more fixes following "the first time that the terrain name appears...
...in help, it is marked italic, doing so for some where it was missed"
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1 changed files with 3 additions and 3 deletions
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@ -655,7 +655,7 @@ Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
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title= _ "Rockbound Cave"
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text= "<img>src=terrain/cave/hills-variation.png align=middle box=no</img>
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" + _ "Rockbound cave terrain is formed by the action of water and wind, carrying erosive particles that carve the rock. It resembles a scraggy underground cavern which reduces efficiency of most units, but shoulders defense. Dwarves and trolls, who are main settlers of caves, have a relatively easy time navigating this terrain. Dwarves, who by dint of their small size have the full advantage of navigation in such topography. Occasionally caves are <ref>dst='terrain_illuminated_cave' text='illuminated'</ref>
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" + _ "<italic>text='Rockbound cave'</italic> terrain is formed by the action of water and wind, carrying erosive particles that carve the rock. It resembles a scraggy underground cavern which reduces efficiency of most units, but shoulders defense. Dwarves and trolls, who are main settlers of caves, have a relatively easy time navigating this terrain. Dwarves, who by dint of their small size have the full advantage of navigation in such topography. Occasionally caves are <ref>dst='terrain_illuminated_cave' text='illuminated'</ref>
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Most units have about 50% defense in rocky caves, whereas cavalry are limited to 40%. Dwarves enjoy 60% defense in rockbound caves."
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[/topic]
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@ -705,7 +705,7 @@ Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.
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title= _ "Submerged Village"
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text= "<img>src=terrain/village/coast-tile.png align=left box=no</img> <img>src=terrain/village/swamp-merfolk-tile.png align=right box=no</img>
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" + _ "Submerged villages are the homes of merfolk and nagas. While water-dwelling creatures are at home here, land-dwellers have a hard time navigating and defending these villages. However, like any village, the facilites are available to all creatures which allow units to tend to their wounds. Any unit stationed in a village can heal eight hitpoints each turn, or be cured of poison.
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" + _ "<italic>text='Submerged villages'</italic> are the homes of merfolk and nagas. While water-dwelling creatures are at home here, land-dwellers have a hard time navigating and defending these villages. However, like any village, the facilites are available to all creatures which allow units to tend to their wounds. Any unit stationed in a village can heal eight hitpoints each turn, or be cured of poison.
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Merfolk and nagas have 60% defense in submerged villages, whereas land based units usually have a low defense."
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[/topic]
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@ -727,7 +727,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
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title= _ "Lava"
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text= "<img>src=terrain/unwalkable/lava.png align=left box=no</img> <img>src=terrain/mountains/volcano-tile.png align=middle box=no</img> <img>src=terrain/unwalkable/lava-chasm-tile.png align=right box=no</img>
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" + _ "The dangers inherent in trying to walk on lava are fairly obvious. As far as movement is concerned, lava is equivalent to <ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only be crossed by those units capable of flying a considerable distance above it. The molten magma also produces a substantial glow, illuminating the area immediately above it. This provides an attack bonus for lawful units and removes the attack bonus from chaotic units."
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" + _ "The dangers inherent in trying to walk on <italic>text='lava'</italic> are fairly obvious. As far as movement is concerned, lava is equivalent to <ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only be crossed by those units capable of flying a considerable distance above it. The molten magma also produces a substantial glow, illuminating the area immediately above it. This provides an attack bonus for lawful units and removes the attack bonus from chaotic units."
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[/topic]
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#wmllint: markcheck on
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