DiD S3: restore allied moves and attacks after each scene
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1 changed files with 20 additions and 4 deletions
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@ -108,6 +108,19 @@
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[/objectives]
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#enddef
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#define FULL_HEAL_RESTORE FILTER
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[heal_unit]
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[filter]
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{FILTER}
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[/filter]
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amount=full
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moves=full
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restore_statuses=yes
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restore_attacks=yes
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[/heal_unit]
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#enddef
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[event]
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name=prestart
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@ -394,7 +407,7 @@
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[event]
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name=cutscene1
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{FULL_HEAL (id=Malin Keshar)}
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{FULL_HEAL_RESTORE (id=Malin Keshar)}
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[message]
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speaker=Malin Keshar
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@ -567,7 +580,7 @@
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id=Ogre3
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[/filter]
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{FULL_HEAL (side=1)}
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{FULL_HEAL_RESTORE (side=1)}
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{PLACE_IMAGE "items/bones.png" $x1 $y1}
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@ -656,7 +669,7 @@
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{GENERIC_UNIT 2 (Giant Scorpion) 25 4}
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{GENERIC_UNIT 2 (Giant Scorpion) 23 6}
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{MODIFY_UNIT (type=Giant Scorpion) max_moves 4}
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{MODIFY_UNIT (type=Giant Scorpion) max_moves 3}
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{OBJECTIVE_EXPLORE}
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[/event]
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@ -996,7 +1009,7 @@
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[/terrain]
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[redraw][/redraw]
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{FULL_HEAL (side=1)}
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{FULL_HEAL_RESTORE (side=1)}
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{GENERIC_UNIT 2 (Giant Scorpion) 5 5}
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{GENERIC_UNIT 2 (Giant Scorpion) 8 3}
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@ -1160,3 +1173,6 @@
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{HERODEATH_MALIN}
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{HERODEATH_VOLK}
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[/scenario]
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#undef OBJECTIVE_EXPLORE
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#undef FULL_HEAL_RESTORE
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