Updated the British English translation.
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@ -8,8 +8,8 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2011-03-01 11:25+0100\n"
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"PO-Revision-Date: 2011-02-25 01:21+0100\n"
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"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
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"PO-Revision-Date: 2011-03-15 18:51-0500\n"
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"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
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"Language-Team: English (British) <en@li.org>\n"
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"Language: en_GB\n"
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"MIME-Version: 1.0\n"
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@ -1241,7 +1241,6 @@ msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:321
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#, fuzzy
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msgid ""
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"During the daytime (Dawn, Morning, Midday, Afternoon, and Dusk) at the "
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"beginning of each your turns, every unit in a sand, road, rubble or sand "
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@ -1250,7 +1249,7 @@ msgid ""
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"being cared for by a healer or refreshing at an oasis (any shallow water "
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"hex) at the start of your turn will your units regain full attack strength."
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msgstr ""
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"During the daytime (Dawn, Morning, Mid-day, Afternoon, and Dusk) at the "
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"During the daytime (Dawn, Morning, Midday, Afternoon, and Dusk) at the "
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"beginning of each your turns, every unit in a sand, road, rubble or sand "
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"dune hex will suffer from thirst. Each turn of thirst reduces a unit’s "
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"attack damage and causes $dehydration_loss hitpoints of damage. Only by "
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