[effect]apply_to=new_animation does not support name
It does support id though, which is used as a sort of caching mechanism in case the same effect is applied many times, so use that instead of name. For good measure, also use an id on the sceptre of fire animation
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@ -490,7 +490,7 @@
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#"Effect generating a new animation that throws lightning in a specified direction."
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[effect]
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apply_to=new_animation
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name={NAME_STRING}
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id={NAME_STRING}_{DIRECTION_NUMBER}
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[attack_anim]
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[filter_attack]
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name={NAME_STRING}
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@ -558,6 +558,7 @@
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[effect]
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apply_to=new_animation
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id="sceptre of fire"
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[attack_anim]
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[filter_attack]
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