The next macro clears its variable
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@ -1061,7 +1061,6 @@
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{CLEAR_VARIABLE elf_pool}
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{CLEAR_VARIABLE outer_villages}
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{CLEAR_VARIABLE i}
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[/event]
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# Necromancer - spawning the bad guy both on time and prematurely
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@ -483,7 +483,6 @@
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[/if]
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{NEXT i}
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{CLEAR_VARIABLE tents}
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{CLEAR_VARIABLE i}
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{CLEAR_VARIABLE rally_chance}
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[/event]
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