committed patch to create 'Idle AI'
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db0492bf45
commit
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3 changed files with 32 additions and 14 deletions
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@ -36,6 +36,10 @@ ai_interface* create_ai(const std::string& name, ai_interface::info& info)
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if(name == "sample_ai")
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return new sample_ai(info);
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else if(name == "idle_ai")
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return new idle_ai(info);
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else if(name != "")
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std::cerr << "ERROR: AI not found: '" << name << "'\n";
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return new ai(info);
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}
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11
src/ai.hpp
11
src/ai.hpp
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@ -135,6 +135,13 @@ private:
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///this function is used to create a new AI object with the specified algorithm name
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ai_interface* create_ai(const std::string& algorithm_name, ai_interface::info& info);
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///a trivial ai that sits around doing absolutely nothing
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class idle_ai : public ai_interface {
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public:
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idle_ai(info& i) : ai_interface(i) {}
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void play_turn() {}
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};
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class sample_ai : public ai_interface {
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public:
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sample_ai(info& i) : ai_interface(i) {}
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@ -397,8 +404,8 @@ protected:
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//lower scores being better, and the lowest possible rating being '10'.
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virtual void analyze_potential_recruit_movements();
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virtual std::map<std::string,int> unit_movement_scores_;
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virtual std::set<std::string> not_recommended_units_;
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std::map<std::string,int> unit_movement_scores_;
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std::set<std::string> not_recommended_units_;
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//function which will analyze all the units that this side can recruit and rate
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//their fighting suitability against enemy units. Ratings will be placed in
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31
src/game.cpp
31
src/game.cpp
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@ -210,18 +210,25 @@ int play_game(int argc, char** argv)
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continue;
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}
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if(val == "--help" || val == "-h") {
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std::cout << "usage: " << argv[0]
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<< " [options] [data-directory]\n"
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<< " -d, --debug Shows debugging information in-game\n"
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<< " -f, --fullscreen Runs the game in full-screen\n"
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<< " -h, --help Prints this message and exits\n"
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<< " -t, --test Runs the game in a small example scenario\n"
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<< " -w, --windowed Runs the game in windowed mode\n";
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return 0;
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} else if(val == "--version" || val == "-v") {
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std::cout << "Battle for Wesnoth " << game_config::version << "\n";
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return 0;
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if(val == "--help" || val == "-h") {
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std::cout << "usage: " << argv[0]
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<< " [options] [data-directory]\n"
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<< " -d, --debug Shows debugging information in-game\n"
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<< " -f, --fullscreen Runs the game in full-screen\n"
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<< " -h, --help Prints this message and exits\n"
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<< " --path Prints the name of the game data directory and exits\n"
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<< " -t, --test Runs the game in a small example scenario\n"
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<< " -w, --windowed Runs the game in windowed mode\n"
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<< " -v, --version Prints the game's version number and exits\n";
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return 0;
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} else if(val == "--version" || val == "-v") {
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std::cout << "Battle for Wesnoth " << game_config::version
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<< "\n";
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return 0;
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} else if(val == "--path") {
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std::cout << game_config::path
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<< "\n";
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return 0;
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}
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}
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