fog and shroud tiles are defined by the terrainWML instead of game_config

This commit is contained in:
Ali El Gariani 2007-07-27 15:39:59 +00:00
parent 07a527893f
commit ead18cac0b

View file

@ -32,6 +32,7 @@ Version 1.3.6+svn:
* now [base_unit]id= inside [unit] can extend upon existing unit types
* new extra_defines key to define in campaigns some other preprocessor
symbol *before* the files are repreprocessed
* fog and shroud tiles are defined by the terrainWML instead of game_config
* team color
* allow color ranges to be defined on-the-fly (like color palettes)
* now [side] colour=<string> is valid (previously only int)