Removed draw() calls into the display class
Not needed anymore since per-frame drawing is handled within said class.
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parent
42894f6ac3
commit
ea395c1fb5
3 changed files with 2 additions and 3 deletions
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@ -315,7 +315,8 @@ void controller_base::play_slice(bool is_delay_enabled)
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scrolling_ = true;
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}
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// be nice when window is not visible // NOTE should be handled by display instead, to only disable drawing
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// be nice when window is not visible
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// NOTE should be handled by display instead, to only disable drawing
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if(is_delay_enabled && !CVideo::get_singleton().window_has_flags(SDL_WINDOW_SHOWN)) {
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CVideo::delay(200);
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}
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@ -100,7 +100,6 @@ void editor_action_item_replace::perform_without_undo(map_context& /*mc*/) const
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//
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////TODO check if that is useful
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//// game_display::get_singleton()->invalidate_item_after_move(loc_, new_loc_);
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//// display::get_singleton()->draw();
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}
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IMPLEMENT_ACTION(item_facing)
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@ -3792,7 +3792,6 @@ int game_lua_kernel::intf_teleport(lua_State *L)
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}
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game_display_->invalidate_unit_after_move(src_loc, vacant_dst);
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game_display_->draw();
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// Sighted events.
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clearer.fire_events();
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