2 newish terrains:
...swamp merfolk village and flowery grassland. Flowers no longer appear in normal grassland.
|
@ -94,17 +94,17 @@
|
|||
[/terrain_graphics]
|
||||
#enddef
|
||||
|
||||
{SWAMPADJSINGLE (Ss,Vs) (C*,K*,_K,H*,M*,Vhh*,Vhm,Xm) (!,C*,K*,_K,H*,M*,Vhh*,Vhm,Xm) 100 swamp/reed-castle}
|
||||
{SWAMPADJSINGLE Chs (!,Ch*) Chs 100 swamp/reed-castle}
|
||||
{SWAMPADJSINGLE (Ss,Vs*) (C*,K*,_K,H*,M*,Vhh*,Vhm,Xm) (!,C*,K*,_K,H*,M*,Vhh*,Vhm,Xm) 100 swamp/reed-castle}
|
||||
{SWAMPADJSINGLE Chs (!,Ch*) Chs 100 swamp/reed-castle}
|
||||
|
||||
{FORESTADJ (Ss,Vs) (C*,K*,_K,H*,M*,Vhh*,Vhm,Xm) 8 swamp/reed1-small}
|
||||
{FORESTADJ (Ss,Vs) (C*,K*,_K,H*,M*,Vhh*,Vhm,Xm) 13 swamp/reed2-small}
|
||||
{FORESTADJ (Ss,Vs) (C*,K*,_K,H*,M*,Vhh*,Vhm,Xm) 21 swamp/reed3-small}
|
||||
{FORESTADJ (Ss,Vs) (C*,K*,_K,H*,M*,Vhh*,Vhm,Xm) 100 swamp/reed4-small}
|
||||
{FORESTADJ Chs (!,Ch*) 8 swamp/reed1-small}
|
||||
{FORESTADJ Chs (!,Ch*) 13 swamp/reed2-small}
|
||||
{FORESTADJ Chs (!,Ch*) 21 swamp/reed3-small}
|
||||
{FORESTADJ Chs (!,Ch*) 100 swamp/reed4-small}
|
||||
{FORESTADJ (Ss,Vs*) (C*,K*,_K,H*,M*,Vhh*,Vhm,Xm) 8 swamp/reed1-small}
|
||||
{FORESTADJ (Ss,Vs*) (C*,K*,_K,H*,M*,Vhh*,Vhm,Xm) 13 swamp/reed2-small}
|
||||
{FORESTADJ (Ss,Vs*) (C*,K*,_K,H*,M*,Vhh*,Vhm,Xm) 21 swamp/reed3-small}
|
||||
{FORESTADJ (Ss,Vs*) (C*,K*,_K,H*,M*,Vhh*,Vhm,Xm) 100 swamp/reed4-small}
|
||||
{FORESTADJ Chs (!,Ch*) 8 swamp/reed1-small}
|
||||
{FORESTADJ Chs (!,Ch*) 13 swamp/reed2-small}
|
||||
{FORESTADJ Chs (!,Ch*) 21 swamp/reed3-small}
|
||||
{FORESTADJ Chs (!,Ch*) 100 swamp/reed4-small}
|
||||
|
||||
|
||||
|
||||
|
@ -341,8 +341,8 @@
|
|||
{SHEX Vs village 50 village/swampwater}
|
||||
{SHEX Vs village 100 village/swampwater2}
|
||||
|
||||
#Single hex coastal village
|
||||
{SHEX Vwm village 100 village/coast}
|
||||
#Single hex merfolk village
|
||||
{SHEX (Vwm,Vsm) village 100 village/coast}
|
||||
|
||||
|
||||
|
||||
|
@ -359,7 +359,7 @@
|
|||
{TERRAIN_BASE Vhha snow-hills}
|
||||
{TERRAIN_BASE Vht flat/savanna}
|
||||
{TERRAIN_BASE Vwm water/coast}
|
||||
{TERRAIN_BASE Vs swamp/water}
|
||||
{TERRAIN_BASE Vs* swamp/water}
|
||||
#{TERRAIN_BASE b mountains}
|
||||
|
||||
|
||||
|
@ -415,8 +415,8 @@
|
|||
#g 2% 2% 3% 3% 9% 9% 9% 9% 9% 9% 9% 27%
|
||||
{TERRAIN_BASE_PROB Gg flat/grass-rocks1 2}
|
||||
{TERRAIN_BASE_PROB Gg flat/grass-rocks2 2}
|
||||
{TERRAIN_BASE_PROB Gg flat/grass-flowers1 3}
|
||||
{TERRAIN_BASE_PROB Gg flat/grass-flowers2 3}
|
||||
#{TERRAIN_BASE_PROB Gg flat/grass-flowers1 3}
|
||||
#{TERRAIN_BASE_PROB Gg flat/grass-flowers2 3}
|
||||
#f? 10% 10% 10% 10% 10% 10% 10% 30%
|
||||
{TERRAIN_BASE_PROB (Gg,Ff,Fet) flat/grass-r1 10}
|
||||
{TERRAIN_BASE_PROB (Gg,Ff,Fet) flat/grass-r2 11}
|
||||
|
@ -427,6 +427,12 @@
|
|||
{TERRAIN_BASE_PROB (Gg,Ff,Fet) flat/grass-r7 25}
|
||||
{TERRAIN_BASE (Gg,Ff,Fet) flat/grass-r8}
|
||||
|
||||
{TERRAIN_BASE_PROB Ggf flat/grass-flowers1 20}
|
||||
{TERRAIN_BASE_PROB Ggf flat/grass-flowers2 25}
|
||||
{TERRAIN_BASE_PROB Ggf flat/grass-flowers3 33}
|
||||
{TERRAIN_BASE_PROB Ggf flat/grass-flowers4 50}
|
||||
{TERRAIN_BASE Ggf flat/grass-flowers5}
|
||||
|
||||
{TERRAIN_BASE_PROB (Gs,Ft) flat/savanna 33}
|
||||
{TERRAIN_BASE_PROB (Gs,Ft) flat/savanna2 50}
|
||||
{TERRAIN_BASE (Gs,Ft) flat/savanna3}
|
||||
|
@ -749,20 +755,20 @@
|
|||
#{DISABLE_TRANSITIONS q}
|
||||
|
||||
#17% 17% 17% 17% 17% 17%
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB Chs (W*,Ss,Vwm,Vs) (W*,Ss,Vwm,Vs) 52,76 castle/ruin5-convex 17}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB Chs (W*,Ss,Vwm,Vs) (W*,Ss,Vwm,Vs) 52,76 castle/ruin4-convex 20}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB Chs (W*,Ss,Vwm,Vs) (W*,Ss,Vwm,Vs) 52,76 castle/ruin3-convex 25}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB Chs (W*,Ss,Vwm,Vs) (W*,Ss,Vwm,Vs) 52,76 castle/ruin2-convex 33}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB Chs (W*,Ss,Vwm,Vs) (W*,Ss,Vwm,Vs) 52,76 castle/ruin1-convex 50}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB Chs (W*,Ss,Vwm,Vs) (W*,Ss,Vwm,Vs) 52,76 castle/ruin-convex 100}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB Chs (W*,Ss,Vwm,Vs*) (W*,Ss,Vwm,Vs*) 52,76 castle/ruin5-convex 17}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB Chs (W*,Ss,Vwm,Vs*) (W*,Ss,Vwm,Vs*) 52,76 castle/ruin4-convex 20}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB Chs (W*,Ss,Vwm,Vs*) (W*,Ss,Vwm,Vs*) 52,76 castle/ruin3-convex 25}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB Chs (W*,Ss,Vwm,Vs*) (W*,Ss,Vwm,Vs*) 52,76 castle/ruin2-convex 33}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB Chs (W*,Ss,Vwm,Vs*) (W*,Ss,Vwm,Vs*) 52,76 castle/ruin1-convex 50}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB Chs (W*,Ss,Vwm,Vs*) (W*,Ss,Vwm,Vs*) 52,76 castle/ruin-convex 100}
|
||||
|
||||
#17% 17% 17% 17% 17% 17%
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB (W*,Ss,Vwm,Vs) Chs Ch* 56,68 castle/ruin5-concave 17}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB (W*,Ss,Vwm,Vs) Chs Ch* 56,68 castle/ruin4-concave 20}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB (W*,Ss,Vwm,Vs) Chs Ch* 56,68 castle/ruin3-concave 25}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB (W*,Ss,Vwm,Vs) Chs Ch* 56,68 castle/ruin2-concave 33}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB (W*,Ss,Vwm,Vs) Chs Ch* 56,68 castle/ruin1-concave 50}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB (W*,Ss,Vwm,Vs) Chs Ch* 56,68 castle/ruin-concave 100}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB (W*,Ss,Vwm,Vs*) Chs Ch* 56,68 castle/ruin5-concave 17}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB (W*,Ss,Vwm,Vs*) Chs Ch* 56,68 castle/ruin4-concave 20}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB (W*,Ss,Vwm,Vs*) Chs Ch* 56,68 castle/ruin3-concave 25}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB (W*,Ss,Vwm,Vs*) Chs Ch* 56,68 castle/ruin2-concave 33}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB (W*,Ss,Vwm,Vs*) Chs Ch* 56,68 castle/ruin1-concave 50}
|
||||
#{TERRAIN_ADJACENT_CORNER_PROB (W*,Ss,Vwm,Vs*) Chs Ch* 56,68 castle/ruin-concave 100}
|
||||
|
||||
#17% 17% 17% 17% 17% 17%
|
||||
{TERRAIN_ADJACENT_CORNER_PROB Chs (!,Ch*,Kh*,_K) (!,Ch*,Kh*,_K) 52,76 castle/ruin5-convex 17}
|
||||
|
@ -906,22 +912,22 @@
|
|||
|
||||
{TERRAIN_ADJACENT -140 (Mm,Hh,Ha,Ff,Fa,Fet) Chr flat/grass}
|
||||
|
||||
#{TERRAIN_ADJACENT_CUSTOM -150 (Mm,Vhm,Xm) (Ha,Aa,Hd,Vud,W*,B*,Vwm,Vs,Ss) mountains transition2}
|
||||
#{TERRAIN_ADJACENT_CUSTOM -150 (Mm,Vhm,Xm) (Ha,Aa,Hd,Vud,W*,B*,Vwm,Vs*,Ss) mountains transition2}
|
||||
#{TERRAIN_ADJACENT_CUSTOM -151 (Mm,Vhm,Xm) (!,Mm,Vhm,Qxu,Hh,C*,K*,_K,Xu) mountains transition2}
|
||||
{TERRAIN_ADJACENT -160 Md (!,Md,Qxu) desert-mountains}
|
||||
|
||||
|
||||
{TERRAIN_ADJACENT -170 (Ha,Vhha) (W*,B*,Vwm,Vs,Ss) snow-hills-to-water}
|
||||
{TERRAIN_ADJACENT -170 (Ha,Vhha) (W*,B*,Vwm,Vs*,Ss) snow-hills-to-water}
|
||||
{TERRAIN_ADJACENT -171 (Ha,Vhha) (Hh,Vhh) snow-hills-to-hills}
|
||||
{TERRAIN_ADJACENT -172 (Ha,Vhha) (!,Ha,Vhha,Qxu) snow-hills}
|
||||
{TERRAIN_ADJACENT -180 Hd (!,Hd,Qxu) desert-hills}
|
||||
{TERRAIN_ADJACENT -190 (Mm,Vhm,Xm,Hh,Vhh) (!,Hh,Vhh,W*,B*,Vwm,Vs,Ss) hills}
|
||||
{TERRAIN_ADJACENT_CUSTOM -191 (Mm,Vhm,Xm,Hh,Vhh) (W*,B*,Vwm,Vs,Ss) hills transition2}
|
||||
{TERRAIN_ADJACENT -190 (Mm,Vhm,Xm,Hh,Vhh) (!,Hh,Vhh,W*,B*,Vwm,Vs*,Ss) hills}
|
||||
{TERRAIN_ADJACENT_CUSTOM -191 (Mm,Vhm,Xm,Hh,Vhh) (W*,B*,Vwm,Vs*,Ss) hills transition2}
|
||||
{TERRAIN_ADJACENT -200 Uh (!,Uh) cave/hills}
|
||||
|
||||
{TERRAIN_ADJACENT -210 (U*,Vu*) (!,U*,Vu*) cave/floor}
|
||||
{TERRAIN_ADJACENT -220 Ql (!,Ql,Qxu,Xu) lava}
|
||||
{TERRAIN_ADJACENT -230 (Fa,Aa,Vha,Vea) (W*,B*,Vwm,Vs,Ss) snow-to-water}
|
||||
{TERRAIN_ADJACENT -230 (Fa,Aa,Vha,Vea) (W*,B*,Vwm,Vs*,Ss) snow-to-water}
|
||||
{TERRAIN_ADJACENT -240 (Fa,Aa,Vha,Vea) (!,Fa,Aa,Vha,Vea,Qxu) snow}
|
||||
{TERRAIN_ADJACENT -260 (Ft,Gs,Vht) (W*,B*,Vwm) flat/savanna-to-water}
|
||||
|
||||
|
@ -931,8 +937,8 @@
|
|||
# These two work in conjunction with the mountain and hill transitions to create
|
||||
# a smooth coastline between grassland, hills and mountains.
|
||||
|
||||
{TERRAIN_ADJACENT -270 (Ff,Gg,Veg,Vhg,Fet,Qxu) (!,Ff,Gg,Veg,Vhg,Fet,Qxu,Mm,Vhm,Xm,Hh,Vha,W*,B*,Vwm,Vss,Ss) flat/grass}
|
||||
{TERRAIN_ADJACENT -319 (Ff,Gg,Veg,Vhg,Fet,Qxu,Mm,Vhm,Hh,Vhh,Xm) (W*,B*,Vwm) flat/grass-to-water}
|
||||
{TERRAIN_ADJACENT -270 (Ff,Gg*,Veg,Vhg,Fet,Qxu) (!,Ff,Gg,Veg,Vhg,Fet,Qxu,Mm,Vhm,Xm,Hh,Vha,W*,B*,Vwm,Vs*,Ss) flat/grass}
|
||||
{TERRAIN_ADJACENT -319 (Ff,Gg*,Veg,Vhg,Fet,Qxu,Mm,Vhm,Hh,Vhh,Xm) (W*,B*,Vwm) flat/grass-to-water}
|
||||
|
||||
{TERRAIN_ADJACENT -280 (Gs,Ft,Vht) (!,Gs,Ft,Vht,Qxu) flat/savanna}
|
||||
{TERRAIN_ADJACENT -290 Rr (!,Rr) flat/road}
|
||||
|
@ -949,13 +955,13 @@
|
|||
|
||||
# Water Transitions draw below everything else
|
||||
|
||||
{SET_ADJACENT_FLAG (Chs,Chr) _K (W*,B*,Vwm,Vs) transition2}
|
||||
{SET_ADJACENT_FLAG (Chs,Chr) _K (W*,B*,Vwm,Vs*) transition2}
|
||||
{TERRAIN_ADJACENT_CUSTOM -500 (Ch,Cv,Ce,Chr,Cud,Kh,Kv,Ke,Khr,Kud,_K) (Ai,W*,B*,Vwm) castle/castle-to-ice transition3}
|
||||
{TERRAIN_ADJACENT_CUSTOM -505 (Ch,Cv,Ce,Chr,Cud,Kh,Kv,Ke,Khr,Kud,_K) (W*,B*,Vwm) castle/castle-to-water transition2}
|
||||
{TERRAIN_ADJACENT_CUSTOM -510 Ai (W*,B*,Vwm,Vs,Ss) ice-to-water submerged_part}
|
||||
{TERRAIN_ADJACENT_CUSTOM -510 Ai (W*,B*,Vwm,Vs*,Ss) ice-to-water submerged_part}
|
||||
{TERRAIN_ADJACENT -503 Ai (!,Ai,Qxu) ice}
|
||||
|
||||
{TERRAIN_ADJACENT -515 (Ss,Vs,Chs,Bss*) (!,Ss,Vss,Chs,H*,M*,Vhh*,Vhm,Xm,Bss*) swamp/water}
|
||||
{TERRAIN_ADJACENT -515 (Ss,Vs*,Chs,Bss*) (!,Ss,Vs*,Chs,H*,M*,Vhh*,Vhm,Xm,Bss*) swamp/water}
|
||||
|
||||
{TERRAIN_ADJACENT -520 (Ww,Vwm,Bww*) (!,Ww,Vwm,Bww*,Mm) water/coast}
|
||||
{TERRAIN_ADJACENT -530 Wwf (!,Wwf) water/ford}
|
||||
|
|
|
@ -467,8 +467,6 @@ editor_group=forest
|
|||
# Grass
|
||||
#
|
||||
|
||||
#grassland should contain mostly plain flat/grass, but occasionally
|
||||
#a few rocks
|
||||
[terrain]
|
||||
symbol_image=flat/grass-r1
|
||||
id=grassland
|
||||
|
@ -478,6 +476,15 @@ char=g
|
|||
editor_group=flat
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
symbol_image=flat/grass-flowers1
|
||||
id=grassland_flowers
|
||||
name= _ "Grassland"
|
||||
string=Ggf
|
||||
aliasof=Gg
|
||||
editor_group=flat
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
symbol_image=flat/savanna
|
||||
id=savanna
|
||||
|
@ -887,6 +894,18 @@ gives_income=true
|
|||
editor_group=water, village
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
symbol_image=village/swamp-merfolk-tile
|
||||
id=swamp_merfolk-village
|
||||
name= _ "Village"
|
||||
string=Vsm
|
||||
aliasof=Ss
|
||||
heals=8
|
||||
gives_income=true
|
||||
editor_group=water, village
|
||||
[/terrain]
|
||||
|
||||
|
||||
#
|
||||
# Water
|
||||
#
|
||||
|
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 13 KiB |
BIN
images/terrain/flat/grass-flowers3.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
images/terrain/flat/grass-flowers4.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
images/terrain/flat/grass-flowers5.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
images/terrain/village/swamp-merfolk-tile.png
Normal file
After Width: | Height: | Size: 10 KiB |