updated German and Spanish translation
This commit is contained in:
parent
6acba79288
commit
e987a38887
2 changed files with 286 additions and 374 deletions
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@ -9,8 +9,8 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.3\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2008-12-26 22:20+0100\n"
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"PO-Revision-Date: 2007-12-23 15:26+0100\n"
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"Last-Translator: Christoph Berg <Christoph.Berg@kpm-sport.de>\n"
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"PO-Revision-Date: 2009-01-11 17:03+0100\n"
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"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
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"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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@ -21,9 +21,8 @@ msgstr ""
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#. [multiplayer]: id=multiplayer_A_New_Land
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
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#, fuzzy
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msgid "4p - A New Land"
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msgstr "4S – Die Lagune"
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msgstr "4S – Eine neue Heimat"
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#. [multiplayer]: id=multiplayer_A_New_Land
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:7
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@ -31,6 +30,12 @@ msgid ""
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"This 4p survival scenario allows you to construct buildings and terraform "
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"the land. Use map settings. Recommended starting gold=100."
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msgstr ""
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"Dies ist ein Überlebensszenario für 4 Spieler, in welchem es euch ermöglicht "
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"wird Gebäude zu bauen und die Landschaft umzuformen.\n"
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"Empfohlene Einstellung: 100 Gold als Startkapital\n"
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"\n"
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"Hinweis: Ihr müsst die Voreinstellungen nutzen, da das Szenario sonst nicht "
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"korrekt funktioniert."
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#. [part]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:25
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@ -40,16 +45,23 @@ msgid ""
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"armies that had crushed their homeland, the leaders of the resistance hoped "
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"only for enough time to rebuild their forces."
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msgstr ""
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"Nach dem großen Krieg flohen die letzten überlebenden Menschen in ein "
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"abgelegenes Tal. Obwohl sie sich bewusst waren, dass sie sich nicht ewig vor "
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"den mächtigen Armeen, die ihre Heimat verwüsteten, verstecken konnten, so "
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"hofften die Anführer des Widerstands dennoch, dass sie zumindest ein wenig "
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"Zeit bekommen würden um sich auszuruhen und die Truppen neu aufzubauen."
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#. [objectives]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:33
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msgid "Right-click on your leader during your turn for help"
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msgstr ""
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"Klickt mit der rechten Maustaste auf Euren Anführer wenn ihr am Zug seid um "
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"Hilfe zu erhalten"
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#. [objective]: condition=win
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
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msgid "You must survive until turn 25."
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msgstr ""
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msgstr "Überlebt bis Runde 25"
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#. [side]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:52
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@ -73,24 +85,32 @@ msgstr "Gruppe 2"
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msgid ""
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"You destroy the mushroom mine. The northwest undead now have 10 less income."
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msgstr ""
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"Ihr habt die Pilzplantage zerstört. Die Untoten im Nordwesten bekommen nun "
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"ein um 10 Goldstücke geringeres Einkommen."
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:456
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msgid ""
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"You destroy the mushroom mine. The northeast orcs now have 10 less income."
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msgstr ""
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"Ihr habt die Pilzplantage zerstört. Die Orks im Nordosten bekommen nun ein "
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"um 10 Goldstücke geringeres Einkommen."
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:476
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msgid ""
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"You destroy the mushroom mine. The southwest orcs now have 10 less income."
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msgstr ""
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"Ihr habt die Pilzplantage zerstört. Die Orks im Südwesten bekommen nun ein "
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"um 10 Goldstücke geringeres Einkommen."
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:496
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msgid ""
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"You destroy the mushroom mine. The southeast undead now have 10 less income."
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msgstr ""
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"Ihr habt die Pilzplantage zerstört. Die Untoten im Südosten bekommen nun ein "
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"um 10 Goldstücke geringeres Einkommen."
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:588
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@ -98,6 +118,8 @@ msgid ""
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"One of your peasants has happened upon some spider's nests in the north and "
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"south."
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msgstr ""
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"Einer eurer Bauern ist zufällig auf ein Spinnennest um Norden und Süden "
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"gestoßen."
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#. [message]: type=Peasant
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:594
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@ -105,6 +127,8 @@ msgid ""
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"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
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"them?"
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msgstr ""
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"Herr, ich schwöre euch das ich jemandem in den Netzen der Spinne gefangen "
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"sah. Vielleicht sollten wir ihn retten?"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:606
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@ -113,12 +137,18 @@ msgid ""
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"spiders guarding each captive are currently wounded, the sooner you get "
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"there the better chance you have of killing them."
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msgstr ""
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"Zieht eine Einheit auf ein Feld neben den Gefangenen, um sie zu befreien. "
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"Die Befreiten schließen sich euch dann an. Die Spinnen, die die Netze "
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"bewachen, sind momentan verwundet. Je schneller Ihr zu ihnen gelangt, desto "
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"schwächer sind die Spinnen."
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:617
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msgid ""
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"Your men report strange sounds coming from some caves to the east and west."
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msgstr ""
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"Eure Männer berichten Euch von komischen Geräuschen aus Richtung der Höhlen "
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"im Osten und Westen."
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#. [message]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
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@ -127,6 +157,9 @@ msgid ""
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"it must be where the mainstay of their resources are produced. If we could "
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"destroy them our chances wouldn't nearly be so slim."
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msgstr ""
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"Allem Anschein nach hat der Feind einige Pilzplantagen in Höhlen in der Nähe "
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"errichtet. Dort muss der größte Teil ihrer Ressourcen herkommen. Wenn wir es "
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"schaffen sie zu zerstören könnte sich das Blatt wenden."
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:635
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@ -134,11 +167,14 @@ msgid ""
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"Move any unit onto these villages to destroy the mine. Each one you destroy "
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"will reduce the enemy's income by 10."
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msgstr ""
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"Bewegt eine eurer Einheiten auf diese Dörfer um die jeweilige Plantage zu "
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"zerstören. Jede zerstörte Plantage wird das Einkommen eures Feindes um 10 "
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"Goldstücke verringern."
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#. [message]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:647
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msgid "This battle is nearly at an end. Victory is close at hand!"
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msgstr ""
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msgstr "Der Kampf ist fast beendet. Der Sieg ist nah!"
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#. [message]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:658
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@ -146,36 +182,40 @@ msgid ""
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"We have survived the onslaught! The tide of the battle has turned, victory "
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"cannot elude us now!"
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msgstr ""
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"Wir haben den Angriff überstanden! Die Schlacht hat sich zu unseren Gunsten "
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"gewendet. Der Sieg ist uns nicht mehr zu nehmen!"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:662
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msgid "You have won the game, but you may continue if you wish..."
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msgstr ""
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"Ihr habt diese Partie gewonnen, doch dürft Ihr fortfahren so denn Ihr dies "
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"wünscht..."
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:677
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msgid "I have fallen, but all is not lost!"
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msgstr ""
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msgstr "Ich bin gefallen, doch noch ist nicht alles verloren!"
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:689
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msgid "I am done for, but we have yet to lose this battle!"
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msgstr ""
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msgstr "Mit mir geht es zuende, doch noch ist die Schlacht nicht verloren!"
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:701
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msgid "Comrades, avenge me!"
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msgstr ""
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msgstr "Kameraden, rächt meinen Tod!"
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:713
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msgid "Do not fear, there is hope for us still!"
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msgstr ""
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msgstr "Fürchtet euch nicht, es gibt noch einen Funken Hoffnung."
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:73
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msgid "The chest contains $oc_treasure gold."
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msgstr ""
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msgstr "Die Truhe enthält $oc_treasure Goldstücke"
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:36
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
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#, fuzzy
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msgid "Farms"
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msgstr "Elfen"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:38
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#. [option]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:56
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
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#, fuzzy
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msgid "Mines"
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msgstr "Monster"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:58
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:102
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#, fuzzy
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msgid "A New Land - Help"
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msgstr "4S – Die Lagune"
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msgstr "Eine neue Heimat - Hilfe"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:59
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msgid "Convert to Grassland"
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msgstr ""
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msgstr "Umwandeln zu einer Wiese"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:59
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:266
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:402
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msgid "Cost: 0g"
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msgstr ""
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msgstr "Kosten: 0G"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:74
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msgid "Plant Farm"
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msgstr ""
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msgstr "Ackerland anlegen"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
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msgid "Cost: 15g"
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msgstr ""
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msgstr "Kosten: 15G"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:86
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msgid "Build Village"
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msgstr ""
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msgstr "Dorf bauen"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:104
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msgid "Build Castle"
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msgstr ""
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msgstr "Burg bauen"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:104
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:361
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msgid "Cost: 6g"
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msgstr ""
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msgstr "Kosten: 6G"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:121
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msgid "Flood the Field"
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msgstr ""
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msgstr "Feld überfluten"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:121
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msgid "Cost: 4g"
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msgstr ""
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msgstr "Kosten: 4G"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:138
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:281
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msgid "Cost: 1g"
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msgstr ""
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msgstr "Kosten: 1G"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:138
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msgid "Plant Saplings"
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msgstr ""
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msgstr "Setzlinge pflanzen"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:158
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msgid "Chop Down Forest"
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msgstr ""
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msgstr "Wald abroden"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:158
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msgid "Earns: 1g"
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msgstr ""
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msgstr "Einnahmen: 1G"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:185
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:206
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msgid "Build Mine"
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msgstr ""
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msgstr "Miene bauen"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:185
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:206
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msgid "Cost: 25g"
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msgstr ""
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msgstr "Kosten: 25G"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:227
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:319
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msgid "Cost: 3g"
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msgstr ""
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msgstr "Kosten: 3G"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:227
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msgid "Make a Ford"
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msgstr ""
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msgstr "Eine Furt erschaffen"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:245
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:281
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msgid "Landfill"
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msgstr ""
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msgstr "Boden aufschütten"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:245
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msgid "Cost: 5g"
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msgstr ""
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msgstr "Kosten: 5G"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:266
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msgid "Destroy the Ford"
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msgstr ""
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msgstr "Zerstört die Furt"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:302
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@ -673,38 +710,37 @@ msgstr ""
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:302
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msgid "Cost: 2g"
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msgstr ""
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msgstr "Kosten: 2G"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:336
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msgid "Harvest Mushrooms"
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msgstr ""
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msgstr "Pilze abernten"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:336
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msgid "Earns: 3g"
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msgstr ""
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msgstr "Einnahmen: 3G"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:361
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msgid "Build a Keep"
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msgstr ""
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msgstr "Burgfried bauen"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:381
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msgid "Cost: 7g"
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msgstr ""
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msgstr "Kosten: 7G"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:381
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msgid "Establish University"
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msgstr ""
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msgstr "Universität gründen"
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#. [option]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:402
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#, fuzzy
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msgid "Clear the Ground"
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msgstr "Klares Wetter"
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msgstr ""
|
||||
|
||||
#~ msgid "User Map"
|
||||
#~ msgstr "Eigene Karte"
|
||||
|
|
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