gui2/text_box: Store hint text as a t_string

Storing it in a regular string results in issues with the game getting
stuck with the translation for the locale that was set during GUI2
initialization and not reflecting changes when switching languages later
on.
This commit is contained in:
Iris Morelle 2018-03-26 03:11:34 -03:00
parent 49ecb08338
commit eacbc5f695
2 changed files with 2 additions and 2 deletions

View file

@ -480,7 +480,7 @@ builder_text_box::builder_text_box(const config& cfg)
: builder_styled_widget(cfg)
, history(cfg["history"])
, max_input_length(cfg["max_input_length"])
, hint_text(cfg["hint_text"])
, hint_text(cfg["hint_text"].t_str())
, hint_image(cfg["hint_image"])
{
}

View file

@ -324,7 +324,7 @@ public:
std::size_t max_input_length;
std::string hint_text;
t_string hint_text;
std::string hint_image;
};