WoF: revise secret drake lore

This commit is contained in:
nemaara 2022-02-07 02:22:07 -05:00
parent bb0206d1bf
commit e9c9c4b6f2

View file

@ -1,3 +1,4 @@
A summary of Drake history and legends as told by the Gliders in present day Wesnoth.
---- Time of Beginning ----
@ -53,7 +54,7 @@ Mysteriously, the archons then depart for far away places. Solis ascends through
---- Time of Turmoil ----
Begins 11 kya.
For six thousand years the famines grow more frequent as the deserts expand, until the practicers of unlife are too weak to stand against the faerie creatures that rise to defend the enchanted mists.
Famines grow more frequent as the deserts expand, until the practicers of unlife are too weak to stand against the faerie creatures that rise to defend the enchanted mists.
In desperation, the casters create thirteen immortal lich-lords to replace the archons, against the judgment of the Golden Order.
Unlike the original archons, these lich-lords are created from the most ambitious and cunning individuals of the ruling elite, and together possess several times more raw ability.
Yet these formidable lich-lords only delay their empire's destruction a century longer.
@ -113,27 +114,26 @@ The events of this campaign.
---- War with Prey ----
4 to ~20 YW
24 Flights totalling 30,000 drakes arrive on the Greatland (Great Continent) from 4 to 5 YW. Their initial effect is devastating to Wesmere, western Wesnoth and the Aethenwood.
24 Flights arrive on the Greatland (Great Continent). They lead assaults on Wesmere and western Wesnoth.
However their military strategy is nonexistant, as they sweep wide and unfocused in a hunting pattern, not yet aware their "prey" is capable and organized far beyond their imagining or willingness to accept.
By 7 YW heavily fortified cities in eastern wesnoth are striking out with massed cavalry against the isolated hunting camps of the thinly spread drakes.
Heavily fortified cities in eastern wesnoth retaliate with massed cavalry against the isolated hunting camps of the thinly spread drakes.
They employ a hammer-and-anvil strategy by chasing and maneuvering isolated wings and smaller flights of drakes into ambushes by well positioned infantry at prearranged choke points.
Lintanir finally comes to the aid of the western elvish enclaves after defeating the four flights that invaded its realm.
Lintanir sends aid to the western elven enclaves while strengthening its own military power to defend against the sparser scouting flights that they encounter.
Most flights have been routed by 14 YW, retreating deeper into the continent in every direction.
The remaining dominants in the western region coalesce their forces into a host of several thousand and begin to destroy human and elvish fortified settlements one at a time.
Their siege of the fortress city of Weldyn drags on until they find themselves exhausted and surrounded by an enemy reinforcement of similar numbers, which vanquishes them in a pitched battle.
Most flights are routed within a few years, retreating deeper into the continent in every direction.
The remaining dominants in the western region coalesce their forces and assault human and elvish settlements one at a time. They are successful in destroying several fortified human cities.
Their siege of Weldyn is less successful and drags on until they find themselves exhausted and surrounded, whereupon they are vanquished in a pitched battle.
There are only minor skirmishes until around 20 YW, when the remaining drake combatants retreat all at once into the wilds.
Their dominants have been summoned to a grand counsel gathering by Gorlack, who convinces them an entirely new outlook and strategy is needed for the Greatland.
They adopt the Windpath of the Great Contention and through it come to see their former "prey" as fellow "contenders" in what will be a millennium long contest for control over the whole continent.
They adopt the Windpath of the Great Contention and through it come to see their former "prey" as fellow "contenders" in what will be a long contest for control over the whole continent.
All the flights retreat en masse to the many remote regions of the Greatland and remain a rare sight to most races for the next century.
---- Great Contention ----
~120 to ~630 YW
Drakes reemerge from the wilds of the Greatland with steadily increasing frequency and mysterious motives.
Despite the terrifying reputation left over from their first horrific appearance, they now engage in diplomatic actions with other races and are often a powerful ally to heroes of other races on their quests.
@ -148,7 +148,6 @@ An apex civilization to replace their long abandoned role as apex predator on Ol
---- Reascension ----
~630 to ~900 YW
With the destabilization and approaching collapse of the Kingdom of Wesnoth and the Northern Alliance, the races of these lands clamor for an end to the chaos of ascendancy wars and ruthless despots.
Many pledge fealty to the drake dominants and obedience to the Ways of Gorlack (a code of laws that has by now greatly expanded and drifted far from its original intent).