changed the name of the macro for the default music playlist

from {DEFAULT_MP_MUSIC_PLAYLIST} to {DEFAULT_MUSIC_PLAYLIST}
This commit is contained in:
Nils Kneuper 2006-03-17 22:30:46 +00:00
parent 472dc35894
commit ea0549d528
57 changed files with 57 additions and 57 deletions

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@ -121,7 +121,7 @@ SVN trunk (1.1.1+svn):
* WML improvements
* [if] now supports [and] and [not] tags
* new {IS_HERO} macro to display a hero icon for new units
* new {DEFAULT_MP_MUSIC_PLAYLIST} macro to specify gamemusic 01 to 03 and
* new {DEFAULT_MUSIC_PLAYLIST} macro to specify gamemusic 01 to 03 and
main_menu.ogg as playlist
* moved much of about into WML as well as enabled campaign [about]
* added a #undef preprocessor directive

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@ -16,7 +16,7 @@
next_scenario=Escape_Tunnel
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -9,7 +9,7 @@ map_data="{campaigns/Eastern_Invasion/maps/The_Escape_Tunnel}"
next_scenario=Unexpected_Appearance
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -13,7 +13,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -13,7 +13,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -12,7 +12,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -17,7 +17,7 @@
next_scenario=Northern_Outpost
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -6,7 +6,7 @@ map_data="{campaigns/Eastern_Invasion/maps/Northern_Outpost}"
turns=20
next_scenario=Two_Paths
victory_when_enemies_defeated=no
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{DAWN}
{MORNING}

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@ -3,7 +3,7 @@ id=Two_Paths
#textdomain wesnoth-ei
name= _ "Two Paths"
map_data="{campaigns/Eastern_Invasion/maps/Two_Paths}"
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
next_scenario=Crossing
{TURNS 18 16 14}

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@ -13,7 +13,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -5,7 +5,7 @@ name= _ "Undead Crossing"
map_data="{campaigns/Eastern_Invasion/maps/Undead_Crossing}"
turns=18
next_scenario=Ogre
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{DAWN}
{MORNING}

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@ -15,7 +15,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
victory_when_enemies_defeated=no
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -13,7 +13,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -14,7 +14,7 @@
next_scenario=Captured
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -10,7 +10,7 @@ map_data="{campaigns/Eastern_Invasion/maps/Captured}"
next_scenario=Evacuation
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -13,7 +13,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -13,7 +13,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -13,7 +13,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -13,7 +13,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -27,7 +27,7 @@
next_scenario=Duel
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -13,7 +13,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[story]
[part]

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@ -13,7 +13,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[story]
[part]

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@ -32,7 +32,7 @@ scenario_generation=cave
id=Scepter
name= _ "The Scepter of Fire"
map_data="{campaigns/Heir_To_The_Throne/maps/Sceptre}"
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 43 40 37}
victory_when_enemies_defeated=no

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@ -23,6 +23,6 @@
team_name=south
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -23,6 +23,6 @@
team_name=south
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -25,6 +25,6 @@
gold=150
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -19,6 +19,6 @@
team_name=north
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -20,6 +20,6 @@
team_name=south
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -19,6 +19,6 @@
team_name=south
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -19,6 +19,6 @@
team_name=south
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -19,6 +19,6 @@
team_name=east
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -19,6 +19,6 @@
team_name=south
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -19,6 +19,6 @@
team_name=east
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -19,6 +19,6 @@
team_name=north
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -24,7 +24,7 @@ Defeat:
team_name=east
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
#define WESBOWL_UNIT SIDE FACING TYPE X Y
[unit]

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@ -27,6 +27,6 @@
team_name=west
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -25,6 +25,6 @@
team_name=west
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -25,6 +25,6 @@
team_name=west
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -31,6 +31,6 @@
team_name=Team 1
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -38,6 +38,6 @@
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -31,6 +31,6 @@
controller=human
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -34,6 +34,6 @@
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -27,6 +27,6 @@
controller=human
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -39,6 +39,6 @@
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -32,6 +32,6 @@
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -34,6 +34,6 @@
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -32,6 +32,6 @@
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -27,6 +27,6 @@
controller=human
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -38,6 +38,6 @@
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -43,7 +43,7 @@
controller=human
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -43,7 +43,7 @@
controller=human
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -43,7 +43,7 @@
controller=human
[/side]
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
[/multiplayer]

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@ -12,7 +12,7 @@
name= _ "Random map"
id=ranmap
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{DEFAULT_SCHEDULE}
[/scenario]
name=default

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@ -11,7 +11,7 @@
[scenario]
name= _ "Random map (Desert)"
id=ranmap2
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{DEFAULT_SCHEDULE}
[/scenario]
name=default

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@ -11,7 +11,7 @@
[scenario]
name= _ "Random map (Marsh)"
id=ranmap4
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{DEFAULT_SCHEDULE}
[/scenario]
name=default

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@ -11,7 +11,7 @@
[scenario]
name= _ "Random map (Winter)"
id=ranmap3
{DEFAULT_MP_MUSIC_PLAYLIST}
{DEFAULT_MUSIC_PLAYLIST}
{DEFAULT_SCHEDULE}
[/scenario]

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@ -281,7 +281,7 @@ name=prestart
flag_rgb=244,154,193,63,0,22,85,0,42,105,0,57,123,0,69,140,0,81,158,0,93,177,0,105,195,0,116,214,0,127,236,0,140,238,61,150,239,91,161,241,114,172,242,135,182,246,173,205,248,193,217,250,213,229,253,233,241
#enddef
#define DEFAULT_MP_MUSIC_PLAYLIST
#define DEFAULT_MUSIC_PLAYLIST
[music]
name=gameplay01.ogg
ms_before=500