Updated "mp_game_settings" after campaign's entry point was changed.
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@ -329,7 +329,10 @@ void configure::process_event()
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if (entry_points_combo_.changed()) {
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const config& scenario = *entry_points_[entry_points_combo_.selected()];
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parameters_.hash = scenario.hash();
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parameters_.scenario_data = scenario;
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parameters_.mp_scenario = parameters_.scenario_data["id"].str();
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force_use_map_settings_check_ = true;
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}
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