DiD S3: restore allied moves and attacks after each scene

This commit is contained in:
nemaara 2019-03-02 12:55:00 -05:00
parent e166171e93
commit e98ba7de9a

View file

@ -108,6 +108,19 @@
[/objectives]
#enddef
#define FULL_HEAL_RESTORE FILTER
[heal_unit]
[filter]
{FILTER}
[/filter]
amount=full
moves=full
restore_statuses=yes
restore_attacks=yes
[/heal_unit]
#enddef
[event]
name=prestart
@ -394,7 +407,7 @@
[event]
name=cutscene1
{FULL_HEAL (id=Malin Keshar)}
{FULL_HEAL_RESTORE (id=Malin Keshar)}
[message]
speaker=Malin Keshar
@ -567,7 +580,7 @@
id=Ogre3
[/filter]
{FULL_HEAL (side=1)}
{FULL_HEAL_RESTORE (side=1)}
{PLACE_IMAGE "items/bones.png" $x1 $y1}
@ -656,7 +669,7 @@
{GENERIC_UNIT 2 (Giant Scorpion) 25 4}
{GENERIC_UNIT 2 (Giant Scorpion) 23 6}
{MODIFY_UNIT (type=Giant Scorpion) max_moves 4}
{MODIFY_UNIT (type=Giant Scorpion) max_moves 3}
{OBJECTIVE_EXPLORE}
[/event]
@ -996,7 +1009,7 @@
[/terrain]
[redraw][/redraw]
{FULL_HEAL (side=1)}
{FULL_HEAL_RESTORE (side=1)}
{GENERIC_UNIT 2 (Giant Scorpion) 5 5}
{GENERIC_UNIT 2 (Giant Scorpion) 8 3}
@ -1160,3 +1173,6 @@
{HERODEATH_MALIN}
{HERODEATH_VOLK}
[/scenario]
#undef OBJECTIVE_EXPLORE
#undef FULL_HEAL_RESTORE