Use game_title_background as default bg for the credits screen.
This is done to keep the credits screen consistent with the titlescreen when the latter is updated to display the new bigmap (hopefully soon).
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@ -202,7 +202,7 @@ void show_about(display &disp, const std::string &campaign)
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}
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if(!map_image){
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image_list[0]=game_config::images::game_title;
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image_list[0]=game_config::images::game_title_background;
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map_image=scale_surface(image::get_image(image_list[0]), screen->w, screen->h);
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}
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