||
str += ellipsis;
|
||||
str += font::ellipsis;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -16,6 +16,8 @@
|
|||
#ifndef SERIALIZATION_STRING_UTILS_HPP_INCLUDED
|
||||
#define SERIALIZATION_STRING_UTILS_HPP_INCLUDED
|
||||
|
||||
#include "font/constants.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
@ -27,13 +29,6 @@ class t_string;
|
|||
|
||||
namespace utils {
|
||||
|
||||
extern const std::string unicode_minus;
|
||||
extern const std::string unicode_en_dash;
|
||||
extern const std::string unicode_em_dash;
|
||||
extern const std::string unicode_figure_dash;
|
||||
extern const std::string unicode_multiplication_sign;
|
||||
extern const std::string unicode_bullet;
|
||||
|
||||
bool isnewline(const char c);
|
||||
bool portable_isspace(const char c);
|
||||
bool notspace(char c);
|
||||
|
@ -165,7 +160,7 @@ std::string join_map(
|
|||
* @param bullet The leading bullet string.
|
||||
*/
|
||||
template<typename T>
|
||||
std::string bullet_list(const T& v, size_t indent = 4, const std::string& bullet = unicode_bullet)
|
||||
std::string bullet_list(const T& v, size_t indent = 4, const std::string& bullet = font::unicode_bullet)
|
||||
{
|
||||
std::ostringstream str;
|
||||
|
||||
|
@ -210,7 +205,7 @@ int apply_modifier( const int number, const std::string &amount, const int minim
|
|||
/* add a "+" or replace the "-" par Unicode minus */
|
||||
inline std::string print_modifier(const std::string &mod)
|
||||
{ return mod[0] == '-' ?
|
||||
(unicode_minus + std::string(mod.begin()+1, mod.end())) : ("+" + mod);}
|
||||
(font::unicode_minus + std::string(mod.begin()+1, mod.end())) : ("+" + mod);}
|
||||
|
||||
/** Prepends a configurable set of characters with a backslash */
|
||||
std::string escape(const std::string &str, const char *special_chars);
|
||||
|
|
|
@ -184,10 +184,10 @@ void recall::draw_hex(map_location const& hex)
|
|||
unit &it = *get_unit();
|
||||
int cost = statistics::un_recall_unit_cost(it);
|
||||
if (cost < 0) {
|
||||
number_text << utils::unicode_minus << resources::gameboard->teams().at(team_index()).recall_cost();
|
||||
number_text << font::unicode_minus << resources::gameboard->teams().at(team_index()).recall_cost();
|
||||
}
|
||||
else {
|
||||
number_text << utils::unicode_minus << cost;
|
||||
number_text << font::unicode_minus << cost;
|
||||
}
|
||||
size_t font_size = 16;
|
||||
SDL_Color color; color.r = 255; color.g = 0; color.b = 0; //red
|
||||
|
|
|
@ -152,7 +152,7 @@ void recruit::draw_hex(map_location const& hex)
|
|||
const double y_offset = 0.7;
|
||||
//position 0,0 in the hex is the upper left corner
|
||||
std::stringstream number_text;
|
||||
number_text << utils::unicode_minus << cost_;
|
||||
number_text << font::unicode_minus << cost_;
|
||||
size_t font_size = 16;
|
||||
SDL_Color color; color.r = 255; color.g = 0; color.b = 0; //red
|
||||
resources::screen->draw_text_in_hex(hex, display::LAYER_ACTIONS_NUMBERING,
|
||||
|
|
Loading…
Add table
Reference in a new issue